gzdoom/src/polyrenderer/scene/poly_sky.h
2017-05-06 01:43:05 +02:00

69 lines
2 KiB
C++

/*
** Sky dome rendering
** Copyright(C) 2003-2016 Christoph Oelckers
** All rights reserved.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU Lesser General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public License
** along with this program. If not, see http:**www.gnu.org/licenses/
**
** Loosely based on the JDoom sky and the ZDoomGL 0.66.2 sky.
*/
#pragma once
#include "polyrenderer/drawers/poly_triangle.h"
class PolySkySetup
{
public:
void Update();
bool operator==(const PolySkySetup &that) const { return memcmp(this, &that, sizeof(PolySkySetup)) == 0; }
bool operator!=(const PolySkySetup &that) const { return memcmp(this, &that, sizeof(PolySkySetup)) != 0; }
FTexture *frontskytex = nullptr;
FTexture *backskytex = nullptr;
bool skyflip = 0;
int frontpos = 0;
int backpos = 0;
fixed_t frontcyl = 0;
fixed_t backcyl = 0;
double skymid = 0.0;
angle_t skyangle = 0;
};
class PolySkyDome
{
public:
PolySkyDome();
void Render(const TriMatrix &worldToClip);
private:
TArray<FVector2> mInitialUV;
TArray<TriVertex> mVertices;
TArray<unsigned int> mPrimStart;
int mRows, mColumns;
TriMatrix objectToClip;
void SkyVertex(int r, int c, bool yflip);
void CreateSkyHemisphere(bool zflip);
void CreateDome();
void RenderRow(PolyDrawArgs &args, int row, uint32_t capcolor, uint8_t capcolorindex);
void RenderCapColorRow(PolyDrawArgs &args, FTexture *skytex, int row, bool bottomCap);
TriVertex SetVertexXYZ(float xx, float yy, float zz, float uu = 0, float vv = 0);
TriMatrix GLSkyMath();
PolySkySetup mCurrentSetup;
};