.. |
acs
|
- Fixed: Strife's quest based line actions also work in Deathmatch.
|
2009-02-28 21:38:20 +00:00 |
actors
|
- fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
|
2010-08-28 19:20:14 +00:00 |
graphics
|
- Decal changes as per Xaser's suggestions: Smaller decal for PhoenixFX2,
|
2008-12-19 03:57:24 +00:00 |
mapinfo
|
- added option to set item pickup color through MAPINFO's GAMEINFO block.
|
2010-08-14 06:25:38 +00:00 |
sbarinfo
|
- Fixed: the hexen statusbar should assume you are the fighter if you are not one of the known classes.
|
2010-07-01 21:03:29 +00:00 |
shaders/d3d
|
- Since I am currently without a primary video card and stuck with this
|
2009-10-08 04:03:32 +00:00 |
sounds
|
- Reprocess all sounds with flac 1.2.1.
|
2009-09-15 01:55:36 +00:00 |
sprites
|
- Smaller sprites
|
2009-09-24 02:51:07 +00:00 |
textures
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
xlat
|
- added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
|
2010-08-29 12:20:35 +00:00 |
althudcf.txt
|
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
|
2010-08-10 16:22:57 +00:00 |
animated.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
animdefs.txt
|
- Added optional offset parameters to the drawshadow flag.
|
2010-06-02 20:26:27 +00:00 |
compatibility.txt
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
confont.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
dbigfont.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
decaldef.txt
|
- removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway.
|
2009-09-14 22:12:31 +00:00 |
decorate.txt
|
- Added Gez's A_Blast submission.
|
2009-09-28 15:55:57 +00:00 |
dehsupp.txt
|
- Gez's latest cleanup patch.
|
2009-09-17 20:54:07 +00:00 |
fontdefs.txt
|
- Fixed: The Doom status bar's ammo display may not use the INDEXFONT for
|
2009-02-21 11:08:14 +00:00 |
in_epi1.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_epi2.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_epi3.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_htc1.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_htc2.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
in_htc3.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
indexfont
|
- fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles.
|
2008-07-23 15:32:18 +00:00 |
language.enu
|
- fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
|
2010-08-28 19:20:14 +00:00 |
language.fr
|
- Fixed: M_QuitResponse() tried to play a sound even when none was specified
|
2009-08-07 03:30:51 +00:00 |
language.ita
|
- Added SnailMan's updated language.ita file.
|
2009-12-11 07:45:46 +00:00 |
lockdefs.txt
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
netnotch.dat
|
- added Gez's patch to move Hexen's startup notches out of the EXE.
|
2010-03-27 21:12:08 +00:00 |
notch.dat
|
- added Gez's patch to move Hexen's startup notches out of the EXE.
|
2010-03-27 21:12:08 +00:00 |
reverbs.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
sbarinfo.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
sbigfont.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
sndinfo.txt
|
- added a CrushPainSound actor property for Strife.
|
2010-03-21 08:09:45 +00:00 |
sndseq.txt
|
- Fixed copy-paste fail for DoorCloseSmallWood.
|
2010-01-08 04:01:30 +00:00 |
spaldoom.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
spalhtic.lmp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
teaminfo.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
terrain.txt
|
- fixed: Heretic's splashes don't alert monsters.
|
2010-05-11 17:30:27 +00:00 |
textcolors.txt
|
- Moved the V_InitFontColors() call earlier in the startup sequence so that
|
2009-02-11 00:16:05 +00:00 |
vga-rom-font.16
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
x11r6rgb.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
xhairs.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |