..
bots
- renamed the file system related classes to actually use the term "FileSystem".
2020-04-11 14:00:18 +02:00
fragglescript
- more file system refactoring.
2020-04-11 14:00:19 +02:00
mapthinkers
- fixed usage of floor sound with Plat_DownWaitUpStayLip special
2020-01-31 13:21:14 +02:00
a_action.cpp
a_decals.cpp
Opaque blood decals must be defined with 'OpaqueBlood' keyword in DECALDEF
2020-03-23 12:50:17 +01:00
a_dynlight.cpp
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00
a_dynlight.h
a_flashfader.cpp
a_morph.cpp
a_morph.h
a_pickups.cpp
a_pickups.h
a_sharedglobal.h
Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF.
2020-03-23 12:50:17 +01:00
a_specialspot.cpp
a_specialspot.h
actionspecials.h
- moved more files out of the root src directory.
2019-07-14 14:39:21 +02:00
actor.h
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00
actorinlines.h
actorptrselect.cpp
actorptrselect.h
d_player.h
- added ability to specify display duration of subtitles
2019-07-26 20:11:42 +02:00
dthinker.cpp
- added explicit clearing of global VM stask
2019-10-21 15:54:13 +03:00
dthinker.h
p_3dfloors.cpp
- linked new properties with the renderer.
2019-12-20 18:56:03 +01:00
p_3dfloors.h
- linked new properties with the renderer.
2019-12-20 18:56:03 +01:00
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
- more file system refactoring.
2020-04-11 14:00:19 +02:00
p_acs.h
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
p_actionfunctions.cpp
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
p_effect.h
- fixed attached dynamic light setup.
2019-08-18 13:48:52 +02:00
p_enemy.cpp
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00
p_enemy.h
p_interaction.cpp
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
p_lnspec.h
p_local.h
- give P_ExplodeMissile a damage type when being called from P_DamageMobj
2019-09-09 15:41:09 +02:00
p_map.cpp
Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF.
2020-03-23 12:50:17 +01:00
p_maputl.cpp
p_maputl.h
- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
2020-04-11 14:00:08 +02:00
p_mobj.cpp
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00
p_pspr.cpp
- fixed: player_t::GetPSprite cannot guarantee success
2020-03-11 00:56:29 +01:00
p_pspr.h
Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
2019-12-30 13:05:38 +01:00
p_secnodes.cpp
p_sectors.cpp
p_sight.cpp
- let a sight check that gets lost return failure.
2019-12-28 16:33:20 +01:00
p_spec.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
p_spec.h
p_switch.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
p_tags.cpp
p_tags.h
p_teleport.cpp
p_things.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
p_trace.cpp
Squashed commit of the following:
2019-09-11 08:19:19 +03:00
p_trace.h
p_user.cpp
- more file system refactoring.
2020-04-11 14:00:19 +02:00
po_man.cpp
po_man.h
portal.cpp
- changed license of portal.cpp to GPLv3
2019-08-21 21:31:12 +02:00
portal.h
- copied some fixes for overlong config entries from Raze.
2020-04-11 14:00:08 +02:00
statnums.h