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- major overhaul of the static sector damage system: * consolidated special based damage, Sector_SetDamage and UDMF properties into one set of damage properties. The parallel handling that could lead to double damage infliction was removed. This also means that damage through sector specials can be retroactively changed through Sector_SetDamage. * all special cases were turned into flags. The new system can switch between Strife's delayed damage and regular damage, and it can also set whether terrain splashes are used or not. It also has access to the special properties of the end-level type (i.e. switching off god mode and ending the level.) * the damage related flags are accessible through Sector_ChangeFlags, not the damage functions themselves. |
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.. | ||
fmod_version.txt | ||
udmf.txt | ||
udmf_zdoom.txt | ||
usdf.txt | ||
usdf_zdoom.txt |