..
console
The wrong pointer was passed to ProcessMidPrint, which resulted in a crash.
2019-08-20 19:08:05 +02:00
g_statusbar
- changed colors for crosshair health display to keep this in line with other health indicators on the HUD.
2019-08-18 19:28:40 +02:00
gamedata
- remove doomtypes.h include from files.h.
2019-08-20 23:14:00 +02:00
intermission
- added ability to enter main menu from credits screen via controller
2019-08-16 10:45:19 +03:00
maploader
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
menu
- added checks for the special hacky quicksave marker.
2019-08-11 18:37:32 +02:00
playsim
- changed license of portal.cpp to GPLv3
2019-08-21 21:31:12 +02:00
posix
- set default magnification filter for Metal layer to nearest
2019-08-04 13:37:47 +03:00
r_data
- moved the generic palette utilities and the matrix class to 'utility'
2019-08-20 23:05:20 +02:00
rendering
- moved the generic palette utilities and the matrix class to 'utility'
2019-08-20 23:05:20 +02:00
scripting
AsmJit update
2019-08-19 21:02:36 +02:00
sound
- removed redundant include.
2019-08-21 21:07:00 +02:00
utility
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
win32
- removed all Doom specific dependencies from cmdlib.cpp/h.
2019-08-20 23:12:23 +02:00
__autostart.cpp
am_map.cpp
- moved some more files.
2019-07-14 21:09:49 +02:00
am_map.h
- made the automap an object.
2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
bbannouncer.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
CMakeLists.txt
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
ct_chat.cpp
Allow custom status bars to override notifications, centered prints and chat prompt.
2019-08-19 11:19:36 +02:00
d_anonstats.cpp
- fixed survey data retrieval for Vulkan.
2019-08-11 21:26:08 +02:00
d_event.h
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp
- remove test code.
2019-07-16 21:53:53 +02:00
d_main.cpp
- moved iwadinfo.txt to zd_extra.pk3.
2019-07-16 20:22:15 +02:00
d_main.h
- moved iwadinfo.txt to zd_extra.pk3.
2019-07-16 20:22:15 +02:00
d_net.cpp
- fixed crash on starting ACS script without level
2019-07-08 11:17:03 +03:00
d_net.h
d_netinf.h
d_netinfo.cpp
- reimplemented as an OptionsMenu.
2019-04-14 14:03:24 +02:00
d_protocol.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp
- added a level iterator for operations that need to make changes to all open levels.
2019-01-28 02:41:29 +01:00
dobject.h
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
dobjgc.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
dobjgc.h
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
2019-05-22 17:39:27 +02:00
dobjtype.cpp
- consolidated the 3 atterm implementations.
2019-06-10 12:01:01 +02:00
dobjtype.h
doomdata.h
- defaulted a few empty constructors.
2019-06-21 07:52:25 +02:00
doomdef.h
- removed all Doom specific dependencies from cmdlib.cpp/h.
2019-08-20 23:12:23 +02:00
doomstat.cpp
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
2019-02-24 10:05:01 +01:00
doomstat.h
- make the switch between game and generic fonts automatic by adding a key value to the language table
2019-04-12 00:20:42 +02:00
doomtype.h
- inlined the entire ColorMatcher.
2019-08-20 23:05:19 +02:00
empty.cpp
events.cpp
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
events.h
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
g_cvars.cpp
- Converts keyboard turnspeeds into global CVars
2019-08-18 18:30:37 +02:00
g_cvars.h
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp
added printlocalized CCMD to check strings in-game.
2019-03-13 10:38:51 +01:00
g_game.cpp
- fixed the PR.
2019-08-18 18:45:18 +02:00
g_game.h
Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
2019-07-27 12:09:55 -07:00
g_hub.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
g_hub.h
- fixed missing declaration
2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp
- fixed: The frozen state was not reset when the global level variable was reset.
2019-08-09 10:39:09 +02:00
g_level.h
- moved some more code into the gamedata folder.
2019-02-01 19:20:58 +01:00
g_levellocals.h
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
g_pch.h
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp
- changed the filter name for Doom IWADs
2019-04-10 00:15:16 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
- fixed uninitialized variable in scoreboard code.
2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp
- uncoupled the decompressors from ZDoom's internal error handling.
2019-08-20 23:14:00 +02:00
i_net.h
m_cheat.cpp
- localized some user-facing texts that were still string literals.
2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp
- uncoupled the decompressors from ZDoom's internal error handling.
2019-08-20 23:14:00 +02:00
m_misc.h
- uncoupled the decompressors from ZDoom's internal error handling.
2019-08-20 23:14:00 +02:00
p_conversation.cpp
- allow switching the Strife conversation screen to the VGA font for all languages by a CVAR.
2019-07-26 20:23:46 +02:00
p_conversation.h
- moved all dialogue loading code into the map loader.
2019-02-22 19:07:58 +01:00
p_openmap.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
p_saveg.cpp
- moved some more files.
2019-07-14 21:09:49 +02:00
p_saveg.h
- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
2019-01-26 17:55:15 +01:00
p_setup.cpp
- moved some more files.
2019-07-14 21:09:49 +02:00
p_setup.h
- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
2019-02-02 01:22:12 +01:00
p_states.cpp
p_tick.cpp
- fixed attached dynamic light setup.
2019-08-18 13:48:52 +02:00
p_tick.h
r_state.h
- moved slope creation functions and most initialize-time variables into MapLoader class.
2018-12-27 12:33:18 +01:00
scriptutil.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
scriptutil.h
Moved access to ACS instance data out of ScriptUtil worker class
2019-01-23 20:55:59 +01:00
serializer.cpp
- moved most remaining playsim code into its proper folder.
2019-07-14 13:59:16 +02:00
serializer.h
- made the menu's text input handler Unicode capable.
2019-02-16 21:29:46 +01:00
st_start.h
st_stuff.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
st_stuff.h
version.h
- 4.3pre
2019-08-13 17:48:36 +02:00
wi_stuff.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
wi_stuff.h
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
zzautozend.cpp