gzdoom/wadsrc/static/zscript/inventory
Christoph Oelckers b3d7980b90 - fixed: PowerProtection clamped its damage minimum to 1, but should do it to 0. 2017-02-15 21:20:11 +01:00
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ammo.txt - scriptified the remains of AAmmo. 2017-01-18 14:18:17 +01:00
armor.txt - no need to keep AArmor native, now that all child classes have been scriptified. 2017-01-18 23:46:19 +01:00
health.txt - fully scriptified HealthPickup. 2017-01-15 18:46:40 +01:00
inv_misc.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
inventory.txt - moved the scalar class properties of PClassInventory into AInventory. 2017-02-08 16:57:48 +01:00
powerups.txt - fixed: PowerProtection clamped its damage minimum to 1, but should do it to 0. 2017-02-15 21:20:11 +01:00
stateprovider.txt - copied A_ClearRefire to the proper place for good now. 2017-01-20 20:19:38 +01:00
weaponpiece.txt - scriptified the rest of the weapon pieces. 2017-01-18 18:46:24 +01:00
weapons.txt - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00