..
asm_ia32
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
2011-05-08 04:28:45 +00:00
asm_x86_64
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
2010-08-01 04:31:18 +00:00
fragglescript
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
g_doom
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
g_heretic
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
g_hexen
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
g_raven
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
g_shared
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
g_strife
- looks I missed one file when I member-fied P_AproxDistance and R_PointToAngle2 calls.
2016-01-15 15:36:21 +01:00
intermission
Font kerning is no longer ignored in intermission screen
2016-01-06 13:26:05 +02:00
menu
Added $ check for language support for drawing Option Values
2016-01-07 12:59:16 -06:00
oplsynth
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
posix
Fixed exit crash on legacy OS X
2016-01-17 11:51:46 +02:00
r_data
Revert "Merge pull request #359 from Leonard2/master"
2015-09-18 17:41:16 +02:00
resourcefiles
Updated LZMA SDK to version 15.14
2015-12-31 17:25:49 +02:00
sfmt
sound
Use a 64k stream buffer for all streams, not just net streams
2016-01-14 20:41:09 -06:00
textures
- fixed: Texture precaching from MAPINFO was broken
2015-12-02 22:31:27 +01:00
thingdef
- added a 'non-modify' mode to P_TeleportMove and let A_Respawn use that, rather than letting P_TeleportMove muck around with the actor properties and then have A_Respawn only partially and haphazardly restoring them afterward.
2016-01-16 16:30:53 +01:00
timidity
Fix Timidity's DLS instrument loading:
2016-01-13 17:25:24 -06:00
wildmidi
Make _WM_AdjustNoteVolume's pan_ofs a signed int
2016-01-12 06:35:05 -06:00
win32
Make atlas size a macro definition and default it to 512x512 (was 256x256)
2016-01-10 22:14:35 -06:00
xlat
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
2012-01-23 04:18:37 +00:00
__autostart.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
actionspecials.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
actor.h
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
actorptrselect.cpp
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:06:52 +02:00
actorptrselect.h
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:06:52 +02:00
am_map.cpp
- fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector.
2016-01-06 01:50:45 +01:00
am_map.h
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
2009-08-02 03:38:57 +00:00
b_bot.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
b_bot.h
- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
2014-12-21 19:21:51 +00:00
b_func.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
b_game.cpp
Execute disconnect scripts immediately before the player is destroyed.
2016-01-08 22:41:23 -06:00
b_move.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
b_think.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
basicinlines.h
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
basictypes.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
bbannouncer.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
c_bind.cpp
Externalized default key bindings
2015-04-05 21:40:53 -05:00
c_bind.h
Externalized default key bindings
2015-04-05 21:40:53 -05:00
c_cmds.cpp
- fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector.
2016-01-06 01:50:45 +01:00
c_console.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
c_console.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_cvars.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
c_cvars.h
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
c_dispatch.cpp
Add support for alias parameter substitution in quoted strings
2015-06-30 13:01:48 -05:00
c_dispatch.h
Try to sanitize the exec+pullin mess
2015-04-07 12:55:50 -05:00
c_expr.cpp
CMakeLists.txt
Merge branch 'osx_start_wnd'
2016-01-11 20:47:06 -05:00
cmdlib.cpp
- Fixed a wrong linux macro in an ifdef.
2015-04-02 13:18:37 +02:00
cmdlib.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
2009-09-21 13:15:36 +00:00
compatibility.cpp
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
compatibility.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
configfile.cpp
- fixed: ConfigSections were not properly deallocated
2015-11-25 13:40:18 +01:00
configfile.h
- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
2015-04-06 11:21:28 +02:00
ct_chat.cpp
Use a null check instead of strlen in ShoveChatStr
2014-12-23 21:33:47 -06:00
d_dehacked.cpp
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
d_dehacked.h
- Removed the one embedded DeHackEd lump restriction.
2009-11-12 02:47:28 +00:00
d_event.h
Added recordmap for recording demos from console
2014-11-01 17:47:29 +13:00
d_gui.h
Added support for Command/Meta key
2014-08-03 12:18:15 +03:00
d_iwad.cpp
Added support for GOG paths
2015-08-28 19:14:25 +02:00
d_main.cpp
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
d_main.h
- automatically create autoload section based on IWADINFO.
2015-04-06 13:52:08 +02:00
d_net.cpp
Fix lost focus loosing network data
2015-12-03 16:40:47 +13:00
d_net.h
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
2015-02-09 20:16:57 +00:00
d_netinf.h
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
d_netinfo.cpp
- Removed unnecessary 'id' variable from AActor.
2014-10-13 08:45:36 +01:00
d_player.h
- make better use of the damageinterval value for Strife's delayed damage.
2016-01-06 14:16:42 +01:00
d_protocol.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
d_protocol.h
- Added Remove <classname> console command.
2015-08-10 20:45:18 -05:00
d_ticcmd.h
decallib.cpp
- added missing sc.MustGetString() to 'optional' case of decal parser.
2015-11-30 09:21:45 +01:00
decallib.h
- rename src/resources to src/r_data.
2011-07-06 07:35:36 +00:00
dobject.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
dobject.h
Improve NoDelay reliability.
2013-09-17 20:44:13 -05:00
dobjgc.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
dobjtype.cpp
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
dobjtype.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
doomdata.h
- allow setting the FloatbobPhase through UDMF.
2015-11-29 11:28:26 +01:00
doomdef.cpp
doomdef.h
Added compatibility flag for point-on-line algorithm
2015-09-15 16:45:20 +03:00
doomerrors.h
doomstat.cpp
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
2015-04-06 11:57:12 +02:00
doomstat.h
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
2015-04-06 11:57:12 +02:00
doomtype.h
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
dscript.h
dsectoreffect.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
dsectoreffect.h
dthinker.cpp
Merge branch 'maint'
2013-10-08 21:51:51 -05:00
dthinker.h
- My ActorMover fix from earlier today was causing problems with moving sectors
2009-12-30 18:53:14 +00:00
empty.cpp
errors.h
f_wipe.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
f_wipe.h
farchive.cpp
- Bah, you, GCC.
2012-06-16 04:28:23 +00:00
farchive.h
- added TFlags
2015-04-04 19:19:17 +03:00
files.cpp
Merge branch 'master' into openal
2015-03-24 17:59:08 +01:00
files.h
Merge remote-tracking branch 'zdoom/master' into openal
2014-06-28 23:29:48 -07:00
g_doomedmap.cpp
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
2016-01-04 11:52:07 +01:00
g_game.cpp
- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.
2016-01-10 17:52:41 +01:00
g_game.h
Remove disconnecting players safely
2014-10-05 18:04:11 +13:00
g_hub.cpp
- changed some data init code to delete the data it wants to initialize first.
2010-12-13 10:02:45 +00:00
g_hub.h
g_level.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
g_level.h
- fixed: Texture precaching from MAPINFO was broken
2015-12-02 22:31:27 +01:00
g_mapinfo.cpp
- fixed: Texture precaching from MAPINFO was broken
2015-12-02 22:31:27 +01:00
g_skill.cpp
Fix incomplete assignment operator of FSkillInfo
2015-12-01 14:30:57 +02:00
gameconfigfile.cpp
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
gameconfigfile.h
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
gametype.h
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
gccinlines.h
Fixed GNU inline assembly for Clang
2014-08-03 12:19:07 +03:00
gi.cpp
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gi.h
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gitinfo.cpp
- Use gitinfo.h instead of svnrevision.h for versioning.
2013-06-22 21:49:51 -05:00
gstrings.h
- removed obsolete quit message #defines.
2013-08-11 13:36:48 +02:00
GuillotineBinPack.cpp
include <limits.h> in the bin packers to make GCC happy
2016-01-11 17:01:29 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
hu_stuff.h
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp
Don't spam Dropped packet messages for disconnected players
2015-04-22 22:35:38 -05:00
i_net.h
i_video.h
info.cpp
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
info.h
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
2016-01-04 11:52:07 +01:00
keysections.cpp
- Fixed a KEYCONF parser issue with empty lines.
2015-07-16 19:43:30 +02:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
m_alloc.h
m_argv.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
m_argv.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
m_bbox.cpp
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_bbox.h
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_cheat.cpp
- last commit was wrong (forgot to save my second change before committing.
2015-07-31 15:49:47 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
2013-08-27 20:28:38 -04:00
m_joy.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
m_joy.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
m_misc.cpp
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
m_misc.h
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
m_png.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
m_png.h
m_random.cpp
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_random.h
Fixed division by zero in RNG
2016-01-04 12:16:09 +02:00
m_specialpaths.cpp
- Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.)
2015-05-07 23:52:58 -04:00
m_swap.h
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
2014-06-28 10:59:56 +03:00
md5.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
md5.h
memarena.cpp
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
memarena.h
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
mscinlines.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
mus2midi.cpp
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
mus2midi.h
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
name.cpp
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
name.h
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
namedef.h
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
nodebuild.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild.h
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp
Added work-around for vectorization issue in Apple's GCC 4.x
2014-08-03 12:21:00 +03:00
p_3dfloors.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_3dfloors.h
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
2015-06-07 09:41:44 +02:00
p_3dmidtex.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_3dmidtex.h
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
2012-04-10 03:18:04 +00:00
p_acs.cpp
- Work around issue with tree-loop-vectorize in p_acs.cpp.
2016-01-16 00:51:17 -05:00
p_acs.h
- added GetAspectRatio function to ACS.
2015-12-06 09:59:02 +01:00
p_buildmap.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_ceiling.cpp
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
2016-01-06 13:30:28 +01:00
p_conversation.cpp
Fixed stuck Strife dialogs
2016-01-15 18:32:49 +02:00
p_conversation.h
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
p_doors.cpp
- removed FraggleScript's 'sectortype' function. This was GZDoom exclusive and never documented so it got no public exposure. Since this is incompatible with the damage related changes, it has no more use.
2016-01-06 12:12:47 +01:00
p_effect.cpp
Change all float calcs in rails to doubles
2015-06-25 13:57:36 +12:00
p_effect.h
Change all float calcs in rails to doubles
2015-06-25 13:57:36 +12:00
p_enemy.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
p_enemy.h
- Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
2015-01-30 16:48:24 -06:00
p_floor.cpp
- fixed a few typos (Get instead of Set...)
2016-01-06 15:47:56 +01:00
p_glnodes.cpp
- fix in GL nodes loader.
2015-04-28 22:13:50 +02:00
p_interaction.cpp
Fixed: Friendly fire damage didn't take LAXTELEFRAGDMG into account.
2016-01-11 15:08:38 -06:00
p_lights.cpp
- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
2016-01-06 12:56:35 +01:00
p_linkedsectors.cpp
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
2015-04-19 12:33:27 +02:00
p_lnspec.cpp
- fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector.
2016-01-06 01:50:45 +01:00
p_lnspec.h
- ... and finally the push flag.
2016-01-06 02:05:39 +01:00
p_local.h
- added a 'non-modify' mode to P_TeleportMove and let A_Respawn use that, rather than letting P_TeleportMove muck around with the actor properties and then have A_Respawn only partially and haphazardly restoring them afterward.
2016-01-16 16:30:53 +01:00
p_map.cpp
Added NULL check to lines.
2016-01-16 16:36:42 -06:00
p_maputl.cpp
Fixed intercept check in FPathTraverse
2016-01-16 13:22:27 +02:00
p_mobj.cpp
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
p_pillar.cpp
- added a SECF_SILENTMOVE flag.
2016-01-06 02:16:33 +01:00
p_plats.cpp
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
2016-01-06 13:30:28 +01:00
p_pspr.cpp
A_WeaponReady Fix
2016-01-02 11:27:02 -06:00
p_pspr.h
Revert "Merge pull request #359 from Leonard2/master"
2015-09-18 17:41:16 +02:00
p_saveg.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
p_saveg.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_sectors.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
p_setup.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_setup.h
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
p_sight.cpp
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
p_slopes.cpp
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
p_spec.cpp
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
p_spec.h
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
2016-01-06 13:30:28 +01:00
p_states.cpp
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
2014-10-25 12:33:08 +02:00
p_switch.cpp
3D floor support for check switch range
2015-12-05 00:26:39 +01:00
p_tags.cpp
- fixed signedness warning.
2015-07-15 09:08:15 +02:00
p_tags.h
- Fixed: FTagManager::Clear did not clear the line ID hashing index.
2015-05-17 21:40:25 +02:00
p_teleport.cpp
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
p_terrain.cpp
- let's save the terrain properties as names so that they survive a change in the definition files.
2016-01-09 12:28:42 +01:00
p_terrain.h
- let's save the terrain properties as names so that they survive a change in the definition files.
2016-01-09 12:28:42 +01:00
p_things.cpp
- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
2016-01-10 20:46:26 +01:00
p_tick.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_tick.h
p_trace.cpp
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
p_trace.h
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
p_udmf.cpp
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
2016-01-09 12:10:36 +01:00
p_udmf.h
- merge USDF branch into trunk.
2010-08-20 12:20:51 +00:00
p_usdf.cpp
- Part 2 of the sanity crusade.
2015-02-08 17:03:49 +08:00
p_user.cpp
- make better use of the damageinterval value for Strife's delayed damage.
2016-01-06 14:16:42 +01:00
p_writemap.cpp
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
2015-04-19 12:33:27 +02:00
p_xlat.cpp
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
parsecontext.cpp
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
parsecontext.h
- Added modulus to FParseContext/xlat.
2012-01-23 02:47:51 +00:00
pathexpander.cpp
- don't look up a lump name in PathExpander if we are only looking for real files.
2015-12-30 10:21:17 +01:00
pathexpander.h
- refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi.
2015-12-29 20:38:08 +01:00
po_man.cpp
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
2016-01-15 12:56:27 +01:00
po_man.h
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
2014-12-25 18:46:50 +01:00
r_3dfloors.cpp
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
2013-03-02 01:54:40 +00:00
r_3dfloors.h
- Fix brokenness of preceding commit.
2011-04-14 04:24:07 +00:00
r_bsp.cpp
- fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker.
2015-11-25 11:49:34 +01:00
r_bsp.h
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_defs.h
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
2016-01-12 21:34:41 +01:00
r_draw.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_draw.h
- Added additive blending for floors and ceilings.
2012-08-09 04:31:31 +00:00
r_drawt.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_local.h
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
2011-07-05 13:33:02 +00:00
r_main.cpp
- fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked.
2015-11-27 10:44:37 +01:00
r_main.h
Remove extra magnitude from magic texture mapping values
2014-08-07 22:43:23 -05:00
r_plane.cpp
- Fixed usage of uninitialized value in skybox rendering.
2016-01-14 00:49:57 -05:00
r_plane.h
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
r_renderer.h
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
2012-02-16 22:58:17 +00:00
r_segs.cpp
Fix scaling of 3D floor wall textures.
2015-06-06 18:26:13 -07:00
r_segs.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_sky.cpp
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
2012-11-30 23:36:02 +00:00
r_sky.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_state.h
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
r_swrenderer.cpp
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
2015-06-04 09:20:55 +02:00
r_swrenderer.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_things.cpp
Don't accelerate BOOM colormaped player sprites
2015-03-26 21:46:14 -05:00
r_things.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_utility.cpp
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
2015-06-04 09:20:55 +02:00
r_utility.h
Added silent line teleport prediction
2014-09-26 15:48:45 +12:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
s_environment.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
s_playlist.cpp
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
s_playlist.h
s_sndseq.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sndseq.h
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sound.cpp
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
s_sound.h
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
sc_man.cpp
Add OpenString to FScanner class
2015-04-22 17:34:36 -05:00
sc_man.h
Add OpenString to FScanner class
2015-04-22 17:34:36 -05:00
sc_man_scanner.re
Add FRandomPick
2015-02-20 17:52:52 -06:00
sc_man_tokens.h
Add FRandomPick
2015-02-20 17:52:52 -06:00
skins.cpp
skins.h
SkylineBinPack.cpp
include <limits.h> in the bin packers to make GCC happy
2016-01-11 17:01:29 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
st_stuff.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
st_stuff.h
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
statistics.cpp
fixed time printing.
2014-08-11 09:39:38 +02:00
statnums.h
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
2014-11-15 08:58:29 +00:00
stats.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
stats.h
- sync source with latest GZDoom:
2011-12-06 08:36:28 +00:00
stringtable.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
strnatcmp.h
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
tables.cpp
tables.h
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
tagitem.h
tarray.h
- reverted a few of Zzombo's changes.
2015-02-07 17:02:46 +01:00
teaminfo.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
teaminfo.h
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
tempfiles.cpp
tempfiles.h
Removed unnecessary SDL #include's
2014-12-16 22:56:09 +02:00
templates.h
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
tflags.h
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
v_blend.cpp
- Fixed: Pain flashes were not inheritable.
2012-07-21 02:58:52 +00:00
v_collection.cpp
v_collection.h
v_draw.cpp
Use a different var to track unset DTA_FillColor instead of a default value
2015-04-22 22:18:44 -05:00
v_font.cpp
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
2014-05-13 20:51:16 +02:00
v_font.h
- Backported SPACEWIDTH for fontdefs from ECWolf.
2012-08-07 08:11:56 +00:00
v_palette.cpp
- Fixed: Memory error when loading BMF palettes.
2012-08-06 09:49:15 +00:00
v_palette.h
- added menu entries for HUD flash options.
2012-05-01 18:20:04 +00:00
v_pfx.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
2014-12-25 21:08:31 +01:00
v_text.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
v_video.cpp
- forgot to save this...
2015-04-01 11:57:10 +02:00
v_video.h
Use a different var to track unset DTA_FillColor instead of a default value
2015-04-22 22:18:44 -05:00
valgrind.inc
vectors.h
- ...now where did that 'F' come from...?
2013-02-16 10:48:03 +00:00
version.h
- fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int.
2016-01-11 23:44:13 +01:00
w_wad.cpp
Fix incorrect small font rendering with Hexen Mac IWAD
2015-12-14 11:47:46 +02:00
w_wad.h
Fix incorrect small font rendering with Hexen Mac IWAD
2015-12-14 11:47:46 +02:00
w_zip.h
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
weightedlist.h
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
2012-06-22 03:30:57 +00:00
wi_stuff.cpp
- Removed duplicate 'acceleratestage' check.
2015-09-12 23:01:56 +01:00
wi_stuff.h
x86.cpp
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
x86.h
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
2009-09-05 03:55:29 +00:00
xs_Float.h
- Fixed a dangerous typo in xs_Float code.
2015-07-16 19:54:27 +02:00
zstrformat.cpp
zstring.cpp
- fixed: FString's 'Strip...' functions could crash on empty strings.
2015-08-27 12:48:43 +02:00
zstring.h
- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
2015-01-16 19:13:51 -05:00
zzautozend.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00