gzdoom/wadsrc/static/zscript
Christoph Oelckers bb25c5faaa - scriptified the remaining Doom weapon code.
- implemented method calls from struct instances.
- optimized disassembly of VM call instructions to print the function's name at the end where it is more visible and does not need to be truncated. Also use the printable name for script functions here.
2016-11-20 12:27:26 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - scriptified the remaining Doom weapon code. 2016-11-20 12:27:26 +01:00
heretic - scriptified a_hereticmisc.cpp. 2016-11-18 21:34:06 +01:00
hexen - scriptified Hexen's Wraith and parts of the Spike. 2016-11-17 00:44:43 +01:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - scriptified the remaining Doom weapon code. 2016-11-20 12:27:26 +01:00
strife - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
actor.txt - scriptified the remaining Doom weapon code. 2016-11-20 12:27:26 +01:00
actor_checks.txt - fixed: The distance check in CheckIfCloser used the wrong variable. 2016-11-15 17:41:49 +01:00
base.txt - added all missing things to enable the scriptified version of A_BrainSpit. 2016-11-18 22:12:53 +01:00
constants.txt - scriptified the remaining Doom weapon code. 2016-11-20 12:27:26 +01:00