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Ultimately all this needs is a small data table describing the geometric properties of each mode and a single Present function that calls the mode specific variants. Code size got reduced from 50kb to less than 20kb with proper separation of the generic parts from the OpenGL parts. |
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.. | ||
gl_lightdata.cpp | ||
gl_lightdata.h | ||
gl_postprocess.cpp | ||
gl_postprocessstate.cpp | ||
gl_postprocessstate.h | ||
gl_quaddrawer.cpp | ||
gl_quaddrawer.h | ||
gl_renderbuffers.cpp | ||
gl_renderbuffers.h | ||
gl_renderer.cpp | ||
gl_renderer.h | ||
gl_renderstate.cpp | ||
gl_renderstate.h | ||
gl_stereo3d.cpp |