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acs
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actors
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- added FDARI's A_Warp submission.
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2011-06-14 22:45:42 +00:00 |
graphics
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- added a default cursor for Chex Quest.
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2010-09-26 07:46:34 +00:00 |
maparrows
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- externalized the vector graphics for the automap arrows and the key.
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2010-10-16 22:37:30 +00:00 |
mapinfo
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- added some initial configurability to statistics intermission screen:
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2010-11-06 09:28:17 +00:00 |
sbarinfo
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- added a new 'playertype' command for SBARINFO that checks by class type not display name.
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2010-12-27 16:14:26 +00:00 |
shaders/d3d
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- Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
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2011-05-15 22:30:20 +00:00 |
sounds
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sprites
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textures
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xlat
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- Fixed: Wrong speed for Boom line type 175.
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2011-05-15 19:28:17 +00:00 |
althudcf.txt
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- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
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2010-08-10 16:22:57 +00:00 |
animated.lmp
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animdefs.txt
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
compatibility.txt
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- Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
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2011-05-13 03:29:48 +00:00 |
confont.lmp
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dbigfont.lmp
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decaldef.txt
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decorate.txt
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dehsupp.txt
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etc.h.txt
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- merged 3dfloors2 branch into trunk.
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2011-01-29 11:09:38 +00:00 |
fontdefs.txt
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- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
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2010-10-23 22:33:39 +00:00 |
in_epi1.txt
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in_epi2.txt
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in_epi3.txt
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in_htc1.txt
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in_htc2.txt
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in_htc3.txt
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indexfont
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iwadinfo.txt
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- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
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2010-12-24 13:43:36 +00:00 |
language.enu
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- fixed typo in Firemace obituary.
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2010-11-08 06:57:28 +00:00 |
language.fr
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- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
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2010-10-11 22:10:15 +00:00 |
language.ita
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- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
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2010-10-11 19:16:09 +00:00 |
lockdefs.txt
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menudef.txt
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- added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
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2011-07-07 21:55:55 +00:00 |
netnotch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
notch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
reverbs.txt
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sbarinfo.txt
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sbigfont.lmp
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sndinfo.txt
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- Remove extra *usefail definition for the pig player.
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2010-09-19 03:30:31 +00:00 |
sndseq.txt
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spaldoom.lmp
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spalhtic.lmp
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teaminfo.txt
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terrain.txt
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- fixed: Heretic's splashes don't alert monsters.
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2010-05-11 17:30:27 +00:00 |
textcolors.txt
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textures.txt
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- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
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2010-09-21 16:50:09 +00:00 |
things.h.txt
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- merged 3dfloors2 branch into trunk.
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2011-01-29 11:09:38 +00:00 |
vga-rom-font.16
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x11r6rgb.txt
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xhairs.txt
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