gzdoom/src/scripting/zscript/zcc_compile.cpp

3826 lines
112 KiB
C++

/*
** zcc_compile.cpp
**
**---------------------------------------------------------------------------
** Copyright -2016 Randy Heit
** Copyright 2016 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "a_pickups.h"
#include "thingdef.h"
#include "c_console.h"
#include "w_wad.h"
#include "zcc_parser.h"
#include "zcc-parse.h"
#include "zcc_compile.h"
#include "v_text.h"
#include "p_lnspec.h"
FSharedStringArena VMStringConstants;
bool isActor(PContainerType *type);
static int GetIntConst(FxExpression *ex, FCompileContext &ctx)
{
ex = new FxIntCast(ex, false);
ex = ex->Resolve(ctx);
return ex ? static_cast<FxConstant*>(ex)->GetValue().GetInt() : 0;
}
static double GetFloatConst(FxExpression *ex, FCompileContext &ctx)
{
ex = new FxFloatCast(ex);
ex = ex->Resolve(ctx);
return ex ? static_cast<FxConstant*>(ex)->GetValue().GetFloat() : 0;
}
const char * ZCCCompiler::GetStringConst(FxExpression *ex, FCompileContext &ctx)
{
ex = new FxStringCast(ex);
ex = ex->Resolve(ctx);
if (!ex) return "";
// The string here must be stored in a persistent place that lasts long enough to have it processed.
return AST.Strings.Alloc(static_cast<FxConstant*>(ex)->GetValue().GetString())->GetChars();
}
int ZCCCompiler::IntConstFromNode(ZCC_TreeNode *node, PContainerType *cls)
{
FCompileContext ctx(OutNamespace, cls, false);
FxExpression *ex = new FxIntCast(ConvertNode(node), false);
ex = ex->Resolve(ctx);
if (ex == nullptr) return 0;
if (!ex->isConstant())
{
ex->ScriptPosition.Message(MSG_ERROR, "Expression is not constant");
return 0;
}
return static_cast<FxConstant*>(ex)->GetValue().GetInt();
}
FString ZCCCompiler::StringConstFromNode(ZCC_TreeNode *node, PContainerType *cls)
{
FCompileContext ctx(OutNamespace, cls, false);
FxExpression *ex = new FxStringCast(ConvertNode(node));
ex = ex->Resolve(ctx);
if (ex == nullptr) return "";
if (!ex->isConstant())
{
ex->ScriptPosition.Message(MSG_ERROR, "Expression is not constant");
return "";
}
return static_cast<FxConstant*>(ex)->GetValue().GetString();
}
//==========================================================================
//
// ZCCCompiler :: ProcessClass
//
//==========================================================================
void ZCCCompiler::ProcessClass(ZCC_Class *cnode, PSymbolTreeNode *treenode)
{
ZCC_ClassWork *cls = nullptr;
// If this is a class extension, put the new node directly into the existing class.
if (cnode->Flags == ZCC_Extension)
{
for (auto clss : Classes)
{
if (clss->NodeName() == cnode->NodeName)
{
cls = clss;
break;
}
}
if (cls == nullptr)
{
Error(cnode, "Class %s cannot be found in the current translation unit.", FName(cnode->NodeName).GetChars());
return;
}
}
else
{
Classes.Push(new ZCC_ClassWork(static_cast<ZCC_Class *>(cnode), treenode));
cls = Classes.Last();
}
auto node = cnode->Body;
PSymbolTreeNode *childnode;
ZCC_Enum *enumType = nullptr;
// Need to check if the class actually has a body.
if (node != nullptr) do
{
switch (node->NodeType)
{
case AST_Struct:
case AST_ConstantDef:
case AST_Enum:
if ((childnode = AddTreeNode(static_cast<ZCC_NamedNode *>(node)->NodeName, node, &cls->TreeNodes)))
{
switch (node->NodeType)
{
case AST_Enum:
enumType = static_cast<ZCC_Enum *>(node);
cls->Enums.Push(enumType);
break;
case AST_Struct:
if (static_cast<ZCC_Struct *>(node)->Flags & VARF_Native)
{
Error(node, "Cannot define native structs inside classes");
static_cast<ZCC_Struct *>(node)->Flags &= ~VARF_Native;
}
ProcessStruct(static_cast<ZCC_Struct *>(node), childnode, cls->cls);
break;
case AST_ConstantDef:
cls->Constants.Push(static_cast<ZCC_ConstantDef *>(node));
cls->Constants.Last()->Type = enumType;
break;
default:
assert(0 && "Default case is just here to make GCC happy. It should never be reached");
}
}
break;
case AST_Property:
cls->Properties.Push(static_cast<ZCC_Property *>(node));
break;
case AST_FlagDef:
cls->FlagDefs.Push(static_cast<ZCC_FlagDef*>(node));
break;
case AST_VarDeclarator:
cls->Fields.Push(static_cast<ZCC_VarDeclarator *>(node));
break;
case AST_EnumTerminator:
enumType = nullptr;
break;
case AST_States:
cls->States.Push(static_cast<ZCC_States *>(node));
break;
case AST_FuncDeclarator:
cls->Functions.Push(static_cast<ZCC_FuncDeclarator *>(node));
break;
case AST_Default:
cls->Defaults.Push(static_cast<ZCC_Default *>(node));
break;
case AST_StaticArrayStatement:
if (AddTreeNode(static_cast<ZCC_StaticArrayStatement *>(node)->Id, node, &cls->TreeNodes))
{
cls->Arrays.Push(static_cast<ZCC_StaticArrayStatement *>(node));
}
break;
default:
assert(0 && "Unhandled AST node type");
break;
}
node = node->SiblingNext;
}
while (node != cnode->Body);
}
//==========================================================================
//
// ZCCCompiler :: ProcessStruct
//
//==========================================================================
void ZCCCompiler::ProcessStruct(ZCC_Struct *cnode, PSymbolTreeNode *treenode, ZCC_Class *outer)
{
Structs.Push(new ZCC_StructWork(static_cast<ZCC_Struct *>(cnode), treenode, outer));
ZCC_StructWork *cls = Structs.Last();
auto node = cnode->Body;
PSymbolTreeNode *childnode;
ZCC_Enum *enumType = nullptr;
// Need to check if the struct actually has a body.
if (node != nullptr) do
{
switch (node->NodeType)
{
case AST_ConstantDef:
case AST_Enum:
if ((childnode = AddTreeNode(static_cast<ZCC_NamedNode *>(node)->NodeName, node, &cls->TreeNodes)))
{
switch (node->NodeType)
{
case AST_Enum:
enumType = static_cast<ZCC_Enum *>(node);
cls->Enums.Push(enumType);
break;
case AST_ConstantDef:
cls->Constants.Push(static_cast<ZCC_ConstantDef *>(node));
cls->Constants.Last()->Type = enumType;
break;
default:
assert(0 && "Default case is just here to make GCC happy. It should never be reached");
}
}
break;
case AST_VarDeclarator:
cls->Fields.Push(static_cast<ZCC_VarDeclarator *>(node));
break;
case AST_FuncDeclarator:
cls->Functions.Push(static_cast<ZCC_FuncDeclarator *>(node));
break;
case AST_EnumTerminator:
enumType = nullptr;
break;
case AST_StaticArrayStatement:
if (AddTreeNode(static_cast<ZCC_StaticArrayStatement *>(node)->Id, node, &cls->TreeNodes))
{
cls->Arrays.Push(static_cast<ZCC_StaticArrayStatement *>(node));
}
break;
default:
assert(0 && "Unhandled AST node type");
break;
}
node = node->SiblingNext;
}
while (node != cnode->Body);
}
//==========================================================================
//
// ZCCCompiler Constructor
//
//==========================================================================
ZCCCompiler::ZCCCompiler(ZCC_AST &ast, DObject *_outer, PSymbolTable &_symbols, PNamespace *_outnamespc, int lumpnum, const VersionInfo &ver)
: mVersion(ver), Outer(_outer), ConvertClass(nullptr), GlobalTreeNodes(&_symbols), OutNamespace(_outnamespc), AST(ast), Lump(lumpnum)
{
FScriptPosition::ResetErrorCounter();
// Group top-level nodes by type
if (ast.TopNode != NULL)
{
ZCC_TreeNode *node = ast.TopNode;
PSymbolTreeNode *tnode;
PType *enumType = nullptr;
ZCC_Enum *zenumType = nullptr;
do
{
switch (node->NodeType)
{
case AST_Class:
// a class extension should not check the tree node symbols.
if (static_cast<ZCC_Class *>(node)->Flags == ZCC_Extension)
{
ProcessClass(static_cast<ZCC_Class *>(node), tnode);
break;
}
case AST_Struct:
case AST_ConstantDef:
case AST_Enum:
if ((tnode = AddTreeNode(static_cast<ZCC_NamedNode *>(node)->NodeName, node, GlobalTreeNodes)))
{
switch (node->NodeType)
{
case AST_Enum:
zenumType = static_cast<ZCC_Enum *>(node);
enumType = NewEnum(zenumType->NodeName, OutNamespace);
OutNamespace->Symbols.AddSymbol(Create<PSymbolType>(zenumType->NodeName, enumType));
break;
case AST_Class:
ProcessClass(static_cast<ZCC_Class *>(node), tnode);
break;
case AST_Struct:
ProcessStruct(static_cast<ZCC_Struct *>(node), tnode, nullptr);
break;
case AST_ConstantDef:
Constants.Push(static_cast<ZCC_ConstantDef *>(node));
Constants.Last()->Type = zenumType;
break;
default:
assert(0 && "Default case is just here to make GCC happy. It should never be reached");
}
}
break;
case AST_EnumTerminator:
zenumType = nullptr;
break;
default:
assert(0 && "Unhandled AST node type");
break;
}
node = node->SiblingNext;
} while (node != ast.TopNode);
}
}
ZCCCompiler::~ZCCCompiler()
{
for (auto s : Structs)
{
delete s;
}
for (auto c : Classes)
{
delete c;
}
Structs.Clear();
Classes.Clear();
}
//==========================================================================
//
// ZCCCompiler :: AddTreeNode
//
// Keeps track of definition nodes by their names. Ensures that all names
// in this scope are unique.
//
//==========================================================================
PSymbolTreeNode *ZCCCompiler::AddTreeNode(FName name, ZCC_TreeNode *node, PSymbolTable *treenodes, bool searchparents)
{
PSymbol *check = treenodes->FindSymbol(name, searchparents);
if (check != NULL)
{
assert(check->IsA(RUNTIME_CLASS(PSymbolTreeNode)));
Error(node, "Attempt to redefine '%s'", name.GetChars());
Error(static_cast<PSymbolTreeNode *>(check)->Node, " Original definition is here");
return nullptr;
}
else
{
auto sy = Create<PSymbolTreeNode>(name, node);
FString name;
treenodes->AddSymbol(sy);
return sy;
}
}
//==========================================================================
//
// ZCCCompiler :: Warn
//
// Prints a warning message, and increments WarnCount.
//
//==========================================================================
void ZCCCompiler::Warn(ZCC_TreeNode *node, const char *msg, ...)
{
va_list argptr;
va_start(argptr, msg);
MessageV(node, TEXTCOLOR_ORANGE, msg, argptr);
va_end(argptr);
FScriptPosition::WarnCounter++;
}
//==========================================================================
//
// ZCCCompiler :: Error
//
// Prints an error message, and increments ErrorCount.
//
//==========================================================================
void ZCCCompiler::Error(ZCC_TreeNode *node, const char *msg, ...)
{
va_list argptr;
va_start(argptr, msg);
MessageV(node, TEXTCOLOR_RED, msg, argptr);
va_end(argptr);
FScriptPosition::ErrorCounter++;
}
//==========================================================================
//
// ZCCCompiler :: MessageV
//
// Prints a message, annotated with the source location for the tree node.
//
//==========================================================================
void ZCCCompiler::MessageV(ZCC_TreeNode *node, const char *txtcolor, const char *msg, va_list argptr)
{
FString composed;
composed.Format("%s%s, line %d: ", txtcolor, node->SourceName->GetChars(), node->SourceLoc);
composed.VAppendFormat(msg, argptr);
composed += '\n';
PrintString(PRINT_HIGH, composed);
}
//==========================================================================
//
// ZCCCompiler :: Compile
//
// Compile everything defined at this level.
//
//==========================================================================
int ZCCCompiler::Compile()
{
CreateClassTypes();
CreateStructTypes();
CompileAllConstants();
CompileAllFields();
CompileAllProperties();
InitDefaults();
InitFunctions();
CompileStates();
return FScriptPosition::ErrorCounter;
}
//==========================================================================
//
// ZCCCompiler :: CreateStructTypes
//
// Creates a PStruct for every struct.
//
//==========================================================================
void ZCCCompiler::CreateStructTypes()
{
for(auto s : Structs)
{
PTypeBase *outer;
PSymbolTable *syms;
s->Outer = s->OuterDef == nullptr? nullptr : s->OuterDef->CType();
if (s->Outer)
{
outer = s->Outer->VMType;
syms = &s->Outer->VMType->Symbols;
}
else
{
outer = OutNamespace;
syms = &OutNamespace->Symbols;
}
if (s->NodeName() == NAME__ && Wads.GetLumpFile(Lump) == 0)
{
// This is just a container for syntactic purposes.
s->strct->Type = nullptr;
continue;
}
else if (s->strct->Flags & ZCC_Native)
{
s->strct->Type = NewStruct(s->NodeName(), outer, true);
}
else
{
s->strct->Type = NewStruct(s->NodeName(), outer);
}
if (s->strct->Flags & ZCC_Version)
{
s->strct->Type->mVersion = s->strct->Version;
}
auto &sf = s->Type()->ScopeFlags;
if (mVersion >= MakeVersion(2, 4, 0))
{
if ((s->strct->Flags & (ZCC_UIFlag | ZCC_Play)) == (ZCC_UIFlag | ZCC_Play))
{
Error(s->strct, "Struct %s has incompatible flags", s->NodeName().GetChars());
}
if (outer != OutNamespace) sf = FScopeBarrier::ChangeSideInObjectFlags(sf, FScopeBarrier::SideFromObjectFlags(static_cast<PType*>(outer)->ScopeFlags));
else if (s->strct->Flags & ZCC_ClearScope) Warn(s->strct, "Useless 'ClearScope' on struct %s not inside a class", s->NodeName().GetChars());
if (s->strct->Flags & ZCC_UIFlag)
sf = FScopeBarrier::ChangeSideInObjectFlags(sf, FScopeBarrier::Side_UI);
if (s->strct->Flags & ZCC_Play)
sf = FScopeBarrier::ChangeSideInObjectFlags(sf, FScopeBarrier::Side_Play);
if (s->strct->Flags & ZCC_ClearScope)
sf = FScopeBarrier::ChangeSideInObjectFlags(sf, FScopeBarrier::Side_PlainData); // don't inherit the scope from the outer class
}
else
{
// old versions force 'play'.
sf = FScopeBarrier::ChangeSideInObjectFlags(sf, FScopeBarrier::Side_Play);
}
s->strct->Symbol = Create<PSymbolType>(s->NodeName(), s->Type());
syms->AddSymbol(s->strct->Symbol);
for (auto e : s->Enums)
{
auto etype = NewEnum(e->NodeName, s->Type());
s->Type()->Symbols.AddSymbol(Create<PSymbolType>(e->NodeName, etype));
}
}
}
//==========================================================================
//
// ZCCCompiler :: CreateClassTypes
//
// Creates a PClass for every class so that we get access to the symbol table
// These will be created with unknown size because for that we need to
// process all fields first, but to do that we need the PClass and some
// other info depending on the PClass.
//
//==========================================================================
void ZCCCompiler::CreateClassTypes()
{
// we are going to sort the classes array so that entries are sorted in order of inheritance.
auto OrigClasses = std::move(Classes);
Classes.Clear();
bool donesomething = true;
while (donesomething)
{
donesomething = false;
for (unsigned i = 0; i<OrigClasses.Size(); i++)
{
auto c = OrigClasses[i];
// Check if we got the parent already defined.
PClass *parent;
auto ParentName = c->cls->ParentName;
if (ParentName != nullptr && ParentName->SiblingNext == ParentName) parent = PClass::FindClass(ParentName->Id);
else if (ParentName == nullptr) parent = RUNTIME_CLASS(DObject);
else
{
// The parent is a dotted name which the type system currently does not handle.
// Once it does this needs to be implemented here.
auto p = ParentName;
FString build;
do
{
if (build.IsNotEmpty()) build += '.';
build += FName(p->Id);
p = static_cast<decltype(p)>(p->SiblingNext);
} while (p != ParentName);
Error(c->cls, "Qualified name '%s' for base class not supported in '%s'", build.GetChars(), FName(c->NodeName()).GetChars());
parent = RUNTIME_CLASS(DObject);
}
if (parent != nullptr && (parent->VMType != nullptr || c->NodeName() == NAME_Object))
{
// The parent exists, we may create a type for this class
if (c->cls->Flags & ZCC_Native)
{
// If this is a native class, its own type must also already exist and not be a runtime class.
auto me = PClass::FindClass(c->NodeName());
if (me == nullptr)
{
Error(c->cls, "Unknown native class %s", c->NodeName().GetChars());
// Create a placeholder so that the compiler can continue looking for errors.
me = parent->FindClassTentative(c->NodeName());
}
else if (me->bRuntimeClass)
{
Error(c->cls, "%s is not a native class", c->NodeName().GetChars());
}
else
{
DPrintf(DMSG_SPAMMY, "Registered %s as native with parent %s\n", me->TypeName.GetChars(), parent->TypeName.GetChars());
}
c->cls->Type = NewClassType(me);
me->SourceLumpName = *c->cls->SourceName;
}
else
{
// We will never get here if the name is a duplicate, so we can just do the assignment.
try
{
if (parent->VMType->mVersion > mVersion)
{
Error(c->cls, "Parent class %s of %s not accessible to ZScript version %d.%d.%d", parent->TypeName.GetChars(), c->NodeName().GetChars(), mVersion.major, mVersion.minor, mVersion.revision);
}
auto newclass = parent->CreateDerivedClass(c->NodeName(), TentativeClass);
if (newclass == nullptr)
{
Error(c->cls, "Class name %s already exists", c->NodeName().GetChars());
}
else
{
c->cls->Type = NewClassType(newclass);
DPrintf(DMSG_SPAMMY, "Created class %s with parent %s\n", c->Type()->TypeName.GetChars(), c->ClassType()->ParentClass->TypeName.GetChars());
}
}
catch (CRecoverableError &err)
{
Error(c->cls, "%s", err.GetMessage());
c->cls->Type = nullptr;
}
}
if (c->Type() == nullptr)
{
// create a placeholder so that the compiler can continue looking for errors.
c->cls->Type = NewClassType(parent->FindClassTentative(c->NodeName()));
}
if (c->cls->Flags & ZCC_Abstract)
c->ClassType()->bAbstract = true;
if (c->cls->Flags & ZCC_Version)
{
c->Type()->mVersion = c->cls->Version;
}
//
if (mVersion >= MakeVersion(2, 4, 0))
{
static int incompatible[] = { ZCC_UIFlag, ZCC_Play, ZCC_ClearScope };
int incompatiblecnt = 0;
for (size_t k = 0; k < countof(incompatible); k++)
if (incompatible[k] & c->cls->Flags) incompatiblecnt++;
if (incompatiblecnt > 1)
{
Error(c->cls, "Class %s has incompatible flags", c->NodeName().GetChars());
}
if (c->cls->Flags & ZCC_UIFlag)
c->Type()->ScopeFlags = EScopeFlags((c->Type()->ScopeFlags&~Scope_Play) | Scope_UI);
if (c->cls->Flags & ZCC_Play)
c->Type()->ScopeFlags = EScopeFlags((c->Type()->ScopeFlags&~Scope_UI) | Scope_Play);
if (parent->VMType->ScopeFlags & (Scope_UI | Scope_Play)) // parent is either ui or play
{
if (c->cls->Flags & (ZCC_UIFlag | ZCC_Play))
{
Error(c->cls, "Can't change class scope in class %s", c->NodeName().GetChars());
}
c->Type()->ScopeFlags = FScopeBarrier::ChangeSideInObjectFlags(c->Type()->ScopeFlags, FScopeBarrier::SideFromObjectFlags(parent->VMType->ScopeFlags));
}
}
else
{
c->Type()->ScopeFlags = FScopeBarrier::ChangeSideInObjectFlags(c->Type()->ScopeFlags, FScopeBarrier::Side_Play);
}
c->cls->Symbol = Create<PSymbolType>(c->NodeName(), c->Type());
OutNamespace->Symbols.AddSymbol(c->cls->Symbol);
Classes.Push(c);
OrigClasses.Delete(i--);
donesomething = true;
}
else if (c->cls->ParentName != nullptr)
{
// No base class found. Now check if something in the unprocessed classes matches.
// If not, print an error. If something is found let's retry again in the next iteration.
bool found = false;
for (auto d : OrigClasses)
{
if (d->NodeName() == c->cls->ParentName->Id)
{
found = true;
break;
}
}
if (!found)
{
Error(c->cls, "Class %s has unknown base class %s", c->NodeName().GetChars(), FName(c->cls->ParentName->Id).GetChars());
// create a placeholder so that the compiler can continue looking for errors.
c->cls->Type = NewClassType(RUNTIME_CLASS(DObject)->FindClassTentative(c->NodeName()));
c->cls->Symbol = Create<PSymbolType>(c->NodeName(), c->Type());
OutNamespace->Symbols.AddSymbol(c->cls->Symbol);
Classes.Push(c);
OrigClasses.Delete(i--);
donesomething = true;
}
}
}
}
// What's left refers to some other class in the list but could not be resolved.
// This normally means a circular reference.
for (auto c : OrigClasses)
{
Error(c->cls, "Class %s has circular inheritance", FName(c->NodeName()).GetChars());
c->cls->Type = NewClassType(RUNTIME_CLASS(DObject)->FindClassTentative(c->NodeName()));
c->cls->Symbol = Create<PSymbolType>(c->NodeName(), c->Type());
OutNamespace->Symbols.AddSymbol(c->cls->Symbol);
Classes.Push(c);
}
// Last but not least: Now that all classes have been created, we can create the symbols for the internal enums and link the treenode symbol tables.
for (auto cd : Classes)
{
for (auto e : cd->Enums)
{
auto etype = NewEnum(e->NodeName, cd->Type());
cd->Type()->Symbols.AddSymbol(Create<PSymbolType>(e->NodeName, etype));
}
// Link the tree node tables. We only can do this after we know the class relations.
for (auto cc : Classes)
{
if (cc->ClassType() == cd->ClassType()->ParentClass)
{
cd->TreeNodes.SetParentTable(&cc->TreeNodes);
break;
}
}
}
}
//==========================================================================
//
// ZCCCompiler :: AddConstants
//
// Helper for CompileAllConstants
//
//==========================================================================
void ZCCCompiler::CopyConstants(TArray<ZCC_ConstantWork> &dest, TArray<ZCC_ConstantDef*> &Constants, PContainerType *cls, PSymbolTable *ot)
{
for (auto c : Constants)
{
dest.Push({ c, cls, ot });
}
}
//==========================================================================
//
// ZCCCompiler :: CompileAllConstants
//
// Make symbols from every constant defined at all levels.
// Since constants may only depend on other constants this can be done
// without any more involved processing of the AST as a first step.
//
//==========================================================================
void ZCCCompiler::CompileAllConstants()
{
// put all constants in one list to make resolving this easier.
TArray<ZCC_ConstantWork> constantwork;
CopyConstants(constantwork, Constants, nullptr, &OutNamespace->Symbols);
for (auto c : Classes)
{
CopyConstants(constantwork, c->Constants, c->Type(), &c->Type()->Symbols);
}
for (auto s : Structs)
{
if (s->Type() != nullptr)
CopyConstants(constantwork, s->Constants, s->Type(), &s->Type()->Symbols);
}
// Before starting to resolve the list, let's create symbols for all already resolved ones first (i.e. all literal constants), to reduce work.
for (unsigned i = 0; i<constantwork.Size(); i++)
{
if (constantwork[i].node->Value->NodeType == AST_ExprConstant)
{
AddConstant(constantwork[i]);
// Remove the constant from the list
constantwork.Delete(i);
i--;
}
}
bool donesomething = true;
// Now go through this list until no more constants can be resolved. The remaining ones will be non-constant values.
while (donesomething && constantwork.Size() > 0)
{
donesomething = false;
for (unsigned i = 0; i < constantwork.Size(); i++)
{
if (CompileConstant(&constantwork[i]))
{
AddConstant(constantwork[i]);
// Remove the constant from the list
constantwork.Delete(i);
i--;
donesomething = true;
}
}
}
for (unsigned i = 0; i < constantwork.Size(); i++)
{
Error(constantwork[i].node, "%s is not a constant", FName(constantwork[i].node->NodeName).GetChars());
}
for (auto s : Structs)
{
CompileArrays(s);
}
for (auto c : Classes)
{
CompileArrays(c);
}
}
//==========================================================================
//
// ZCCCompiler :: AddConstant
//
// Adds a constant to its assigned symbol table
//
//==========================================================================
void ZCCCompiler::AddConstant(ZCC_ConstantWork &constant)
{
auto def = constant.node;
auto val = def->Value;
ExpVal &c = constant.constval;
// This is for literal constants.
if (val->NodeType == AST_ExprConstant)
{
ZCC_ExprConstant *cval = static_cast<ZCC_ExprConstant *>(val);
if (cval->Type == TypeString)
{
def->Symbol = Create<PSymbolConstString>(def->NodeName, *(cval->StringVal));
}
else if (cval->Type->isInt())
{
// How do we get an Enum type in here without screwing everything up???
//auto type = def->Type != nullptr ? def->Type : cval->Type;
def->Symbol = Create<PSymbolConstNumeric>(def->NodeName, cval->Type, cval->IntVal);
}
else if (cval->Type->isFloat())
{
if (def->Type != nullptr)
{
Error(def, "Enum members must be integer values");
}
def->Symbol = Create<PSymbolConstNumeric>(def->NodeName, cval->Type, cval->DoubleVal);
}
else
{
Error(def->Value, "Bad type for constant definiton");
def->Symbol = nullptr;
}
}
else
{
if (c.Type == TypeString)
{
def->Symbol = Create<PSymbolConstString>(def->NodeName, c.GetString());
}
else if (c.Type->isInt())
{
// How do we get an Enum type in here without screwing everything up???
//auto type = def->Type != nullptr ? def->Type : cval->Type;
def->Symbol = Create<PSymbolConstNumeric>(def->NodeName, c.Type, c.GetInt());
}
else if (c.Type->isFloat())
{
if (def->Type != nullptr)
{
Error(def, "Enum members must be integer values");
}
def->Symbol = Create<PSymbolConstNumeric>(def->NodeName, c.Type, c.GetFloat());
}
else
{
Error(def->Value, "Bad type for constant definiton");
def->Symbol = nullptr;
}
}
if (def->Symbol == nullptr)
{
// Create a dummy constant so we don't make any undefined value warnings.
def->Symbol = Create<PSymbolConstNumeric>(def->NodeName, TypeError, 0);
}
constant.Outputtable->ReplaceSymbol(def->Symbol);
}
//==========================================================================
//
// ZCCCompiler :: CompileConstant
//
// For every constant definition, evaluate its value (which should result
// in a constant), and create a symbol for it.
//
//==========================================================================
bool ZCCCompiler::CompileConstant(ZCC_ConstantWork *work)
{
FCompileContext ctx(OutNamespace, work->cls, false);
FxExpression *exp = ConvertNode(work->node->Value);
try
{
FScriptPosition::errorout = true;
exp = exp->Resolve(ctx);
if (exp == nullptr) return false;
FScriptPosition::errorout = false;
if (!exp->isConstant())
{
delete exp;
return false;
}
work->constval = static_cast<FxConstant*>(exp)->GetValue();
delete exp;
return true;
}
catch (...)
{
// eat the reported error and treat this as a temorary failure. All unresolved contants will be reported at the end.
FScriptPosition::errorout = false;
return false;
}
}
void ZCCCompiler::CompileArrays(ZCC_StructWork *work)
{
for(auto sas : work->Arrays)
{
PType *ztype = DetermineType(work->Type(), sas, sas->Id, sas->Type, false, true);
PType *ctype = ztype;
FArgumentList values;
// Don't use narrow typea for casting.
if (ctype->isInt()) ctype = static_cast<PInt*>(ztype)->Unsigned ? TypeUInt32 : TypeSInt32;
else if (ctype == TypeFloat32) ctype = TypeFloat64;
ConvertNodeList(values, sas->Values);
bool fail = false;
FCompileContext ctx(OutNamespace, work->Type(), false);
char *destmem = (char *)ClassDataAllocator.Alloc(values.Size() * ztype->Align);
memset(destmem, 0, values.Size() * ztype->Align);
char *copyp = destmem;
for (unsigned i = 0; i < values.Size(); i++)
{
values[i] = new FxTypeCast(values[i], ctype, false);
values[i] = values[i]->Resolve(ctx);
if (values[i] == nullptr) fail = true;
else if (!values[i]->isConstant())
{
Error(sas, "Initializer must be constant");
fail = true;
}
else
{
ExpVal val = static_cast<FxConstant*>(values[i])->GetValue();
switch (ztype->GetRegType())
{
default:
// should never happen
Error(sas, "Non-integral type in constant array");
return;
case REGT_INT:
ztype->SetValue(copyp, val.GetInt());
break;
case REGT_FLOAT:
ztype->SetValue(copyp, val.GetFloat());
break;
case REGT_POINTER:
*(void**)copyp = val.GetPointer();
break;
case REGT_STRING:
::new(copyp) FString(val.GetString());
break;
}
copyp += ztype->Align;
}
}
work->Type()->Symbols.AddSymbol(Create<PField>(sas->Id, NewArray(ztype, values.Size()), VARF_Static | VARF_ReadOnly, (size_t)destmem));
}
}
//==========================================================================
//
// ZCCCompiler :: NodeFromSymbol
//
//==========================================================================
ZCC_Expression *ZCCCompiler::NodeFromSymbol(PSymbol *sym, ZCC_Expression *source, PSymbolTable *table)
{
assert(sym != nullptr);
if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConst)))
{
return NodeFromSymbolConst(static_cast<PSymbolConst *>(sym), source);
}
else if (sym->IsKindOf(RUNTIME_CLASS(PSymbolType)))
{
return NodeFromSymbolType(static_cast<PSymbolType *>(sym), source);
}
return NULL;
}
//==========================================================================
//
// ZCCCompiler :: NodeFromSymbolConst
//
// Returns a new AST constant node with the symbol's content.
//
//==========================================================================
ZCC_ExprConstant *ZCCCompiler::NodeFromSymbolConst(PSymbolConst *sym, ZCC_Expression *idnode)
{
ZCC_ExprConstant *val = static_cast<ZCC_ExprConstant *>(AST.InitNode(sizeof(*val), AST_ExprConstant, idnode));
val->Operation = PEX_ConstValue;
if (sym == NULL)
{
val->Type = TypeError;
val->IntVal = 0;
}
else if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConstString)))
{
val->StringVal = AST.Strings.Alloc(static_cast<PSymbolConstString *>(sym)->Str);
val->Type = TypeString;
}
else
{
val->Type = sym->ValueType;
if (val->Type != TypeError)
{
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolConstNumeric)));
if (sym->ValueType->isIntCompatible())
{
val->IntVal = static_cast<PSymbolConstNumeric *>(sym)->Value;
}
else
{
assert(sym->ValueType->isFloat());
val->DoubleVal = static_cast<PSymbolConstNumeric *>(sym)->Float;
}
}
}
return val;
}
//==========================================================================
//
// ZCCCompiler :: NodeFromSymbolType
//
// Returns a new AST type ref node with the symbol's content.
//
//==========================================================================
ZCC_ExprTypeRef *ZCCCompiler::NodeFromSymbolType(PSymbolType *sym, ZCC_Expression *idnode)
{
ZCC_ExprTypeRef *ref = static_cast<ZCC_ExprTypeRef *>(AST.InitNode(sizeof(*ref), AST_ExprTypeRef, idnode));
ref->Operation = PEX_TypeRef;
ref->RefType = sym->Type;
ref->Type = NewClassPointer(RUNTIME_CLASS(DObject));
return ref;
}
//==========================================================================
//
// ZCCCompiler :: CompileAllFields
//
// builds the internal structure of all classes and structs
//
//==========================================================================
void AddActorInfo(PClass *cls);
void ZCCCompiler::CompileAllFields()
{
// Create copies of the arrays which can be altered
auto Classes = this->Classes;
auto Structs = this->Structs;
TMap<FName, bool> HasNativeChildren;
// first step: Look for native classes with native children.
// These may not have any variables added to them because it'd clash with the native definitions.
for (unsigned i = 0; i < Classes.Size(); i++)
{
auto c = Classes[i];
if (c->Type()->Size != TentativeClass && c->Fields.Size() > 0)
{
// We need to search the global class table here because not all children may have a scripted definition attached.
for (auto ac : PClass::AllClasses)
{
if (ac->ParentClass != nullptr && ac->ParentClass->VMType == c->Type() && ac->Size != TentativeClass)
{
// Only set a marker here, so that we can print a better message when the actual fields get added.
HasNativeChildren.Insert(c->Type()->TypeName, true);
break;
}
}
}
}
bool donesomething = true;
while (donesomething && (Structs.Size() > 0 || Classes.Size() > 0))
{
donesomething = false;
for (unsigned i = 0; i < Structs.Size(); i++)
{
if (CompileFields(Structs[i]->Type(), Structs[i]->Fields, Structs[i]->Outer, Structs[i]->Type() == 0? GlobalTreeNodes : &Structs[i]->TreeNodes, true))
{
// Remove from the list if all fields got compiled.
Structs.Delete(i--);
donesomething = true;
}
}
for (unsigned i = 0; i < Classes.Size(); i++)
{
auto type = Classes[i]->ClassType();
if (type->Size == TentativeClass)
{
if (type->ParentClass->Size == TentativeClass)
{
// we do not know the parent class's size yet, so skip this class for now.
continue;
}
else
{
// Inherit the size of the parent class
type->Size = Classes[i]->ClassType()->ParentClass->Size;
}
}
if (type->TypeName == NAME_Actor)
{
assert(type->MetaSize == 0);
AddActorInfo(type); // AActor needs the actor info manually added to its meta data before adding any scripted fields.
}
else if (Classes[i]->ClassType()->ParentClass)
type->MetaSize = Classes[i]->ClassType()->ParentClass->MetaSize;
else
type->MetaSize = 0;
if (CompileFields(type->VMType, Classes[i]->Fields, nullptr, &Classes[i]->TreeNodes, false, !!HasNativeChildren.CheckKey(type->TypeName)))
{
// Remove from the list if all fields got compiled.
Classes.Delete(i--);
donesomething = true;
}
}
}
// This really should never happen, but if it does, let's better print an error.
for (auto s : Structs)
{
Error(s->strct, "Unable to resolve all fields for struct %s", FName(s->NodeName()).GetChars());
}
for (auto s : Classes)
{
Error(s->cls, "Unable to resolve all fields for class %s", FName(s->NodeName()).GetChars());
}
}
//==========================================================================
//
// ZCCCompiler :: CompileFields
//
// builds the internal structure of a single class or struct
//
//==========================================================================
bool ZCCCompiler::CompileFields(PContainerType *type, TArray<ZCC_VarDeclarator *> &Fields, PClass *Outer, PSymbolTable *TreeNodes, bool forstruct, bool hasnativechildren)
{
while (Fields.Size() > 0)
{
auto field = Fields[0];
FieldDesc *fd = nullptr;
PType *fieldtype = DetermineType(type, field, field->Names->Name, field->Type, true, true);
// For structs only allow 'deprecated', for classes exclude function qualifiers.
int notallowed = forstruct?
ZCC_Latent | ZCC_Final | ZCC_Action | ZCC_Static | ZCC_FuncConst | ZCC_Abstract | ZCC_Virtual | ZCC_Override | ZCC_Meta | ZCC_Extension | ZCC_VirtualScope | ZCC_ClearScope :
ZCC_Latent | ZCC_Final | ZCC_Action | ZCC_Static | ZCC_FuncConst | ZCC_Abstract | ZCC_Virtual | ZCC_Override | ZCC_Extension | ZCC_VirtualScope | ZCC_ClearScope;
// Some internal fields need to be set to clearscope.
if (Wads.GetLumpFile(Lump) == 0) notallowed &= ~ZCC_ClearScope;
if (field->Flags & notallowed)
{
Error(field, "Invalid qualifiers for %s (%s not allowed)", FName(field->Names->Name).GetChars(), FlagsToString(field->Flags & notallowed).GetChars());
field->Flags &= notallowed;
}
uint32_t varflags = 0;
// These map directly to implementation flags.
if (field->Flags & ZCC_Private) varflags |= VARF_Private;
if (field->Flags & ZCC_Protected) varflags |= VARF_Protected;
if (field->Flags & ZCC_Deprecated) varflags |= VARF_Deprecated;
if (field->Flags & ZCC_ReadOnly) varflags |= VARF_ReadOnly;
if (field->Flags & ZCC_Internal) varflags |= VARF_InternalAccess;
if (field->Flags & ZCC_Transient) varflags |= VARF_Transient;
if (mVersion >= MakeVersion(2, 4, 0))
{
if (type != nullptr)
{
if (type->ScopeFlags & Scope_UI)
varflags |= VARF_UI;
if (type->ScopeFlags & Scope_Play)
varflags |= VARF_Play;
}
if (field->Flags & ZCC_UIFlag)
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_UI);
if (field->Flags & ZCC_Play)
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_Play);
if (field->Flags & ZCC_ClearScope)
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_PlainData);
}
else
{
varflags |= VARF_Play;
}
if (field->Flags & ZCC_Native)
{
varflags |= VARF_Native | VARF_Transient;
}
static int excludescope[] = { ZCC_UIFlag, ZCC_Play, ZCC_ClearScope };
int excludeflags = 0;
int fc = 0;
for (size_t i = 0; i < countof(excludescope); i++)
{
if (field->Flags & excludescope[i])
{
fc++;
excludeflags |= excludescope[i];
}
}
if (fc > 1)
{
Error(field, "Invalid combination of scope qualifiers %s on field %s", FlagsToString(excludeflags).GetChars(), FName(field->Names->Name).GetChars());
varflags &= ~(VARF_UI | VARF_Play); // make plain data
}
if (field->Flags & ZCC_Meta)
{
varflags |= VARF_Meta | VARF_Static | VARF_ReadOnly; // metadata implies readonly
}
if (field->Type->ArraySize != nullptr)
{
bool nosize;
fieldtype = ResolveArraySize(fieldtype, field->Type->ArraySize, type, &nosize);
if (nosize)
{
Error(field, "Must specify array size");
}
}
auto name = field->Names;
do
{
if (fieldtype->Size == 0 && !(varflags & VARF_Native)) // Size not known yet.
{
return false;
}
if (AddTreeNode(name->Name, name, TreeNodes, !forstruct))
{
auto thisfieldtype = fieldtype;
if (name->ArraySize != nullptr)
{
bool nosize;
thisfieldtype = ResolveArraySize(thisfieldtype, name->ArraySize, type, &nosize);
if (nosize)
{
Error(field, "Must specify array size");
}
}
if (varflags & VARF_Native)
{
if (varflags & VARF_Meta)
{
Error(field, "Native meta variable %s not allowed", FName(name->Name).GetChars());
}
else
{
fd = FindField(type, FName(name->Name).GetChars());
if (fd == nullptr)
{
Error(field, "The member variable '%s.%s' has not been exported from the executable.", type == nullptr? "" : type->TypeName.GetChars(), FName(name->Name).GetChars());
}
// For native structs a size check cannot be done because they normally have no size. But for a native reference they are still fine.
else if (thisfieldtype->Size != ~0u && fd->FieldSize != ~0u && thisfieldtype->Size != fd->FieldSize && fd->BitValue == 0 &&
(!thisfieldtype->isStruct() || !static_cast<PStruct*>(thisfieldtype)->isNative))
{
Error(field, "The member variable '%s.%s' has mismatching sizes in internal and external declaration. (Internal = %d, External = %d)", type == nullptr ? "" : type->TypeName.GetChars(), FName(name->Name).GetChars(), fd->FieldSize, thisfieldtype->Size);
}
// Q: Should we check alignment, too? A mismatch may be an indicator for bad assumptions.
else if (type != nullptr)
{
// for bit fields the type must point to the source variable.
if (fd->BitValue != 0) thisfieldtype = fd->FieldSize == 1 ? TypeUInt8 : fd->FieldSize == 2 ? TypeUInt16 : TypeUInt32;
auto f = type->AddNativeField(name->Name, thisfieldtype, fd->FieldOffset, varflags, fd->BitValue);
if (field->Flags & (ZCC_Version | ZCC_Deprecated)) f->mVersion = field->Version;
}
else
{
// This is a global variable.
if (fd->BitValue != 0) thisfieldtype = fd->FieldSize == 1 ? TypeUInt8 : fd->FieldSize == 2 ? TypeUInt16 : TypeUInt32;
PField *f = Create<PField>(name->Name, thisfieldtype, varflags | VARF_Native | VARF_Static, fd->FieldOffset, fd->BitValue);
if (f->Flags & (ZCC_Version | ZCC_Deprecated))
{
f->mVersion = field->Version;
}
if (OutNamespace->Symbols.AddSymbol(f) == nullptr)
{ // name is already in use
f->Destroy();
return false;
}
}
}
}
else if (hasnativechildren && !(varflags & VARF_Meta))
{
Error(field, "Cannot add field %s to %s. %s has native children which means it size may not change", FName(name->Name).GetChars(), type->TypeName.GetChars(), type->TypeName.GetChars());
}
else
{
auto f = type->AddField(name->Name, thisfieldtype, varflags);
if (field->Flags & (ZCC_Version | ZCC_Deprecated)) f->mVersion = field->Version;
}
}
name = static_cast<ZCC_VarName*>(name->SiblingNext);
} while (name != field->Names);
Fields.Delete(0);
}
return Fields.Size() == 0;
}
//==========================================================================
//
// ZCCCompiler :: CompileAllProperties
//
// builds the property lists of all actor classes
//
//==========================================================================
void ZCCCompiler::CompileAllProperties()
{
for (auto c : Classes)
{
if (c->Properties.Size() > 0)
CompileProperties(c->ClassType(), c->Properties, c->Type()->TypeName);
if (c->FlagDefs.Size() > 0)
CompileFlagDefs(c->ClassType(), c->FlagDefs, c->Type()->TypeName);
}
}
//==========================================================================
//
// ZCCCompiler :: CompileProperties
//
// builds the internal structure of a single class or struct
//
//==========================================================================
bool ZCCCompiler::CompileProperties(PClass *type, TArray<ZCC_Property *> &Properties, FName prefix)
{
if (!type->IsDescendantOf(RUNTIME_CLASS(AActor)))
{
Error(Properties[0], "Properties can only be defined for actors");
return false;
}
for(auto p : Properties)
{
TArray<PField *> fields;
ZCC_Identifier *id = (ZCC_Identifier *)p->Body;
if (FName(p->NodeName) == FName("prefix") && Wads.GetLumpFile(Lump) == 0)
{
// only for internal definitions: Allow setting a prefix. This is only for compatiblity with the old DECORATE property parser, but not for general use.
prefix = id->Id;
}
else
{
do
{
auto f = dyn_cast<PField>(type->FindSymbol(id->Id, true));
if (f == nullptr)
{
Error(id, "Variable %s not found in %s", FName(id->Id).GetChars(), type->TypeName.GetChars());
}
fields.Push(f);
id = (ZCC_Identifier*)id->SiblingNext;
} while (id != p->Body);
FString qualifiedname;
// Store the full qualified name and prepend some 'garbage' to the name so that no conflicts with other symbol types can happen.
// All these will be removed from the symbol table after the compiler finishes to free up the allocated space.
FName name = FName(p->NodeName);
if (prefix == NAME_None) qualifiedname.Format("@property@%s", name.GetChars());
else qualifiedname.Format("@property@%s.%s", prefix.GetChars(), name.GetChars());
fields.ShrinkToFit();
if (!type->VMType->Symbols.AddSymbol(Create<PProperty>(qualifiedname, fields)))
{
Error(id, "Unable to add property %s to class %s", FName(p->NodeName).GetChars(), type->TypeName.GetChars());
}
}
}
return true;
}
//==========================================================================
//
// ZCCCompiler :: CompileProperties
//
// builds the internal structure of a single class or struct
//
//==========================================================================
bool ZCCCompiler::CompileFlagDefs(PClass *type, TArray<ZCC_FlagDef *> &Properties, FName prefix)
{
if (!type->IsDescendantOf(RUNTIME_CLASS(AActor)))
{
Error(Properties[0], "Flags can only be defined for actors");
return false;
}
for (auto p : Properties)
{
PField *field;
FName referenced = FName(p->RefName);
if (FName(p->NodeName) == FName("prefix") && Wads.GetLumpFile(Lump) == 0)
{
// only for internal definitions: Allow setting a prefix. This is only for compatiblity with the old DECORATE property parser, but not for general use.
prefix = referenced;
}
else
{
if (referenced != NAME_None)
{
field = dyn_cast<PField>(type->FindSymbol(referenced, true));
if (field == nullptr)
{
Error(p, "Variable %s not found in %s", referenced.GetChars(), type->TypeName.GetChars());
}
if (!field->Type->isInt() || field->Type->Size != 4)
{
Error(p, "Variable %s in %s must have a size of 4 bytes for use as flag storage", referenced.GetChars(), type->TypeName.GetChars());
}
}
else field = nullptr;
FString qualifiedname;
// Store the full qualified name and prepend some 'garbage' to the name so that no conflicts with other symbol types can happen.
// All these will be removed from the symbol table after the compiler finishes to free up the allocated space.
FName name = FName(p->NodeName);
for (int i = 0; i < 2; i++)
{
if (i == 0) qualifiedname.Format("@flagdef@%s", name.GetChars());
else
{
if (prefix == NAME_None) continue;
qualifiedname.Format("@flagdef@%s.%s", prefix.GetChars(), name.GetChars());
}
if (!type->VMType->Symbols.AddSymbol(Create<PPropFlag>(qualifiedname, field, p->BitValue, i == 0 && prefix != NAME_None)))
{
Error(p, "Unable to add flag definition %s to class %s", FName(p->NodeName).GetChars(), type->TypeName.GetChars());
}
}
if (field != nullptr)
type->VMType->AddNativeField(FStringf("b%s", name.GetChars()), TypeSInt32, field->Offset, 0, 1 << p->BitValue);
}
}
return true;
}
//==========================================================================
//
// ZCCCompiler :: FieldFlagsToString
//
// creates a string for a field's flags
//
//==========================================================================
FString ZCCCompiler::FlagsToString(uint32_t flags)
{
const char *flagnames[] = { "native", "static", "private", "protected", "latent", "final", "meta", "action", "deprecated", "readonly", "const", "abstract", "extend", "virtual", "override", "transient", "vararg", "ui", "play", "clearscope", "virtualscope" };
FString build;
for (size_t i = 0; i < countof(flagnames); i++)
{
if (flags & (1 << i))
{
if (build.IsNotEmpty()) build += ", ";
build += flagnames[i];
}
}
return build;
}
//==========================================================================
//
// ZCCCompiler :: DetermineType
//
// retrieves the type for this field, for arrays the type of a single entry.
//
//==========================================================================
PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName name, ZCC_Type *ztype, bool allowarraytypes, bool formember)
{
PType *retval = TypeError;
if (!allowarraytypes && ztype->ArraySize != nullptr)
{
Error(field, "%s: Array type not allowed", name.GetChars());
return TypeError;
}
switch (ztype->NodeType)
{
case AST_BasicType:
{
auto btype = static_cast<ZCC_BasicType *>(ztype);
switch (btype->Type)
{
case ZCC_SInt8:
retval = formember? TypeSInt8 : (PType*)TypeError;
break;
case ZCC_UInt8:
retval = formember ? TypeUInt8 : (PType*)TypeError;
break;
case ZCC_SInt16:
retval = formember ? TypeSInt16 : (PType*)TypeError;
break;
case ZCC_UInt16:
retval = formember ? TypeUInt16 : (PType*)TypeError;
break;
case ZCC_SInt32:
case ZCC_IntAuto: // todo: for enums, autoselect appropriately sized int
retval = TypeSInt32;
break;
case ZCC_UInt32:
retval = TypeUInt32;
break;
case ZCC_Bool:
retval = TypeBool;
break;
case ZCC_FloatAuto:
retval = formember ? TypeFloat32 : TypeFloat64;
break;
case ZCC_Float64:
retval = TypeFloat64;
break;
case ZCC_String:
retval = TypeString;
break;
case ZCC_Name:
retval = TypeName;
break;
case ZCC_Vector2:
retval = TypeVector2;
break;
case ZCC_Vector3:
retval = TypeVector3;
break;
case ZCC_State:
retval = TypeState;
break;
case ZCC_Color:
retval = TypeColor;
break;
case ZCC_Sound:
retval = TypeSound;
break;
case ZCC_Let:
retval = TypeAuto;
break;
case ZCC_NativeType:
// Creating an instance of a native struct is only allowed for internal definitions of native variables.
if (Wads.GetLumpFile(Lump) != 0 || !formember)
{
Error(field, "%s: @ not allowed for user scripts", name.GetChars());
}
retval = ResolveUserType(btype, outertype? &outertype->Symbols : nullptr, true);
break;
case ZCC_UserType:
// statelabel et.al. are not tokens - there really is no need to, it works just as well as an identifier. Maybe the same should be done for some other types, too?
switch (btype->UserType->Id)
{
case NAME_Voidptr:
retval = TypeVoidPtr;
break;
case NAME_StateLabel:
retval = TypeStateLabel;
break;
case NAME_SpriteID:
retval = TypeSpriteID;
break;
case NAME_TextureID:
retval = TypeTextureID;
break;
default:
retval = ResolveUserType(btype, outertype ? &outertype->Symbols : nullptr, false);
break;
}
break;
default:
break;
}
break;
}
case AST_MapType:
if (allowarraytypes)
{
Error(field, "%s: Map types not implemented yet", name.GetChars());
// Todo: Decide what we allow here and if it makes sense to allow more complex constructs.
auto mtype = static_cast<ZCC_MapType *>(ztype);
retval = NewMap(DetermineType(outertype, field, name, mtype->KeyType, false, false), DetermineType(outertype, field, name, mtype->ValueType, false, false));
break;
}
break;
case AST_DynArrayType:
{
auto atype = static_cast<ZCC_DynArrayType *>(ztype);
auto ftype = DetermineType(outertype, field, name, atype->ElementType, false, true);
if (ftype->GetRegType() == REGT_NIL || ftype->GetRegCount() > 1)
{
if (field->NodeType == AST_VarDeclarator && (static_cast<ZCC_VarDeclarator*>(field)->Flags & ZCC_Native) && Wads.GetLumpFile(Lump) == 0)
{
// the internal definitions may declare native arrays to complex types.
// As long as they can be mapped to a static array type the VM can handle them, in a limited but sufficient fashion.
retval = NewPointer(NewStaticArray(ftype), false);
retval->Size = ~0u; // don't check for a size match, it's likely to fail anyway.
retval->Align = ~0u;
}
else
{
Error(field, "%s: Base type for dynamic array types must be integral, but got %s", name.GetChars(), ftype->DescriptiveName());
}
}
else
{
retval = NewDynArray(ftype);
}
break;
}
case AST_ClassType:
{
auto ctype = static_cast<ZCC_ClassType *>(ztype);
if (ctype->Restriction == nullptr)
{
retval = NewClassPointer(RUNTIME_CLASS(DObject));
}
else
{
// This doesn't check the class list directly but the current symbol table to ensure that
// this does not reference a type that got shadowed by a more local definition.
// We first look in the current class and its parents, and then in the current namespace and its parents.
auto sym = outertype ? outertype->Symbols.FindSymbol(ctype->Restriction->Id, true) : nullptr;
if (sym == nullptr) sym = OutNamespace->Symbols.FindSymbol(ctype->Restriction->Id, true);
if (sym == nullptr)
{
// A symbol with a given name cannot be reached from this definition point, so
// even if a class with the given name exists, it is not accessible.
Error(field, "%s: Unknown identifier", FName(ctype->Restriction->Id).GetChars());
return TypeError;
}
auto typesym = dyn_cast<PSymbolType>(sym);
if (typesym == nullptr || !typesym->Type->isClass())
{
Error(field, "%s does not represent a class type", FName(ctype->Restriction->Id).GetChars());
return TypeError;
}
if (typesym->Type->mVersion > mVersion)
{
Error(field, "Class %s not accessible to ZScript version %d.%d.%d", FName(ctype->Restriction->Id).GetChars(), mVersion.major, mVersion.minor, mVersion.revision);
return TypeError;
}
retval = NewClassPointer(static_cast<PClassType *>(typesym->Type)->Descriptor);
}
break;
}
default:
break;
}
if (retval != TypeError && retval->MemberOnly && !formember)
{
Error(field, "Invalid type %s", retval->DescriptiveName());
return TypeError;
}
return retval;
}
//==========================================================================
//
// ZCCCompiler :: ResolveUserType
//
// resolves a user type and returns a matching PType
//
//==========================================================================
PType *ZCCCompiler::ResolveUserType(ZCC_BasicType *type, PSymbolTable *symt, bool nativetype)
{
// Check the symbol table for the identifier.
PSymbol *sym = nullptr;
// We first look in the current class and its parents, and then in the current namespace and its parents.
if (symt != nullptr) sym = symt->FindSymbol(type->UserType->Id, true);
if (sym == nullptr) sym = OutNamespace->Symbols.FindSymbol(type->UserType->Id, true);
if (sym != nullptr && sym->IsKindOf(RUNTIME_CLASS(PSymbolType)))
{
auto ptype = static_cast<PSymbolType *>(sym)->Type;
if (ptype->mVersion > mVersion)
{
Error(type, "Type %s not accessible to ZScript version %d.%d.%d", FName(type->UserType->Id).GetChars(), mVersion.major, mVersion.minor, mVersion.revision);
return TypeError;
}
if (ptype->isEnum())
{
if (!nativetype) return TypeSInt32; // hack this to an integer until we can resolve the enum mess.
}
else if (ptype->isClass()) // classes cannot be instantiated at all, they always get used as references.
{
return NewPointer(ptype, type->isconst);
}
else if (ptype->isStruct() && static_cast<PStruct*>(ptype)->isNative) // native structs and classes cannot be instantiated, they always get used as reference.
{
if (!nativetype) return NewPointer(ptype, type->isconst);
return ptype; // instantiation of native structs. Only for internal use.
}
if (!nativetype) return ptype;
}
Error(type, "Unable to resolve %s%s as type.", nativetype? "@" : "", FName(type->UserType->Id).GetChars());
return TypeError;
}
//==========================================================================
//
// ZCCCompiler :: ResolveArraySize
//
// resolves the array size and returns a matching type.
//
//==========================================================================
PType *ZCCCompiler::ResolveArraySize(PType *baseType, ZCC_Expression *arraysize, PContainerType *cls, bool *nosize)
{
TArray<ZCC_Expression *> indices;
// Simplify is too broken to resolve this inside the ring list so unravel the list into an array before starting to simplify its components.
auto node = arraysize;
do
{
indices.Push(node);
node = static_cast<ZCC_Expression*>(node->SiblingNext);
} while (node != arraysize);
if (indices.Size() == 1 && indices [0]->Operation == PEX_Nil)
{
*nosize = true;
return baseType;
}
if (mVersion >= MakeVersion(3, 7, 2))
{
TArray<ZCC_Expression *> fixedIndices;
for (auto node : indices)
{
fixedIndices.Insert (0, node);
}
indices = std::move(fixedIndices);
}
FCompileContext ctx(OutNamespace, cls, false);
for (auto node : indices)
{
// There is no float->int casting here.
FxExpression *ex = ConvertNode(node);
ex = ex->Resolve(ctx);
if (ex == nullptr) return TypeError;
if (!ex->isConstant() || !ex->ValueType->isInt())
{
Error(arraysize, "Array index must be an integer constant");
return TypeError;
}
int size = static_cast<FxConstant*>(ex)->GetValue().GetInt();
if (size < 1)
{
Error(arraysize, "Array size must be positive");
return TypeError;
}
baseType = NewArray(baseType, size);
}
*nosize = false;
return baseType;
}
//==========================================================================
//
// Parses an actor property's parameters and calls the handler
//
//==========================================================================
void ZCCCompiler::DispatchProperty(FPropertyInfo *prop, ZCC_PropertyStmt *property, AActor *defaults, Baggage &bag)
{
static TArray<FPropParam> params;
static TArray<FString> strings;
params.Clear();
strings.Clear();
params.Reserve(1);
params[0].i = 0;
if (prop->params[0] != '0')
{
if (property->Values == nullptr)
{
Error(property, "%s: arguments missing", prop->name);
return;
}
const char * p = prop->params;
auto exp = property->Values;
FCompileContext ctx(OutNamespace, bag.Info->VMType, false);
while (true)
{
FPropParam conv;
FPropParam pref;
FxExpression *ex = ConvertNode(exp);
ex = ex->Resolve(ctx);
if (ex == nullptr)
{
return;
}
else if (!ex->isConstant())
{
// If we get TypeError, there has already been a message from deeper down so do not print another one.
if (exp->Type != TypeError) Error(exp, "%s: non-constant parameter", prop->name);
return;
}
conv.s = nullptr;
pref.s = nullptr;
pref.i = -1;
switch ((*p) & 223)
{
case 'X': // Expression in parentheses or number. We only support the constant here. The function will have to be handled by a separate property to get past the parser.
conv.i = GetIntConst(ex, ctx);
params.Push(conv);
conv.exp = nullptr;
break;
case 'I':
case 'M': // special case for morph styles in DECORATE . This expression-aware parser will not need this.
case 'N': // special case for thing activations in DECORATE. This expression-aware parser will not need this.
conv.i = GetIntConst(ex, ctx);
break;
case 'F':
conv.d = GetFloatConst(ex, ctx);
break;
case 'Z': // an optional string. Does not allow any numeric value.
if (ex->ValueType != TypeString)
{
// apply this expression to the next argument on the list.
params.Push(conv);
params[0].i++;
p++;
continue;
}
conv.s = GetStringConst(ex, ctx);
break;
case 'C': // this parser accepts colors only in string form.
pref.i = 1;
case 'S':
case 'T': // a filtered string (ZScript only parses filtered strings so there's nothing to do here.)
conv.s = GetStringConst(ex, ctx);
break;
case 'L': // Either a number or a list of strings
if (ex->ValueType != TypeString)
{
pref.i = 0;
conv.i = GetIntConst(ex, ctx);
}
else
{
pref.i = 1;
params.Push(pref);
params[0].i++;
do
{
conv.s = GetStringConst(ex, ctx);
if (conv.s != nullptr)
{
params.Push(conv);
params[0].i++;
}
exp = static_cast<ZCC_Expression *>(exp->SiblingNext);
if (exp != property->Values)
{
ex = ConvertNode(exp);
ex = ex->Resolve(ctx);
if (ex == nullptr) return;
}
} while (exp != property->Values);
goto endofparm;
}
break;
default:
assert(false);
break;
}
if (pref.i != -1)
{
params.Push(pref);
params[0].i++;
}
params.Push(conv);
params[0].i++;
exp = static_cast<ZCC_Expression *>(exp->SiblingNext);
endofparm:
p++;
// Skip the DECORATE 'no comma' marker
if (*p == '_') p++;
if (*p == 0)
{
if (exp != property->Values)
{
Error(property, "Too many values for '%s'", prop->name);
return;
}
break;
}
else if (exp == property->Values)
{
if (*p < 'a')
{
Error(property, "Insufficient parameters for %s", prop->name);
return;
}
break;
}
}
}
// call the handler
try
{
prop->Handler(defaults, bag.Info, bag, &params[0]);
}
catch (CRecoverableError &error)
{
Error(property, "%s", error.GetMessage());
}
}
//==========================================================================
//
// Parses an actor property's parameters and calls the handler
//
//==========================================================================
void ZCCCompiler::DispatchScriptProperty(PProperty *prop, ZCC_PropertyStmt *property, AActor *defaults, Baggage &bag)
{
ZCC_ExprConstant one;
unsigned parmcount = 1;
ZCC_TreeNode *x = property->Values;
if (x == nullptr)
{
parmcount = 0;
}
else
{
while (x->SiblingNext != property->Values)
{
x = x->SiblingNext;
parmcount++;
}
}
if (parmcount == 0 && prop->Variables.Size() == 1 && prop->Variables[0]->Type == TypeBool)
{
// allow boolean properties to have the parameter omitted
memset(&one, 0, sizeof(one));
one.SourceName = property->SourceName; // This may not be null!
one.Operation = PEX_ConstValue;
one.NodeType = AST_ExprConstant;
one.Type = TypeBool;
one.IntVal = 1;
property->Values = &one;
}
else if (parmcount != prop->Variables.Size())
{
Error(x == nullptr? property : x, "Argument count mismatch: Got %u, expected %u", parmcount, prop->Variables.Size());
return;
}
auto exp = property->Values;
FCompileContext ctx(OutNamespace, bag.Info->VMType, false);
for (auto f : prop->Variables)
{
void *addr;
if (f == nullptr)
{
// This variable was missing. The error had been reported for the property itself already.
return;
}
if (f->Flags & VARF_Meta)
{
addr = ((char*)bag.Info->Meta) + f->Offset;
}
else
{
addr = ((char*)defaults) + f->Offset;
}
FxExpression *ex = ConvertNode(exp);
ex = ex->Resolve(ctx);
if (ex == nullptr)
{
return;
}
else if (!ex->isConstant())
{
// If we get TypeError, there has already been a message from deeper down so do not print another one.
if (exp->Type != TypeError) Error(exp, "%s: non-constant parameter", prop->SymbolName.GetChars());
return;
}
if (f->Type == TypeBool)
{
static_cast<PBool*>(f->Type)->SetValue(addr, !!GetIntConst(ex, ctx));
}
else if (f->Type == TypeName)
{
*(FName*)addr = GetStringConst(ex, ctx);
}
else if (f->Type == TypeSound)
{
*(FSoundID*)addr = GetStringConst(ex, ctx);
}
else if (f->Type == TypeColor && ex->ValueType == TypeString) // colors can also be specified as ints.
{
*(PalEntry*)addr = V_GetColor(nullptr, GetStringConst(ex, ctx), &ex->ScriptPosition);
}
else if (f->Type->isIntCompatible())
{
static_cast<PInt*>(f->Type)->SetValue(addr, GetIntConst(ex, ctx));
}
else if (f->Type->isFloat())
{
static_cast<PFloat*>(f->Type)->SetValue(addr, GetFloatConst(ex, ctx));
}
else if (f->Type == TypeString)
{
*(FString*)addr = GetStringConst(ex, ctx);
}
else if (f->Type->isClassPointer())
{
auto clsname = GetStringConst(ex, ctx);
if (*clsname == 0 || !stricmp(clsname, "none"))
{
*(PClass**)addr = nullptr;
}
else
{
auto cls = PClass::FindClass(clsname);
auto cp = static_cast<PClassPointer*>(f->Type);
if (cls == nullptr)
{
cls = cp->ClassRestriction->FindClassTentative(clsname);
}
else if (!cls->IsDescendantOf(cp->ClassRestriction))
{
Error(property, "class %s is not compatible with property type %s", clsname, cp->ClassRestriction->TypeName.GetChars());
}
*(PClass**)addr = cls;
}
}
else
{
Error(property, "unhandled property type %s", f->Type->DescriptiveName());
}
exp->ToErrorNode(); // invalidate after processing.
exp = static_cast<ZCC_Expression *>(exp->SiblingNext);
}
}
//==========================================================================
//
// Parses an actor property
//
//==========================================================================
void ZCCCompiler::ProcessDefaultProperty(PClassActor *cls, ZCC_PropertyStmt *prop, Baggage &bag)
{
auto namenode = prop->Prop;
FString propname;
if (namenode->SiblingNext == namenode)
{
if (namenode->Id == NAME_DamageFunction)
{
auto x = ConvertNode(prop->Values);
CreateDamageFunction(OutNamespace, mVersion, cls, (AActor *)bag.Info->Defaults, x, false, Lump);
((AActor *)bag.Info->Defaults)->DamageVal = -1;
return;
}
// a one-name property
propname = FName(namenode->Id);
}
else if (namenode->SiblingNext->SiblingNext == namenode)
{
// a two-name property
propname << FName(namenode->Id) << "." << FName(static_cast<ZCC_Identifier *>(namenode->SiblingNext)->Id);
}
else
{
Error(prop, "Property name may at most contain two parts");
return;
}
FPropertyInfo *property = FindProperty(propname);
if (property != nullptr && property->category != CAT_INFO)
{
auto pcls = PClass::FindActor(property->clsname);
if (cls->IsDescendantOf(pcls))
{
DispatchProperty(property, prop, (AActor *)bag.Info->Defaults, bag);
}
else
{
Error(prop, "'%s' requires an actor of type '%s'\n", propname.GetChars(), pcls->TypeName.GetChars());
}
}
else
{
propname.Insert(0, "@property@");
FName name(propname, true);
if (name != NAME_None)
{
auto propp = dyn_cast<PProperty>(cls->FindSymbol(name, true));
if (propp != nullptr)
{
DispatchScriptProperty(propp, prop, (AActor *)bag.Info->Defaults, bag);
return;
}
}
Error(prop, "'%s' is an unknown actor property\n", propname.GetChars());
}
}
//==========================================================================
//
// Finds a flag and sets or clears it
//
//==========================================================================
void ZCCCompiler::ProcessDefaultFlag(PClassActor *cls, ZCC_FlagStmt *flg)
{
auto namenode = flg->name;
const char *n1 = FName(namenode->Id).GetChars(), *n2;
if (namenode->SiblingNext == namenode)
{
// a one-name flag
n2 = nullptr;
}
else if (namenode->SiblingNext->SiblingNext == namenode)
{
// a two-name flag
n2 = FName(static_cast<ZCC_Identifier *>(namenode->SiblingNext)->Id).GetChars();
}
else
{
Error(flg, "Flag name may at most contain two parts");
return;
}
auto fd = FindFlag(cls, n1, n2, true);
if (fd != nullptr)
{
if (fd->varflags & VARF_Deprecated)
{
Warn(flg, "Deprecated flag '%s%s%s' used", n1, n2 ? "." : "", n2 ? n2 : "");
}
if (fd->structoffset == -1)
{
HandleDeprecatedFlags((AActor*)cls->Defaults, cls, flg->set, fd->flagbit);
}
else
{
ModActorFlag((AActor*)cls->Defaults, fd, flg->set);
}
}
else
{
Error(flg, "Unknown flag '%s%s%s'", n1, n2 ? "." : "", n2 ? n2 : "");
}
}
//==========================================================================
//
// Parses the default list
//
//==========================================================================
void ZCCCompiler::InitDefaults()
{
for (auto c : Classes)
{
// This may be removed if the conditions change, but right now only subclasses of Actor can define a Default block.
if (!c->ClassType()->IsDescendantOf(RUNTIME_CLASS(AActor)))
{
if (c->Defaults.Size()) Error(c->cls, "%s: Non-actor classes may not have defaults", c->ClassType()->TypeName.GetChars());
if (c->ClassType()->ParentClass)
{
auto ti = static_cast<PClassActor *>(c->ClassType());
ti->InitializeDefaults();
}
}
else
{
auto cls = c->ClassType();
// This should never happen.
if (cls->Defaults != nullptr)
{
Error(c->cls, "%s already has defaults", cls->TypeName.GetChars());
}
// This can only occur if a native parent is not initialized. In all other cases the sorting of the class list should prevent this from ever happening.
else if (cls->ParentClass->Defaults == nullptr && cls != RUNTIME_CLASS(AActor))
{
Error(c->cls, "Parent class %s of %s is not initialized", cls->ParentClass->TypeName.GetChars(), cls->TypeName.GetChars());
}
else
{
// Copy the parent's defaults and meta data.
auto ti = static_cast<PClassActor *>(cls);
ti->InitializeDefaults();
// Replacements require that the meta data has been allocated by InitializeDefaults.
if (c->cls->Replaces != nullptr && !ti->SetReplacement(c->cls->Replaces->Id))
{
Warn(c->cls, "Replaced type '%s' not found for %s", FName(c->cls->Replaces->Id).GetChars(), ti->TypeName.GetChars());
}
// We need special treatment for this one field in AActor's defaults which cannot be made visible to DECORATE as a property.
// It's better to do this here under controlled conditions than deeper down in the class type classes.
if (ti == RUNTIME_CLASS(AActor))
{
((AActor*)ti->Defaults)->ConversationRoot = 1;
}
Baggage bag;
#ifdef _DEBUG
bag.ClassName = cls->TypeName;
#endif
bag.Version = mVersion;
bag.Namespace = OutNamespace;
bag.Info = ti;
bag.DropItemSet = false;
bag.StateSet = false;
bag.fromDecorate = false;
bag.CurrentState = 0;
bag.Lumpnum = c->cls->SourceLump;
bag.DropItemList = nullptr;
// The actual script position needs to be set per property.
for (auto d : c->Defaults)
{
auto content = d->Content;
if (content != nullptr) do
{
switch (content->NodeType)
{
case AST_PropertyStmt:
bag.ScriptPosition.FileName = *content->SourceName;
bag.ScriptPosition.ScriptLine = content->SourceLoc;
ProcessDefaultProperty(ti, static_cast<ZCC_PropertyStmt *>(content), bag);
break;
case AST_FlagStmt:
ProcessDefaultFlag(ti, static_cast<ZCC_FlagStmt *>(content));
break;
default:
break;
}
content = static_cast<decltype(content)>(content->SiblingNext);
} while (content != d->Content);
}
if (bag.DropItemSet)
{
bag.Info->SetDropItems(bag.DropItemList);
}
}
}
}
}
void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool forclass)
{
TArray<PType *> rets(1);
TArray<PType *> args;
TArray<uint32_t> argflags;
TArray<TypedVMValue> argdefaults;
TArray<FName> argnames;
rets.Clear();
args.Clear();
argflags.Clear();
bool hasdefault = false;
// For the time being, let's not allow overloading. This may be reconsidered later but really just adds an unnecessary amount of complexity here.
if (AddTreeNode(f->Name, f, &c->TreeNodes, false))
{
auto t = f->Type;
if (t != nullptr)
{
do
{
auto type = DetermineType(c->Type(), f, f->Name, t, false, false);
if (type->isContainer() && type != TypeVector2 && type != TypeVector3)
{
// structs and classes only get passed by pointer.
type = NewPointer(type);
}
else if (type->isDynArray())
{
Error(f, "The return type of a function cannot be a dynamic array");
break;
}
// TBD: disallow certain types? For now, let everything pass that isn't an array.
rets.Push(type);
t = static_cast<decltype(t)>(t->SiblingNext);
} while (t != f->Type);
}
int notallowed = ZCC_Latent | ZCC_Meta | ZCC_ReadOnly | ZCC_Abstract | ZCC_Internal;
if (f->Flags & notallowed)
{
Error(f, "Invalid qualifiers for %s (%s not allowed)", FName(f->Name).GetChars(), FlagsToString(f->Flags & notallowed).GetChars());
f->Flags &= notallowed;
}
uint32_t varflags = VARF_Method;
int implicitargs = 1;
AFuncDesc *afd = nullptr;
int useflags = SUF_ACTOR | SUF_OVERLAY | SUF_WEAPON | SUF_ITEM;
if (f->UseFlags != nullptr)
{
useflags = 0;
auto p = f->UseFlags;
do
{
switch (p->Id)
{
case NAME_Actor:
useflags |= SUF_ACTOR;
break;
case NAME_Overlay:
useflags |= SUF_OVERLAY;
break;
case NAME_Weapon:
useflags |= SUF_WEAPON;
break;
case NAME_Item:
useflags |= SUF_ITEM;
break;
default:
Error(p, "Unknown Action qualifier %s", FName(p->Id).GetChars());
break;
}
p = static_cast<decltype(p)>(p->SiblingNext);
} while (p != f->UseFlags);
}
// map to implementation flags.
if (f->Flags & ZCC_Private) varflags |= VARF_Private;
if (f->Flags & ZCC_Protected) varflags |= VARF_Protected;
if (f->Flags & ZCC_Deprecated) varflags |= VARF_Deprecated;
if (f->Flags & ZCC_Virtual) varflags |= VARF_Virtual;
if (f->Flags & ZCC_Override) varflags |= VARF_Override;
if (f->Flags & ZCC_VarArg) varflags |= VARF_VarArg;
if (f->Flags & ZCC_FuncConst) varflags |= VARF_ReadOnly; // FuncConst method is internally marked as VARF_ReadOnly
if (mVersion >= MakeVersion(2, 4, 0))
{
if (c->Type()->ScopeFlags & Scope_UI)
varflags |= VARF_UI;
if (c->Type()->ScopeFlags & Scope_Play)
varflags |= VARF_Play;
//if (f->Flags & ZCC_FuncConst)
// varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_PlainData); // const implies clearscope. this is checked a bit later to also not have ZCC_Play/ZCC_UIFlag.
if (f->Flags & ZCC_UIFlag)
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_UI);
if (f->Flags & ZCC_Play)
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_Play);
if (f->Flags & ZCC_ClearScope)
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_Clear);
if (f->Flags & ZCC_VirtualScope)
varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_Virtual);
}
else
{
varflags |= VARF_Play;
}
if ((f->Flags & ZCC_VarArg) && !(f->Flags & ZCC_Native))
{
Error(f, "'VarArg' can only be used with native methods");
}
if (f->Flags & ZCC_Action)
{
if (varflags & VARF_ReadOnly)
{
Error(f, "Action functions cannot be declared const");
varflags &= ~VARF_ReadOnly;
}
if (varflags & VARF_UI)
{
Error(f, "Action functions cannot be declared UI");
}
// Non-Actors cannot have action functions.
if (!isActor(c->Type()))
{
Error(f, "'Action' can only be used in child classes of Actor");
}
varflags |= VARF_Final; // Action implies Final.
if (useflags & (SUF_OVERLAY | SUF_WEAPON | SUF_ITEM))
{
varflags |= VARF_Action;
implicitargs = 3;
}
else
{
implicitargs = 1;
}
}
if (f->Flags & ZCC_Static) varflags = (varflags & ~VARF_Method) | VARF_Final, implicitargs = 0; // Static implies Final.
if (varflags & VARF_Override) varflags &= ~VARF_Virtual; // allow 'virtual override'.
// Only one of these flags may be used.
static int exclude[] = { ZCC_Virtual, ZCC_Override, ZCC_Action, ZCC_Static };
int excludeflags = 0;
int fc = 0;
for (size_t i = 0; i < countof(exclude); i++)
{
if (f->Flags & exclude[i])
{
fc++;
excludeflags |= exclude[i];
}
}
if (fc > 1)
{
Error(f, "Invalid combination of qualifiers %s on function %s", FlagsToString(excludeflags).GetChars(), FName(f->Name).GetChars());
varflags |= VARF_Method;
}
if (varflags & VARF_Override) varflags |= VARF_Virtual; // Now that the flags are checked, make all override functions virtual as well.
// [ZZ] this doesn't make sense either.
if ((varflags&(VARF_ReadOnly | VARF_Method)) == VARF_ReadOnly) // non-method const function
{
Error(f, "'Const' on a static method is not supported");
}
// [ZZ] neither this
if ((varflags&(VARF_VirtualScope | VARF_Method)) == VARF_VirtualScope) // non-method virtualscope function
{
Error(f, "'VirtualScope' on a static method is not supported");
}
static int excludescope[] = { ZCC_UIFlag, ZCC_Play, ZCC_ClearScope, ZCC_VirtualScope };
excludeflags = 0;
fc = 0;
for (size_t i = 0; i < countof(excludescope); i++)
{
if (f->Flags & excludescope[i])
{
fc++;
excludeflags |= excludescope[i];
}
}
if (fc > 1)
{
Error(f, "Invalid combination of scope qualifiers %s on function %s", FlagsToString(excludeflags).GetChars(), FName(f->Name).GetChars());
varflags &= ~(VARF_UI | VARF_Play); // make plain data
}
if (f->Flags & ZCC_Native)
{
varflags |= VARF_Native;
afd = FindFunction(c->Type(), FName(f->Name).GetChars());
if (afd == nullptr)
{
Error(f, "The function '%s.%s' has not been exported from the executable", c->Type()->TypeName.GetChars(), FName(f->Name).GetChars());
}
else
{
(*afd->VMPointer)->ImplicitArgs = uint8_t(implicitargs);
}
}
SetImplicitArgs(&args, &argflags, &argnames, c->Type(), varflags, useflags);
argdefaults.Resize(argnames.Size());
auto p = f->Params;
bool hasoptionals = false;
if (p != nullptr)
{
bool overridemsg = false;
do
{
int elementcount = 1;
TypedVMValue vmval[3]; // default is REGT_NIL which means 'no default value' here.
if (p->Type != nullptr)
{
auto type = DetermineType(c->Type(), p, f->Name, p->Type, false, false);
int flags = 0;
if ((type->isStruct() && type != TypeVector2 && type != TypeVector3) || type->isDynArray())
{
// Structs are being passed by pointer, but unless marked 'out' that pointer must be readonly.
type = NewPointer(type /*, !(p->Flags & ZCC_Out)*/);
flags |= VARF_Ref;
}
else if (type->GetRegType() != REGT_NIL)
{
if (p->Flags & ZCC_Out) flags |= VARF_Out;
if (type == TypeVector2)
{
elementcount = 2;
}
else if (type == TypeVector3)
{
elementcount = 3;
}
}
if (type->GetRegType() == REGT_NIL && type != TypeVector2 && type != TypeVector3)
{
Error(p, "Invalid type %s for function parameter", type->DescriptiveName());
}
else if (p->Default != nullptr)
{
if (flags & VARF_Out)
{
Error(p, "Out parameters cannot have default values");
}
flags |= VARF_Optional;
hasoptionals = true;
if ((varflags & VARF_Override) && !overridemsg)
{
// This is illegal, but in older compilers wasn't checked, so there it has to be demoted to a warning.
// Virtual calls always need to get their defaults from the base virtual method.
if (mVersion >= MakeVersion(3, 3))
{
Error(p, "Default values for parameter of virtual override not allowed");
}
else
{
Warn(p, "Default values for parameter of virtual override will be ignored!");
}
overridemsg = true;
}
FxExpression *x = new FxTypeCast(ConvertNode(p->Default), type, false);
FCompileContext ctx(OutNamespace, c->Type(), false);
x = x->Resolve(ctx);
if (x != nullptr)
{
// Vectors need special treatment because they use more than one entry in the Defaults and do not report as actual constants
if (type == TypeVector2 && x->ExprType == EFX_VectorValue && static_cast<FxVectorValue *>(x)->isConstVector(2))
{
auto vx = static_cast<FxVectorValue *>(x);
vmval[0] = static_cast<FxConstant *>(vx->xyz[0])->GetValue().GetFloat();
vmval[1] = static_cast<FxConstant *>(vx->xyz[1])->GetValue().GetFloat();
}
else if (type == TypeVector3 && x->ExprType == EFX_VectorValue && static_cast<FxVectorValue *>(x)->isConstVector(3))
{
auto vx = static_cast<FxVectorValue *>(x);
vmval[0] = static_cast<FxConstant *>(vx->xyz[0])->GetValue().GetFloat();
vmval[1] = static_cast<FxConstant *>(vx->xyz[1])->GetValue().GetFloat();
vmval[2] = static_cast<FxConstant *>(vx->xyz[2])->GetValue().GetFloat();
}
else if (!x->isConstant())
{
Error(p, "Default parameter %s is not constant in %s", FName(p->Name).GetChars(), FName(f->Name).GetChars());
}
else if (x->ValueType != type)
{
Error(p, "Default parameter %s could not be converted to target type %s", FName(p->Name).GetChars(), c->Type()->TypeName.GetChars());
}
else
{
auto cnst = static_cast<FxConstant *>(x);
switch (type->GetRegType())
{
case REGT_INT:
vmval[0] = cnst->GetValue().GetInt();
break;
case REGT_FLOAT:
vmval[0] = cnst->GetValue().GetFloat();
break;
case REGT_POINTER:
if (type->isClassPointer())
vmval[0] = (DObject*)cnst->GetValue().GetPointer();
else
vmval[0] = cnst->GetValue().GetPointer();
break;
case REGT_STRING:
// We need a reference to something permanently stored here.
vmval[0] = VMStringConstants.Alloc(cnst->GetValue().GetString());
break;
default:
assert(0 && "no valid type for constant");
break;
}
}
hasdefault = true;
}
if (x != nullptr) delete x;
}
else if (hasoptionals)
{
Error(p, "All arguments after the first optional one need also be optional");
}
// TBD: disallow certain types? For now, let everything pass that isn't an array.
args.Push(type);
argflags.Push(flags);
argnames.Push(p->Name);
}
else
{
args.Push(nullptr);
argflags.Push(0);
argnames.Push(NAME_None);
}
for (int i = 0; i<elementcount; i++) argdefaults.Push(vmval[i]);
p = static_cast<decltype(p)>(p->SiblingNext);
} while (p != f->Params);
}
PFunction *sym = Create<PFunction>(c->Type(), f->Name);
sym->AddVariant(NewPrototype(rets, args), argflags, argnames, afd == nullptr ? nullptr : *(afd->VMPointer), varflags, useflags);
c->Type()->Symbols.ReplaceSymbol(sym);
auto vcls = PType::toClass(c->Type());
auto cls = vcls ? vcls->Descriptor : nullptr;
PFunction *virtsym = nullptr;
if (cls != nullptr && cls->ParentClass != nullptr) virtsym = dyn_cast<PFunction>(cls->ParentClass->VMType->Symbols.FindSymbol(FName(f->Name), true));
unsigned vindex = ~0u;
if (virtsym != nullptr)
{
auto imp = virtsym->Variants[0].Implementation;
if (imp != nullptr) vindex = imp->VirtualIndex;
else Error(f, "Virtual base function %s not found in %s", FName(f->Name).GetChars(), cls->ParentClass->TypeName.GetChars());
}
if (f->Flags & (ZCC_Version | ZCC_Deprecated))
{
sym->mVersion = f->Version;
if (varflags & VARF_Override)
{
Error(f, "Overridden function %s may not alter version restriction in %s", FName(f->Name).GetChars(), cls->ParentClass->TypeName.GetChars());
}
}
VMFunction *newfunc = nullptr;
if (!(f->Flags & ZCC_Native))
{
if (f->Body == nullptr)
{
Error(f, "Empty function %s", FName(f->Name).GetChars());
return;
}
else
{
auto code = ConvertAST(c->Type(), f->Body);
if (code != nullptr)
{
newfunc = FunctionBuildList.AddFunction(OutNamespace, mVersion, sym, code, FStringf("%s.%s", c->Type()->TypeName.GetChars(), FName(f->Name).GetChars()), false, -1, 0, Lump);
}
}
}
if (sym->Variants[0].Implementation != nullptr && hasdefault) // do not copy empty default lists, they only waste space and processing time.
{
sym->Variants[0].Implementation->DefaultArgs = std::move(argdefaults);
}
if (sym->Variants[0].Implementation != nullptr)
{
// [ZZ] unspecified virtual function inherits old scope. virtual function scope can't be changed.
sym->Variants[0].Implementation->VarFlags = sym->Variants[0].Flags;
}
PClass *clstype = forclass? static_cast<PClassType *>(c->Type())->Descriptor : nullptr;
if (varflags & VARF_Virtual)
{
if (sym->Variants[0].Implementation == nullptr)
{
Error(f, "Virtual function %s.%s not present", c->Type()->TypeName.GetChars(), FName(f->Name).GetChars());
return;
}
if (forclass)
{
auto parentfunc = clstype->ParentClass? dyn_cast<PFunction>(clstype->ParentClass->VMType->Symbols.FindSymbol(sym->SymbolName, true)) : nullptr;
int vindex = clstype->FindVirtualIndex(sym->SymbolName, &sym->Variants[0], parentfunc);
// specifying 'override' is necessary to prevent one of the biggest problem spots with virtual inheritance: Mismatching argument types.
if (varflags & VARF_Override)
{
if (vindex == -1)
{
Error(f, "Attempt to override non-existent virtual function %s", FName(f->Name).GetChars());
}
else
{
auto oldfunc = clstype->Virtuals[vindex];
if (parentfunc && parentfunc->mVersion > mVersion)
{
Error(f, "Attempt to override function %s which is incompatible with version %d.%d.%d", FName(f->Name).GetChars(), mVersion.major, mVersion.minor, mVersion.revision);
}
if (oldfunc->VarFlags & VARF_Final)
{
Error(f, "Attempt to override final function %s", FName(f->Name).GetChars());
}
// you can't change ui/play/clearscope for a virtual method.
if (f->Flags & (ZCC_UIFlag|ZCC_Play|ZCC_ClearScope|ZCC_VirtualScope))
{
Error(f, "Attempt to change scope for virtual function %s", FName(f->Name).GetChars());
}
// you can't change const qualifier for a virtual method
if ((sym->Variants[0].Implementation->VarFlags & VARF_ReadOnly) && !(oldfunc->VarFlags & VARF_ReadOnly))
{
Error(f, "Attempt to add const qualifier to virtual function %s", FName(f->Name).GetChars());
}
// you can't change protected qualifier for a virtual method (i.e. putting private), because this cannot be reliably checked without runtime stuff
if (f->Flags & (ZCC_Private | ZCC_Protected))
{
Error(f, "Attempt to change private/protected qualifiers for virtual function %s", FName(f->Name).GetChars());
}
// inherit scope of original function if override not specified
sym->Variants[0].Flags = FScopeBarrier::ChangeSideInFlags(sym->Variants[0].Flags, FScopeBarrier::SideFromFlags(oldfunc->VarFlags));
// inherit const from original function
if (oldfunc->VarFlags & VARF_ReadOnly)
sym->Variants[0].Flags |= VARF_ReadOnly;
if (oldfunc->VarFlags & VARF_Protected)
sym->Variants[0].Flags |= VARF_Protected;
clstype->Virtuals[vindex] = sym->Variants[0].Implementation;
sym->Variants[0].Implementation->VirtualIndex = vindex;
sym->Variants[0].Implementation->VarFlags = sym->Variants[0].Flags;
// Defaults must be identical to parent class
if (parentfunc->Variants[0].Implementation->DefaultArgs.Size() > 0)
{
sym->Variants[0].Implementation->DefaultArgs = parentfunc->Variants[0].Implementation->DefaultArgs;
sym->Variants[0].ArgFlags = parentfunc->Variants[0].ArgFlags;
}
// Update argument flags for VM function if needed as their list could be incomplete
// At the moment of function creation, arguments with default values were not copied yet from the parent function
if (newfunc != nullptr && sym->Variants[0].ArgFlags.Size() != newfunc->ArgFlags.Size())
{
for (unsigned i = newfunc->ArgFlags.Size(), count = sym->Variants[0].ArgFlags.Size(); i < count; ++i)
{
newfunc->ArgFlags.Push(sym->Variants[0].ArgFlags[i]);
}
}
}
}
else
{
if (vindex != -1)
{
Error(f, "Function %s attempts to override parent function without 'override' qualifier", FName(f->Name).GetChars());
}
sym->Variants[0].Implementation->VirtualIndex = clstype->Virtuals.Push(sym->Variants[0].Implementation);
}
}
else
{
Error(p, "Virtual functions can only be defined for classes");
}
}
else if (forclass)
{
int vindex = clstype->FindVirtualIndex(sym->SymbolName, &sym->Variants[0], nullptr);
if (vindex != -1)
{
Error(f, "Function %s attempts to override parent function without 'override' qualifier", FName(f->Name).GetChars());
}
}
}
}
//==========================================================================
//
// Parses the functions list
//
//==========================================================================
void ZCCCompiler::InitFunctions()
{
for (auto s : Structs)
{
for (auto f : s->Functions)
{
CompileFunction(s, f, false);
}
}
for (auto c : Classes)
{
// cannot be done earlier because it requires the parent class to be processed by this code, too.
if (c->ClassType()->ParentClass != nullptr)
{
c->ClassType()->Virtuals = c->ClassType()->ParentClass->Virtuals;
}
for (auto f : c->Functions)
{
CompileFunction(c, f, true);
}
}
}
//==========================================================================
//
// very complicated check for random duration.
//
//==========================================================================
static bool CheckRandom(ZCC_Expression *duration)
{
if (duration->NodeType != AST_ExprFuncCall) return false;
auto func = static_cast<ZCC_ExprFuncCall *>(duration);
if (func->Function == nullptr) return false;
if (func->Function->NodeType != AST_ExprID) return false;
auto f2 = static_cast<ZCC_ExprID *>(func->Function);
return f2->Identifier == NAME_Random;
}
//==========================================================================
//
// Sets up the action function call
//
//==========================================================================
FxExpression *ZCCCompiler::SetupActionFunction(PClass *cls, ZCC_TreeNode *af, int StateFlags)
{
// We have 3 cases to consider here:
// 1. A function without parameters. This can be called directly
// 2. A functon with parameters. This needs to be wrapped into a helper function to set everything up.
// 3. An anonymous function.
// 1. and 2. are exposed through AST_ExprFunctionCall
if (af->NodeType == AST_ExprFuncCall)
{
auto fc = static_cast<ZCC_ExprFuncCall *>(af);
assert(fc->Function->NodeType == AST_ExprID);
auto id = static_cast<ZCC_ExprID *>(fc->Function);
// We must skip ACS_NamedExecuteWithResult here, because this name both exists as an action function and as a builtin.
// The code which gets called from here can easily make use of the builtin, so let's just pass this name without any checks.
// The actual action function is still needed by DECORATE:
if (id->Identifier != NAME_ACS_NamedExecuteWithResult)
{
PFunction *afd = dyn_cast<PFunction>(cls->VMType->Symbols.FindSymbol(id->Identifier, true));
if (afd != nullptr)
{
if (fc->Parameters == nullptr && !(afd->Variants[0].Flags & VARF_Virtual))
{
FArgumentList argumentlist;
// We can use this function directly without wrapping it in a caller.
assert(PType::toClass(afd->Variants[0].SelfClass) != nullptr); // non classes are not supposed to get here.
int comboflags = afd->Variants[0].UseFlags & StateFlags;
if (comboflags == StateFlags) // the function must satisfy all the flags the state requires
{
return new FxVMFunctionCall(new FxSelf(*af), afd, argumentlist, *af, false);
}
else
{
Error(af, "Cannot use non-action function %s here.", FName(id->Identifier).GetChars());
}
}
}
else
{
// it may also be an action special so check that first before printing an error.
if (!P_FindLineSpecial(FName(id->Identifier).GetChars()))
{
Error(af, "%s: action function not found in %s", FName(id->Identifier).GetChars(), cls->TypeName.GetChars());
return nullptr;
}
// Action specials fall through to the code generator.
}
}
}
return ConvertAST(cls->VMType, af);
}
//==========================================================================
//
// Compile the states
//
//==========================================================================
void ZCCCompiler::CompileStates()
{
for (auto c : Classes)
{
if (!c->ClassType()->IsDescendantOf(RUNTIME_CLASS(AActor)))
{
if (c->States.Size()) Error(c->cls, "%s: States can only be defined for actors.", c->Type()->TypeName.GetChars());
continue;
}
FString statename; // The state builder wants the label as one complete string, not separated into tokens.
FStateDefinitions statedef;
if (static_cast<PClassActor*>(c->ClassType())->ActorInfo()->SkipSuperSet)
{
// SKIP_SUPER'ed actors only get the base states from AActor.
statedef.MakeStateDefines(RUNTIME_CLASS(AActor));
}
else
{
statedef.MakeStateDefines(ValidateActor(c->ClassType()->ParentClass));
}
int numframes = 0;
for (auto s : c->States)
{
int flags;
if (s->Flags != nullptr)
{
flags = 0;
auto p = s->Flags;
do
{
switch (p->Id)
{
case NAME_Actor:
flags |= SUF_ACTOR;
break;
case NAME_Overlay:
flags |= SUF_OVERLAY;
break;
case NAME_Weapon:
flags |= SUF_WEAPON;
break;
case NAME_Item:
flags |= SUF_ITEM;
break;
default:
Error(p, "Unknown States qualifier %s", FName(p->Id).GetChars());
break;
}
p = static_cast<decltype(p)>(p->SiblingNext);
} while (p != s->Flags);
}
else
{
flags = static_cast<PClassActor *>(c->ClassType())->ActorInfo()->DefaultStateUsage;
}
auto st = s->Body;
if (st != nullptr) do
{
switch (st->NodeType)
{
case AST_StateLabel:
{
auto sl = static_cast<ZCC_StateLabel *>(st);
statename = FName(sl->Label);
statedef.AddStateLabel(statename);
break;
}
case AST_StateLine:
{
auto sl = static_cast<ZCC_StateLine *>(st);
FState state;
memset(&state, 0, sizeof(state));
state.UseFlags = flags;
if (sl->Sprite->Len() != 4)
{
Error(sl, "Sprite name must be exactly 4 characters. Found '%s'", sl->Sprite->GetChars());
}
else
{
state.sprite = GetSpriteIndex(sl->Sprite->GetChars());
}
FCompileContext ctx(OutNamespace, c->Type(), false);
if (CheckRandom(sl->Duration))
{
auto func = static_cast<ZCC_ExprFuncCall *>(sl->Duration);
if (func->Parameters == func->Parameters->SiblingNext || func->Parameters != func->Parameters->SiblingNext->SiblingNext)
{
Error(sl, "Random duration requires exactly 2 parameters");
}
int v1 = IntConstFromNode(func->Parameters->Value, c->Type());
int v2 = IntConstFromNode(static_cast<ZCC_FuncParm *>(func->Parameters->SiblingNext)->Value, c->Type());
if (v1 > v2) std::swap(v1, v2);
state.Tics = (int16_t)clamp<int>(v1, 0, INT16_MAX);
state.TicRange = (uint16_t)clamp<int>(v2 - v1, 0, UINT16_MAX);
}
else
{
state.Tics = (int16_t)IntConstFromNode(sl->Duration, c->Type());
state.TicRange = 0;
}
if (sl->bBright) state.StateFlags |= STF_FULLBRIGHT;
if (sl->bFast) state.StateFlags |= STF_FAST;
if (sl->bSlow) state.StateFlags |= STF_SLOW;
if (sl->bCanRaise) state.StateFlags |= STF_CANRAISE;
if (sl->bNoDelay) state.StateFlags |= STF_NODELAY;
if (sl->bNoDelay)
{
if (statedef.GetStateLabelIndex(NAME_Spawn) != statedef.GetStateCount())
{
Warn(sl, "NODELAY only has an effect on the first state after 'Spawn:'");
}
}
if (sl->Offset != nullptr)
{
state.Misc1 = IntConstFromNode(sl->Offset, c->Type());
state.Misc2 = IntConstFromNode(static_cast<ZCC_Expression *>(sl->Offset->SiblingNext), c->Type());
}
if (sl->Lights != nullptr)
{
auto l = sl->Lights;
do
{
AddStateLight(&state, StringConstFromNode(l, c->Type()));
l = static_cast<decltype(l)>(l->SiblingNext);
} while (l != sl->Lights);
}
if (sl->Action != nullptr)
{
auto code = SetupActionFunction(static_cast<PClassActor *>(c->ClassType()), sl->Action, state.UseFlags);
if (code != nullptr)
{
auto funcsym = CreateAnonymousFunction(c->Type(), nullptr, state.UseFlags);
state.ActionFunc = FunctionBuildList.AddFunction(OutNamespace, mVersion, funcsym, code, FStringf("%s.StateFunction.%d", c->Type()->TypeName.GetChars(), statedef.GetStateCount()), false, statedef.GetStateCount(), (int)sl->Frames->Len(), Lump);
}
}
int count = statedef.AddStates(&state, sl->Frames->GetChars(), *sl);
if (count < 0)
{
Error(sl, "Invalid frame character string '%s'", sl->Frames->GetChars());
count = -count;
}
break;
}
case AST_StateGoto:
{
auto sg = static_cast<ZCC_StateGoto *>(st);
statename = "";
if (sg->Qualifier != nullptr)
{
statename << FName(sg->Qualifier->Id) << "::";
}
auto part = sg->Label;
do
{
statename << FName(part->Id) << '.';
part = static_cast<decltype(part)>(part->SiblingNext);
} while (part != sg->Label);
statename.Truncate(statename.Len() - 1); // remove the last '.' in the label name
if (sg->Offset != nullptr)
{
int offset = IntConstFromNode(sg->Offset, c->Type());
if (offset < 0)
{
Error(sg, "GOTO offset must be positive");
offset = 0;
}
if (offset > 0)
{
statename.AppendFormat("+%d", offset);
}
}
if (!statedef.SetGotoLabel(statename))
{
Error(sg, "GOTO before first state");
}
break;
}
case AST_StateFail:
case AST_StateWait:
if (!statedef.SetWait())
{
Error(st, "%s before first state", st->NodeType == AST_StateFail ? "Fail" : "Wait");
continue;
}
break;
case AST_StateLoop:
if (!statedef.SetLoop())
{
Error(st, "LOOP before first state");
continue;
}
break;
case AST_StateStop:
if (!statedef.SetStop())
{
Error(st, "STOP before first state");
}
break;
default:
assert(0 && "Bad AST node in state");
}
st = static_cast<decltype(st)>(st->SiblingNext);
} while (st != s->Body);
}
try
{
FinalizeClass(c->ClassType(), statedef);
}
catch (CRecoverableError &err)
{
Error(c->cls, "%s", err.GetMessage());
}
}
}
//==========================================================================
//
// Convert the AST data for the code generator.
//
//==========================================================================
FxExpression *ZCCCompiler::ConvertAST(PContainerType *cls, ZCC_TreeNode *ast)
{
ConvertClass = cls;
// there are two possibilities here: either a single function call or a compound statement. For a compound statement we also need to check if the last thing added was a return.
if (ast->NodeType == AST_ExprFuncCall)
{
auto cp = new FxCompoundStatement(*ast);
cp->Add(new FxReturnStatement(ConvertNode(ast), *ast));
return cp;
}
else
{
// This must be done here so that we can check for a trailing return statement.
auto x = new FxCompoundStatement(*ast);
auto compound = static_cast<ZCC_CompoundStmt *>(ast);
//bool isreturn = false;
auto node = compound->Content;
if (node != nullptr) do
{
x->Add(ConvertNode(node));
//isreturn = node->NodeType == AST_ReturnStmt;
node = static_cast<decltype(node)>(node->SiblingNext);
} while (node != compound->Content);
//if (!isreturn) x->Add(new FxReturnStatement(nullptr, *ast));
return x;
}
}
#define xx(a,z) z,
static int Pex2Tok[] = {
#include "zcc_exprlist.h"
};
//==========================================================================
//
// Helper for modify/assign operators
//
//==========================================================================
static FxExpression *ModifyAssign(FxBinary *operation, FxExpression *left)
{
auto assignself = static_cast<FxAssignSelf *>(operation->left);
auto assignment = new FxAssign(left, operation, true);
assignself->Assignment = assignment;
return assignment;
}
//==========================================================================
//
// Convert an AST node and its children
//
//==========================================================================
FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast)
{
if (ast == nullptr) return nullptr;
// Note: Do not call 'Simplify' here because that function tends to destroy identifiers due to lack of context in which to resolve them.
// The Fx nodes created here will be better suited for that.
switch (ast->NodeType)
{
case AST_ExprFuncCall:
{
auto fcall = static_cast<ZCC_ExprFuncCall *>(ast);
// function names can either be
// - plain identifiers
// - class members
// - array syntax for random() calls.
// Everything else coming here is a syntax error.
FArgumentList args;
switch (fcall->Function->NodeType)
{
case AST_ExprID:
// The function name is a simple identifier.
return new FxFunctionCall(static_cast<ZCC_ExprID *>(fcall->Function)->Identifier, NAME_None, ConvertNodeList(args, fcall->Parameters), *ast);
case AST_ExprMemberAccess:
{
auto ema = static_cast<ZCC_ExprMemberAccess *>(fcall->Function);
return new FxMemberFunctionCall(ConvertNode(ema->Left), ema->Right, ConvertNodeList(args, fcall->Parameters), *ast);
}
case AST_ExprBinary:
// Array syntax for randoms. They are internally stored as ExprBinary with both an identifier on the left and right side.
if (fcall->Function->Operation == PEX_ArrayAccess)
{
auto binary = static_cast<ZCC_ExprBinary *>(fcall->Function);
if (binary->Left->NodeType == AST_ExprID && binary->Right->NodeType == AST_ExprID)
{
return new FxFunctionCall(static_cast<ZCC_ExprID *>(binary->Left)->Identifier, static_cast<ZCC_ExprID *>(binary->Right)->Identifier, ConvertNodeList(args, fcall->Parameters), *ast);
}
}
// fall through if this isn't an array access node.
default:
Error(fcall, "Invalid function identifier");
return new FxNop(*ast); // return something so that the compiler can continue.
}
break;
}
case AST_ClassCast:
{
auto cc = static_cast<ZCC_ClassCast *>(ast);
if (cc->Parameters == nullptr || cc->Parameters->SiblingNext != cc->Parameters)
{
Error(cc, "Class type cast requires exactly one parameter");
return new FxNop(*ast); // return something so that the compiler can continue.
}
auto cls = PClass::FindClass(cc->ClassName);
if (cls == nullptr || cls->VMType == nullptr)
{
Error(cc, "Unknown class %s", FName(cc->ClassName).GetChars());
return new FxNop(*ast); // return something so that the compiler can continue.
}
return new FxClassPtrCast(cls, ConvertNode(cc->Parameters));
}
case AST_StaticArrayStatement:
{
auto sas = static_cast<ZCC_StaticArrayStatement *>(ast);
PType *ztype = DetermineType(ConvertClass, sas, sas->Id, sas->Type, false, false);
FArgumentList args;
ConvertNodeList(args, sas->Values);
// This has to let the code generator resolve the constants, not the Simplifier, which lacks all the necessary type info.
return new FxStaticArray(ztype, sas->Id, args, *ast);
}
case AST_ExprMemberAccess:
{
auto memaccess = static_cast<ZCC_ExprMemberAccess *>(ast);
return new FxMemberIdentifier(ConvertNode(memaccess->Left), memaccess->Right, *ast);
}
case AST_FuncParm:
{
auto fparm = static_cast<ZCC_FuncParm *>(ast);
auto node = ConvertNode(fparm->Value);
if (fparm->Label != NAME_None) node = new FxNamedNode(fparm->Label, node, *ast);
return node;
}
case AST_ExprID:
{
auto id = static_cast<ZCC_ExprID *>(ast);
return new FxIdentifier(id->Identifier, *ast);
}
case AST_ExprConstant:
{
auto cnst = static_cast<ZCC_ExprConstant *>(ast);
if (cnst->Type == TypeName)
{
return new FxConstant(FName(ENamedName(cnst->IntVal)), *ast);
}
else if (cnst->Type->isInt())
{
return new FxConstant(cnst->IntVal, *ast);
}
else if (cnst->Type == TypeBool)
{
return new FxConstant(!!cnst->IntVal, *ast);
}
else if (cnst->Type->isFloat())
{
return new FxConstant(cnst->DoubleVal, *ast);
}
else if (cnst->Type == TypeString)
{
return new FxConstant(*cnst->StringVal, *ast);
}
else if (cnst->Type == TypeNullPtr)
{
return new FxConstant(*ast);
}
else
{
// can there be other types?
Error(cnst, "Unknown constant type %s", cnst->Type->DescriptiveName());
return new FxConstant(0, *ast);
}
}
case AST_ExprUnary:
{
auto unary = static_cast<ZCC_ExprUnary *>(ast);
auto operand = ConvertNode(unary->Operand);
auto op = unary->Operation;
switch (op)
{
case PEX_PostDec:
case PEX_PostInc:
return new FxPostIncrDecr(operand, Pex2Tok[op]);
case PEX_PreDec:
case PEX_PreInc:
return new FxPreIncrDecr(operand, Pex2Tok[op]);
case PEX_Negate:
return new FxMinusSign(operand);
case PEX_AntiNegate:
return new FxPlusSign(operand);
case PEX_BitNot:
return new FxUnaryNotBitwise(operand);
case PEX_BoolNot:
return new FxUnaryNotBoolean(operand);
case PEX_SizeOf:
case PEX_AlignOf:
return new FxSizeAlign(operand, Pex2Tok[op]);
default:
assert(0 && "Unknown unary operator."); // should never happen
Error(unary, "Unknown unary operator ID #%d", op);
return new FxNop(*ast);
}
break;
}
case AST_ExprBinary:
{
auto binary = static_cast<ZCC_ExprBinary *>(ast);
auto left = ConvertNode(binary->Left);
auto right = ConvertNode(binary->Right);
auto op = binary->Operation;
auto tok = Pex2Tok[op];
switch (op)
{
case PEX_Add:
case PEX_Sub:
return new FxAddSub(tok, left, right);
case PEX_Mul:
case PEX_Div:
case PEX_Mod:
return new FxMulDiv(tok, left, right);
case PEX_Pow:
return new FxPow(left, right);
case PEX_LeftShift:
case PEX_RightShift:
case PEX_URightShift:
return new FxShift(tok, left, right);
case PEX_BitAnd:
case PEX_BitOr:
case PEX_BitXor:
return new FxBitOp(tok, left, right);
case PEX_BoolOr:
case PEX_BoolAnd:
return new FxBinaryLogical(tok, left, right);
case PEX_LT:
case PEX_LTEQ:
case PEX_GT:
case PEX_GTEQ:
return new FxCompareRel(tok, left, right);
case PEX_EQEQ:
case PEX_NEQ:
case PEX_APREQ:
return new FxCompareEq(tok, left, right);
case PEX_Assign:
return new FxAssign(left, right);
case PEX_AddAssign:
case PEX_SubAssign:
return ModifyAssign(new FxAddSub(tok, new FxAssignSelf(*ast), right), left);
case PEX_MulAssign:
case PEX_DivAssign:
case PEX_ModAssign:
return ModifyAssign(new FxMulDiv(tok, new FxAssignSelf(*ast), right), left);
case PEX_LshAssign:
case PEX_RshAssign:
case PEX_URshAssign:
return ModifyAssign(new FxShift(tok, new FxAssignSelf(*ast), right), left);
case PEX_AndAssign:
case PEX_OrAssign:
case PEX_XorAssign:
return ModifyAssign(new FxBitOp(tok, new FxAssignSelf(*ast), right), left);
case PEX_LTGTEQ:
return new FxLtGtEq(left, right);
case PEX_ArrayAccess:
return new FxArrayElement(left, right);
case PEX_CrossProduct:
case PEX_DotProduct:
return new FxDotCross(tok, left, right);
case PEX_Is:
return new FxTypeCheck(left, right);
case PEX_Concat:
return new FxConcat(left, right);
default:
I_Error("Binary operator %d not implemented yet", op);
}
break;
}
case AST_ExprTrinary:
{
auto trinary = static_cast<ZCC_ExprTrinary *>(ast);
auto condition = ConvertNode(trinary->Test);
auto left = ConvertNode(trinary->Left);
auto right = ConvertNode(trinary->Right);
return new FxConditional(condition, left, right);
}
case AST_VectorValue:
{
auto vecini = static_cast<ZCC_VectorValue *>(ast);
auto xx = ConvertNode(vecini->X);
auto yy = ConvertNode(vecini->Y);
auto zz = ConvertNode(vecini->Z);
return new FxVectorValue(xx, yy, zz, *ast);
}
case AST_LocalVarStmt:
{
auto loc = static_cast<ZCC_LocalVarStmt *>(ast);
auto node = loc->Vars;
FxSequence *list = new FxSequence(*ast);
PType *ztype = DetermineType(ConvertClass, node, node->Name, loc->Type, true, false);
if (loc->Type->ArraySize != nullptr)
{
bool nosize;
ztype = ResolveArraySize(ztype, loc->Type->ArraySize, ConvertClass, &nosize);
if (nosize)
{
Error(node, "Must specify array size");
}
}
do
{
PType *type;
bool nosize = false;
if (node->ArraySize != nullptr)
{
type = ResolveArraySize(ztype, node->ArraySize, ConvertClass, &nosize);
if (nosize && !node->InitIsArray)
{
Error(node, "Must specify array size for non-initialized arrays");
}
}
else
{
type = ztype;
}
if (node->InitIsArray && (type->isArray() || type->isDynArray() || nosize))
{
auto arrtype = static_cast<PArray *>(type);
if (!nosize && (arrtype->ElementType->isArray() || arrtype->ElementType->isDynArray()))
{
Error(node, "Compound initializer not implemented yet for multi-dimensional arrays");
}
FArgumentList args;
ConvertNodeList(args, node->Init);
if (nosize)
{
type = NewArray(type, args.Size());
}
list->Add(new FxLocalArrayDeclaration(type, node->Name, args, 0, *node));
}
else
{
FxExpression *val = node->Init ? ConvertNode(node->Init) : nullptr;
list->Add(new FxLocalVariableDeclaration(type, node->Name, val, 0, *node)); // todo: Handle flags in the grammar.
}
node = static_cast<decltype(node)>(node->SiblingNext);
} while (node != loc->Vars);
return list;
}
case AST_Expression:
{
auto ret = static_cast<ZCC_Expression *>(ast);
if (ret->Operation == PEX_Super)
{
return new FxSuper(*ast);
}
break;
}
case AST_ExpressionStmt:
return ConvertNode(static_cast<ZCC_ExpressionStmt *>(ast)->Expression);
case AST_ReturnStmt:
{
auto ret = static_cast<ZCC_ReturnStmt *>(ast);
FArgumentList args;
ConvertNodeList(args, ret->Values);
if (args.Size() == 0)
{
return new FxReturnStatement(nullptr, *ast);
}
else
{
return new FxReturnStatement(args, *ast);
}
}
case AST_BreakStmt:
case AST_ContinueStmt:
return new FxJumpStatement(ast->NodeType == AST_BreakStmt ? TK_Break : TK_Continue, *ast);
case AST_IfStmt:
{
auto iff = static_cast<ZCC_IfStmt *>(ast);
FxExpression *const truePath = ConvertImplicitScopeNode(ast, iff->TruePath);
FxExpression *const falsePath = ConvertImplicitScopeNode(ast, iff->FalsePath);
return new FxIfStatement(ConvertNode(iff->Condition), truePath, falsePath, *ast);
}
case AST_IterationStmt:
{
auto iter = static_cast<ZCC_IterationStmt *>(ast);
if (iter->CheckAt == ZCC_IterationStmt::End)
{
assert(iter->LoopBumper == nullptr);
FxExpression *const loop = ConvertImplicitScopeNode(ast, iter->LoopStatement);
return new FxDoWhileLoop(ConvertNode(iter->LoopCondition), loop, *ast);
}
else if (iter->LoopBumper != nullptr)
{
FArgumentList bumper;
ConvertNodeList(bumper, iter->LoopBumper);
FxCompoundStatement *bumps = new FxCompoundStatement(*ast);
for (auto &ex : bumper)
{
bumps->Add(ex);
ex = nullptr;
}
return new FxForLoop(nullptr, ConvertNode(iter->LoopCondition), bumps, ConvertNode(iter->LoopStatement), *ast);
}
else
{
FxExpression *const loop = ConvertImplicitScopeNode(ast, iter->LoopStatement);
return new FxWhileLoop(ConvertNode(iter->LoopCondition), loop, *ast);
}
}
// not yet done
case AST_SwitchStmt:
{
auto swtch = static_cast<ZCC_SwitchStmt *>(ast);
if (swtch->Content->NodeType != AST_CompoundStmt)
{
Error(ast, "Expecting { after 'switch'");
return new FxNop(*ast); // allow compiler to continue looking for errors.
}
else
{
// The switch content is wrapped into a compound statement which needs to be unraveled here.
auto cmpnd = static_cast<ZCC_CompoundStmt *>(swtch->Content);
FArgumentList args;
return new FxSwitchStatement(ConvertNode(swtch->Condition), ConvertNodeList(args, cmpnd->Content), *ast);
}
}
case AST_CaseStmt:
{
auto cases = static_cast<ZCC_CaseStmt *>(ast);
return new FxCaseStatement(ConvertNode(cases->Condition), *ast);
}
case AST_CompoundStmt:
{
auto x = new FxCompoundStatement(*ast);
auto compound = static_cast<ZCC_CompoundStmt *>(ast);
auto node = compound->Content;
if (node != nullptr) do
{
x->Add(ConvertNode(node));
node = static_cast<decltype(node)>(node->SiblingNext);
} while (node != compound->Content);
return x;
}
case AST_AssignStmt:
{
auto ass = static_cast<ZCC_AssignStmt *>(ast);
FArgumentList args;
ConvertNodeList(args, ass->Dests);
assert(ass->Sources->SiblingNext == ass->Sources); // right side should be a single function call - nothing else
if (ass->Sources->NodeType != AST_ExprFuncCall)
{
// don't let this through to the code generator. This node is only used to assign multiple returns of a function to more than one variable.
Error(ass, "Right side of multi-assignment must be a function call");
return new FxNop(*ast); // allow compiler to continue looking for errors.
}
return new FxMultiAssign(args, ConvertNode(ass->Sources), *ast);
}
default:
break;
}
// only for development. I_Error is more convenient here than a normal error.
I_Error("ConvertNode encountered unsupported node of type %d", ast->NodeType);
return nullptr;
}
//==========================================================================
//
// Wrapper around ConvertNode() that adds a scope (a compound statement)
// when needed to avoid leaking of variable or contant to an outer scope:
//
// if (true) int i; else bool b[1];
// while (false) readonly<Actor> a;
// do static const float f[] = {0}; while (false);
//
// Accessing such variables outside of their statements is now an error
//
//==========================================================================
FxExpression *ZCCCompiler::ConvertImplicitScopeNode(ZCC_TreeNode *node, ZCC_Statement *nested)
{
assert(nullptr != node);
if (nullptr == nested)
{
return nullptr;
}
FxExpression *nestedExpr = ConvertNode(nested);
assert(nullptr != nestedExpr);
const EZCCTreeNodeType nestedType = nested->NodeType;
const bool needScope = AST_LocalVarStmt == nestedType || AST_StaticArrayStatement == nestedType;
if (needScope)
{
FxCompoundStatement *implicitCompound = new FxCompoundStatement(*node);
implicitCompound->Add(nestedExpr);
nestedExpr = implicitCompound;
}
return nestedExpr;
}
FArgumentList &ZCCCompiler::ConvertNodeList(FArgumentList &args, ZCC_TreeNode *head)
{
if (head != nullptr)
{
auto node = head;
do
{
args.Push(ConvertNode(node));
node = node->SiblingNext;
} while (node != head);
}
return args;
}