..
credits
- improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita
2018-07-15 07:59:36 -04:00
filter
Replaced copyrighted assets contained inside the engine PK3.
2017-09-07 04:10:14 -04:00
glstuff
graphics
- improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita
2018-07-15 07:59:36 -04:00
maparrows
mapinfo
- fixed: Strife was missing the move factors.
2019-01-23 21:21:22 +01:00
sbarinfo
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
shaders /glsl
- split shadowmap AABB tree into two parts. one for static and one for dynamic
2019-01-04 15:51:59 +01:00
sounds
- recompressed the dog sounds and removed the long stretches of silence at their ends.
2017-09-30 08:30:01 +02:00
sprites
tnt1a0 is not a png
2018-11-24 14:01:52 +01:00
textures
xlat
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
zscript
- removed bad character from A_CustomPunch definition.
2019-02-04 14:08:34 +01:00
althudcf.txt
animdefs.txt
- replaced the procedural backdrop texture with some warped noise texture.
2018-07-15 00:00:00 +02:00
botsupp.txt
- removed the bot related properties from AWeapon.
2018-11-24 23:48:23 +01:00
compatibility.txt
- Force node rebuild for Plutonia 2 MAP29 to fix BSP glitches
2018-12-13 14:54:33 -05:00
confont.lmp
dbigfont.lmp
- replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
2018-01-20 11:33:06 +01:00
decaldef.txt
defbinds.txt
dehsupp.txt
- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
2016-11-14 15:02:44 +01:00
etc.h.txt
fontdefs.txt
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
2017-03-24 20:09:50 +01:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
- rewrite of the IWAD loading mechanism.
2017-08-19 19:30:48 +02:00
language.eng
Fixed name and placement of 'All except doors' localized string
2017-03-02 10:12:11 +02:00
language.enu
- rewrote the language table so that it doesn't have to reload everything on a language change.
2019-02-06 13:59:41 +01:00
language.fr
fixed spelling (mostly comments)
2018-11-27 19:44:06 +01:00
language.ita
language.ptb
fixed spelling (mostly comments)
2018-11-27 19:44:06 +01:00
language.rus
- fixed lowercase handling of non-basic-latin characters and added Undead's Russian translation.
2019-02-07 13:49:54 +01:00
lockdefs.txt
Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
2016-07-12 23:52:04 +02:00
menudef.txt
- fixed: RecreateAllAttachedLights must activate the lights it creates.
2019-01-30 20:21:00 +01:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
- replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
2018-01-20 11:33:06 +01:00
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
- include strifehelp.acs when building gzdoom.pk3.
2017-04-23 14:12:02 +02:00
teaminfo.txt
terrain.txt
textcolors.txt
Added four text colors: ice, fire, sapphire, teal
2017-09-23 11:56:16 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn
Upgrade libADLMIDI and libOPNMIDI
2018-10-04 08:58:47 -04:00
xhairs.txt
zscript.txt
- moved the global spot state into FLevelLocals.
2019-01-05 10:04:27 +01:00