..
a_action.cpp
- floatified the return data from Trace().
2016-03-23 18:07:04 +01:00
a_action.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_armor.cpp
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
2016-04-03 20:55:23 +02:00
a_artifacts.cpp
- fixed: When changing weapons due to starting or ending a Tome of Power effect, the PSprite's caller needs to be changed.
2016-07-16 19:55:00 +02:00
a_artifacts.h
Avoid creating the targeter layers if the inventory item isn't attached to
2016-06-03 00:50:11 +02:00
a_bridge.cpp
- floatified the return data from Trace().
2016-03-23 18:07:04 +01:00
a_camera.cpp
- floatified the decal code.
2016-03-22 22:07:38 +01:00
a_debris.cpp
- made AActor::radius a double.
2016-03-20 15:04:13 +01:00
a_decals.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
a_fastprojectile.cpp
- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
2016-03-26 01:13:36 +01:00
a_flashfader.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_fountain.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_hatetarget.cpp
- fixed some minor issues found during reviewing the code.
2016-03-16 14:10:13 +01:00
a_keys.cpp
- fixed: Lock #255 was inaccessible for LOCKDEFS.
2016-05-18 11:56:39 +02:00
a_keys.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_lightning.cpp
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
2016-04-03 20:55:23 +02:00
a_lightning.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_mapmarker.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_morph.cpp
Tracer pointer is no longer a safe candidate for storing player morph pointers. Instead, actors must have a new, non-manipulatable pointer. This fixes the following circumstances:
2016-09-01 13:49:58 -05:00
a_morph.h
Added TRANSFERTRANSLATION morph flag
2016-07-24 00:56:57 +02:00
a_movingcamera.cpp
- fixed copy/paste coordinate screwup in moving camera code.
2016-03-27 14:11:46 +02:00
a_pickups.cpp
Revert "- removed STAT_INVENTORY."
2016-08-25 21:41:17 +02:00
a_pickups.h
Renamed NODEATHJUMP to NODEATHDESELECT.
2016-07-28 08:29:47 +02:00
a_puzzleitems.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_quake.cpp
Compiler fix
2016-04-29 06:33:38 -05:00
a_randomspawner.cpp
- floatified the return data from Trace().
2016-03-23 18:07:04 +01:00
a_secrettrigger.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_sectoraction.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_setcolor.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_sharedglobal.h
- Converted rollIntensity from int to double.
2016-04-27 12:58:18 -05:00
a_skies.cpp
- fixed: Destroying a SkyViewpoint disabled all sector portals.
2016-06-01 10:10:18 +02:00
a_soundenvironment.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_soundsequence.cpp
- did some cleanup and consolidation on damage factor code while converting it all to floating point.
2016-03-22 16:35:41 +01:00
a_spark.cpp
- floatified the return data from Trace().
2016-03-23 18:07:04 +01:00
a_specialspot.cpp
- conversion of floorz to double.
2016-03-20 19:52:35 +01:00
a_specialspot.h
- converted most of g_heretic to float.
2016-03-20 16:51:42 +01:00
a_waterzone.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_weaponpiece.cpp
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
2016-03-21 14:00:05 +01:00
a_weaponpiece.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_weapons.cpp
- fixed: When changing weapons due to starting or ending a Tome of Power effect, the PSprite's caller needs to be changed.
2016-07-16 19:55:00 +02:00
hudmessages.cpp
Adds HUD quadruple scale and a scale slider for the crosshair
2016-08-05 12:20:34 +02:00
sbar.h
- added a "custom" flag to drawmugshot so that the user-specified image can be forced to be used.
2016-04-27 13:16:35 +02:00
sbar_mugshot.cpp
- fixed: The mugshot's angle was inverted.
2016-05-11 14:04:21 +02:00
sbarinfo.cpp
Merge branch 'master' into floatcvt
2016-04-03 22:11:50 +02:00
sbarinfo.h
- floatification of g_shared.
2016-03-24 01:46:11 +01:00
sbarinfo_commands.cpp
Added IfWaterLevel SBARINFO command
2016-07-12 19:36:58 +02:00
shared_hud.cpp
Fixed wrong height of player coordinates text
2016-08-07 11:32:55 +02:00
shared_sbar.cpp
Adds HUD quadruple scale and a scale slider for the crosshair
2016-08-05 12:20:34 +02:00