..
asm_ia32
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
2011-05-08 04:28:45 +00:00
asm_x86_64
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
2010-08-01 04:31:18 +00:00
fragglescript
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
g_doom
Switch true to LAF_ISMELEEATTACK inside A_Punch's call to P_LineAttack()
2013-09-18 21:22:21 -05:00
g_heretic
- fixed: Draining health from a victim must check for damage reduction before awarding the health to the player. This affected Heretic's gauntlets, A_Saw and A_CustomPunch.
2013-06-24 16:42:43 +02:00
g_hexen
cl_bloodtype could break playsim sync
2013-12-01 22:06:48 +13:00
g_raven
- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
2013-04-28 02:04:53 +00:00
g_shared
Merge commit 'b3f5de356f14e2026cc9e5738e8b58e22e7daa44'
2014-01-06 04:04:51 -05:00
g_strife
- fixed: since A_LightGoesOut alters a sector's floor plane it must also alter the TexZ for that sector's floor.
2014-05-03 10:12:25 +02:00
gl
Do not use the shader to handle STYLEF_RedIsAlpha.
2014-05-11 23:56:53 +02:00
intermission
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
2013-08-12 21:11:53 +02:00
menu
Merge branch 'maint'
2014-01-18 18:10:48 -05:00
oplsynth
Merge branch 'maint'
2014-02-24 19:26:50 -06:00
r_data
- Subtract should respect alpha.
2013-12-05 15:36:20 +01:00
resourcefiles
- fixed: memory allocation for file names in 7z archives was broken. Changing it to use TArray instead of alloca makes it work.
2014-05-08 10:33:32 +02:00
sdl
Merge pull request #19 from edward-san/unix_no_gtk_iwadpicker_fix
2014-02-24 15:18:24 -06:00
sfmt
sound
Fix compiling with FMOD 4.36
2014-01-30 20:30:40 -06:00
textures
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-05 15:37:10 +02:00
thingdef
Merge branch 'interpview_optin'
2014-05-08 09:17:00 +02:00
timidity
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
2013-07-30 11:46:14 +02:00
win32
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-16 11:34:32 +02:00
xlat
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
2012-01-23 04:18:37 +00:00
__autostart.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
actionspecials.h
- fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
2013-02-10 08:53:03 +00:00
actor.h
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-08 09:49:00 +02:00
actorptrselect.cpp
- cleaned up setPointer interface.
2011-06-13 10:22:47 +00:00
actorptrselect.h
- cleaned up setPointer interface.
2011-06-13 10:22:47 +00:00
am_map.cpp
Merge branch 'maint'
2013-09-03 08:44:52 +02:00
am_map.h
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h
b_bot.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
b_bot.h
b_func.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
b_game.cpp
Consolidate special path functions into m_specialpaths.cpp
2013-09-14 21:04:00 -05:00
b_move.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
b_think.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
basicinlines.h
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
basictypes.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
bbannouncer.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
c_bind.cpp
- Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
2012-02-11 01:44:56 +00:00
c_bind.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
c_cmds.cpp
- check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log.
2014-04-16 09:53:07 +02:00
c_console.cpp
Merge branch 'maint'
2014-01-18 18:10:48 -05:00
c_console.h
- cleaned up D_DoomMain a little. It's still far too large though.
2010-12-12 23:52:00 +00:00
c_cvars.cpp
- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
2013-05-27 02:20:32 +00:00
c_cvars.h
- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
2013-05-27 02:20:32 +00:00
c_dispatch.cpp
Merge branch 'maint'
2013-10-09 22:33:58 -05:00
c_dispatch.h
- check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log.
2014-04-16 09:53:07 +02:00
c_expr.cpp
CMakeLists.txt
- got rid of a lot of stuff that's no longer required with GLEW.
2014-04-15 11:59:41 +02:00
cmdlib.cpp
- fix c++11's compile problems.
2013-08-28 08:33:11 +02:00
cmdlib.h
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
colormatcher.cpp
colormatcher.h
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
2009-09-21 13:15:36 +00:00
compatibility.cpp
Add NoPushWindowCheck compatibility flag
2014-02-24 17:43:28 -06:00
compatibility.h
- Added compat_badangles to simulate Doom's incorrect sine table: Player
2011-11-01 02:58:52 +00:00
configfile.cpp
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
2013-06-04 02:06:40 +00:00
configfile.h
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
2013-06-04 02:06:40 +00:00
ct_chat.cpp
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
2013-07-30 11:46:14 +02:00
d_dehacked.cpp
- Be more compatible with C++11 narrowing conversions system.
2013-07-31 12:27:54 +02:00
d_dehacked.h
- Removed the one embedded DeHackEd lump restriction.
2009-11-12 02:47:28 +00:00
d_event.h
- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
2012-04-07 13:07:25 +00:00
d_gui.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
d_iwad.cpp
- When erroring due to the lack of iwads, print instructions more relevent to the user's platform.
2013-07-05 00:45:45 -04:00
d_main.cpp
Merge branch 'upstream' of https://github.com/Edward850/zdoom
2014-05-02 17:31:02 +02:00
d_main.h
- Added startup screen customization, courtesy of Gez.
2012-02-21 19:52:40 +00:00
d_net.cpp
Stop NetUpdate from corrupting demo playback
2014-05-05 22:47:48 +12:00
d_net.h
Stall testing for interpolation
2014-01-02 00:04:32 +13:00
d_netinf.h
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
d_netinfo.cpp
Merge branch 'maint'
2014-02-24 19:26:50 -06:00
d_player.h
Made onground a player property
2014-03-03 01:00:47 +13:00
d_protocol.cpp
- Fix some GCC 4.7.1 warnings.
2012-07-07 03:43:11 +00:00
d_protocol.h
- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
2012-08-22 21:31:48 +00:00
d_ticcmd.h
decallib.cpp
- Be clear about the safe 'memset/memcpy' operations on virtual classes.
2013-07-31 12:23:31 +02:00
decallib.h
- rename src/resources to src/r_data.
2011-07-06 07:35:36 +00:00
dobject.cpp
- Fixed: FinalGC() needs to run before the type system is shut down.
2012-06-16 03:10:38 +00:00
dobject.h
Improve NoDelay reliability.
2013-09-17 20:44:13 -05:00
dobjgc.cpp
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
2013-04-21 02:22:37 +00:00
dobjtype.cpp
- Fix spelling errors spotted by Gez in a few comments.
2012-11-09 23:13:50 +00:00
dobjtype.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
doomdata.h
Less flags, more generic properties
2014-04-11 00:58:59 +02:00
doomdef.cpp
doomdef.h
Add NoPushWindowCheck compatibility flag
2014-02-24 17:43:28 -06:00
doomerrors.h
doomstat.cpp
- moved render style and border drawing code out of r_draw.cpp.
2011-07-05 20:41:53 +00:00
doomstat.h
Add handling for +warp at the command line.
2013-10-09 22:15:11 -05:00
doomtype.h
Disable warning C4200 on VC++
2014-04-03 16:50:20 -05:00
dscript.h
dsectoreffect.cpp
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
2012-05-05 22:53:16 +00:00
dsectoreffect.h
dthinker.cpp
Merge branch 'maint'
2013-10-08 21:51:51 -05:00
dthinker.h
- My ActorMover fix from earlier today was causing problems with moving sectors
2009-12-30 18:53:14 +00:00
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
- Bah, you, GCC.
2012-06-16 04:28:23 +00:00
farchive.h
- Added the CCMD listsnapshots to show which maps have savedata stored.
2012-06-16 04:05:31 +00:00
files.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
files.h
- allow loading uncompressed version of compressed nodes.
2010-04-17 20:49:18 +00:00
g_game.cpp
Merge branch 'maint'
2014-01-17 20:45:20 +01:00
g_game.h
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
2012-07-08 02:18:15 +00:00
g_hub.cpp
- changed some data init code to delete the data it wants to initialize first.
2010-12-13 10:02:45 +00:00
g_hub.h
g_level.cpp
Don't change RNG in demos incase they are static
2014-05-03 03:01:49 +12:00
g_level.h
Added slow monsters, the inverse of fast monsters
2014-04-15 21:01:49 +02:00
g_mapinfo.cpp
- added custom automap overlay colors.
2013-08-09 11:00:24 +02:00
g_skill.cpp
Added slow monsters, the inverse of fast monsters
2014-04-15 21:01:49 +02:00
gameconfigfile.cpp
Consolidate special path functions into m_specialpaths.cpp
2013-09-14 21:04:00 -05:00
gameconfigfile.h
- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
2013-05-25 16:34:23 +00:00
gametype.h
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
gccinlines.h
- Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
2011-06-18 05:43:51 +00:00
gi.cpp
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
2013-08-12 21:11:53 +02:00
gi.h
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
2013-08-12 21:11:53 +02:00
gitinfo.cpp
- Use gitinfo.h instead of svnrevision.h for versioning.
2013-06-22 21:49:51 -05:00
gstrings.h
- removed obsolete quit message #defines.
2013-08-11 13:36:48 +02:00
hu_scores.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
hu_stuff.h
- Player icons that are taller than the small font will now expand the vertical size of the
2012-08-10 02:49:41 +00:00
i_cd.h
i_movie.h
i_net.cpp
Treat packets from unknown nodes differently
2014-01-12 18:39:19 +13:00
i_net.h
i_video.h
info.cpp
- Fixed: pr_statetics must be named, since it's critical to sync.
2012-11-10 03:36:30 +00:00
info.h
Added slow monsters, the inverse of fast monsters
2014-04-15 21:01:49 +02:00
keysections.cpp
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
m_alloc.h
m_argv.cpp
Add some awareness of short file names
2013-08-29 21:24:05 -05:00
m_argv.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
m_bbox.cpp
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
2010-07-23 05:56:25 +00:00
m_bbox.h
- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616 )
2013-03-21 02:07:42 +00:00
m_cheat.cpp
- flags7 variable added to AActor.
2013-08-12 20:09:21 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
2013-08-27 20:28:38 -04:00
m_joy.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
m_joy.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
m_misc.cpp
Add support for standard file paths on Windows.
2013-09-14 23:07:59 -05:00
m_misc.h
Add support for standard file paths on Windows.
2013-09-14 23:07:59 -05:00
m_png.cpp
- Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for
2013-05-27 02:04:54 +00:00
m_png.h
m_random.cpp
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_random.h
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_specialpaths.cpp
- Fixed: m_specialpaths.cpp did not compile under Linux.
2013-09-18 17:29:42 -05:00
m_swap.h
- Added XMIDI support (including subsongs).
2010-09-28 03:58:41 +00:00
md5.cpp
md5.h
memarena.cpp
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
memarena.h
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
mscinlines.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
mus2midi.cpp
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
mus2midi.h
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
name.cpp
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
name.h
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
namedef.h
Less flags, more generic properties
2014-04-11 00:58:59 +02:00
nodebuild.cpp
- Fixed new[]/delete mismatch in FNodeBuilder
2014-03-16 13:21:08 +01:00
nodebuild.h
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_classify_nosse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_gl.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_utility.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
p_3dfloors.cpp
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-25 22:32:21 +01:00
p_3dfloors.h
- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
2013-01-02 03:01:03 +00:00
p_3dmidtex.cpp
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
2012-04-10 03:18:04 +00:00
p_3dmidtex.h
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
2012-04-10 03:18:04 +00:00
p_acs.cpp
- added new ChangeActorAngle/ChangeActorPitch ACS functions because the new required 'interpolate' parameter cannot be added to the existing SetActorAngle/SetActorPitch functions without breaking old scripts.
2014-05-08 09:43:58 +02:00
p_acs.h
Reset FirstFreeEntry in ACSStringPool::ReadStrings()
2013-08-29 22:22:30 -05:00
p_buildmap.cpp
- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
2013-08-09 16:25:16 +02:00
p_ceiling.cpp
- fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
2012-02-09 19:59:32 +00:00
p_conversation.cpp
- Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set.
2014-01-18 15:45:11 -05:00
p_conversation.h
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
p_doors.cpp
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
2012-04-12 12:42:00 +00:00
p_effect.cpp
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
2012-06-22 03:56:08 +00:00
p_effect.h
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
2012-06-22 03:56:08 +00:00
p_enemy.cpp
- removed redundant variable.
2014-05-06 09:59:56 +02:00
p_enemy.h
- added DavidPH's A_FaceTarget with pitch submission.
2012-04-07 12:48:56 +00:00
p_floor.cpp
- fixed typo in USDF spec.
2013-06-23 17:38:51 -05:00
p_glnodes.cpp
Fix two issues with GL nodes handling
2014-03-15 13:17:22 +02:00
p_interaction.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
p_lights.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp
- Added Gez's submission for Eternity-style skybox definitions.
2010-02-06 15:31:26 +00:00
p_lnspec.cpp
- Fixed: Thing_SetGoal could put an actor's target and goal out of sync.
2013-09-18 22:03:59 -05:00
p_lnspec.h
- Added support for using named scripts with UDMF maps. On lines with ACS specials
2012-02-18 02:39:01 +00:00
p_local.h
- added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage.
2013-07-26 00:52:12 +02:00
p_map.cpp
Player prediction fixes in PIT_CheckThing
2014-03-15 04:15:30 +13:00
p_maputl.cpp
- If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
2012-04-19 03:22:06 +00:00
p_mobj.cpp
Merge branch 'interpview_optin'
2014-05-08 09:17:00 +02:00
p_pillar.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_plats.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_pspr.cpp
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
2013-02-22 02:42:42 +00:00
p_pspr.h
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
2013-02-22 02:42:42 +00:00
p_saveg.cpp
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-23 12:36:55 +02:00
p_saveg.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_sectors.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
p_setup.cpp
Fixed initialization of Hexen-style things
2014-04-20 13:37:59 +03:00
p_setup.h
Don't abort when merely checking if a non-map is a map
2013-08-30 22:38:57 -05:00
p_sight.cpp
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
2012-03-28 04:20:23 +00:00
p_slopes.cpp
Clamp xy angle range in P_SetSlope()
2014-02-24 18:16:18 -06:00
p_spec.cpp
- fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data.
2013-07-14 14:22:49 +02:00
p_spec.h
- fixed clang compile error "friend declaration specifying a default argument must be the only declaration".
2013-06-30 18:16:02 +02:00
p_states.cpp
- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
2013-04-30 04:20:09 +00:00
p_switch.cpp
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
2012-04-27 03:17:56 +00:00
p_teleport.cpp
- Make teleport fogs target the teleported actor.
2013-03-20 03:21:37 +00:00
p_terrain.cpp
- Allow terrain definitions to work with overrides and non-flats.
2013-02-05 02:39:47 +00:00
p_terrain.h
- added 'defaultterrain' option to terrain parser for mods that want to have
2009-10-16 16:04:19 +00:00
p_things.cpp
fixed some issues with reviving monsters
2014-05-05 11:24:20 +02:00
p_tick.cpp
- Moved the status bar Tick call after the players have been ticked by P_Ticker(), because
2013-06-06 20:34:39 +00:00
p_tick.h
p_trace.cpp
- Added an enum for the values a Trace callback function can return.
2013-03-23 02:54:13 +00:00
p_trace.h
- Added an enum for the values a Trace callback function can return.
2013-03-23 02:54:13 +00:00
p_udmf.cpp
Updated documentation
2014-04-12 10:55:10 +02:00
p_udmf.h
- merge USDF branch into trunk.
2010-08-20 12:20:51 +00:00
p_usdf.cpp
- changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one.
2014-05-08 11:29:45 +02:00
p_user.cpp
Cleanup old prediction fix development code
2014-04-02 21:25:45 +13:00
p_writemap.cpp
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
2011-03-29 05:20:33 +00:00
p_xlat.cpp
More editing flags
2014-04-10 12:32:23 +02:00
parsecontext.cpp
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
parsecontext.h
- Added modulus to FParseContext/xlat.
2012-01-23 02:47:51 +00:00
po_man.cpp
- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
2013-06-22 22:40:17 -05:00
po_man.h
- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
2013-06-22 22:40:17 -05:00
r_3dfloors.cpp
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
2013-03-02 01:54:40 +00:00
r_3dfloors.h
- Fix brokenness of preceding commit.
2011-04-14 04:24:07 +00:00
r_bsp.cpp
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
2013-04-21 02:22:37 +00:00
r_bsp.h
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
2011-07-06 13:00:51 +00:00
r_defs.h
- route all glColor calls through render state.
2014-05-11 22:57:42 +02:00
r_draw.cpp
- Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
2012-10-05 04:21:34 +00:00
r_draw.h
- Added additive blending for floors and ceilings.
2012-08-09 04:31:31 +00:00
r_drawt.cpp
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_local.h
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
2011-07-05 13:33:02 +00:00
r_main.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
r_main.h
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
2012-01-22 00:14:02 +00:00
r_plane.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
r_plane.h
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
r_polymost.cpp
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
2013-03-02 01:54:40 +00:00
r_polymost.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_renderer.h
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
2012-02-16 22:58:17 +00:00
r_segs.cpp
- fixed bad index variable in R_RenderFakeWallRange.
2013-08-11 12:41:14 +02:00
r_segs.h
- merged 3dfloors2 branch into trunk.
2011-01-29 11:09:38 +00:00
r_sky.cpp
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
2012-11-30 23:36:02 +00:00
r_sky.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_state.h
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
r_swrenderer.cpp
- A_SetPitch now clamps the player's pitch within the valid range. It can
2011-12-06 01:25:37 +00:00
r_swrenderer.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_things.cpp
- check negative XScale on sprites to allow mirroring.
2013-12-01 01:15:10 +01:00
r_things.h
- Added an alternate 2D sprite sorting comparison function which seems to work better with
2013-04-28 03:31:13 +00:00
r_utility.cpp
Merge branch 'maint'
2014-01-17 20:45:20 +01:00
r_utility.h
- fixed some leftover references to the software renderer.
2011-07-07 19:53:42 +00:00
s_advsound.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
s_environment.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
s_playlist.cpp
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
s_playlist.h
s_sndseq.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sndseq.h
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sound.cpp
- Fixed: S_IsChannelUsed() is declared as static, so it should be defined
2013-07-01 22:02:46 -05:00
s_sound.h
- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
2013-06-01 17:46:50 +00:00
sc_man.cpp
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
sc_man.h
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
2010-07-06 20:32:24 +00:00
sc_man_scanner.re
- Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
2013-03-13 03:59:57 +00:00
sc_man_tokens.h
- Merge scanner changes from the scripting branch, since I'm pretty sure the
2010-03-14 04:03:07 +00:00
skins.cpp
skins.h
st_start.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
st_stuff.cpp
- disabled Heretic's 'joke' cheats and Chex's 'idmus' in 'allcheats' mode because their multiple occurence interfered with how the cheat parser works.
2013-06-24 14:25:48 +02:00
st_stuff.h
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
statistics.cpp
Don't abort when merely checking if a non-map is a map
2013-08-30 22:38:57 -05:00
statnums.h
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
2010-04-11 11:18:33 +00:00
stats.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
stats.h
- sync source with latest GZDoom:
2011-12-06 08:36:28 +00:00
stringtable.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
strnatcmp.h
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
tables.cpp
tables.h
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
tagitem.h
tarray.h
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
teaminfo.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
teaminfo.h
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
tempfiles.cpp
tempfiles.h
- Make GCC happy.
2011-03-11 00:44:38 +00:00
templates.h
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
v_blend.cpp
- Fixed: Pain flashes were not inheritable.
2012-07-21 02:58:52 +00:00
v_collection.cpp
v_collection.h
v_draw.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
v_font.cpp
- Fixed useless 'array != NULL' check.
2014-03-01 22:27:40 +01:00
v_font.h
- Backported SPACEWIDTH for fontdefs from ECWolf.
2012-08-07 08:11:56 +00:00
v_palette.cpp
- Fixed: Memory error when loading BMF palettes.
2012-08-06 09:49:15 +00:00
v_palette.h
- added menu entries for HUD flash options.
2012-05-01 18:20:04 +00:00
v_pfx.cpp
v_pfx.h
v_text.cpp
- Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it
2012-02-11 00:15:03 +00:00
v_text.h
- added code submission for printing secret information.
2010-11-30 08:18:11 +00:00
v_video.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
v_video.h
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
valgrind.inc
vectors.h
- ...now where did that 'F' come from...?
2013-02-16 10:48:03 +00:00
version.h
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-15 09:26:05 +02:00
w_wad.cpp
- GCC warning cleanup
2013-01-21 22:30:30 +00:00
w_wad.h
- Added Gez's BFG edition patch.
2012-11-01 02:42:14 +00:00
w_zip.h
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
weightedlist.h
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
2012-06-22 03:30:57 +00:00
wi_stuff.cpp
Fixed: wi_noautostartmap was not sync safe
2013-09-18 20:45:39 -05:00
wi_stuff.h
x86.cpp
Remove more VC++ warnings
2014-04-03 17:51:15 -05:00
x86.h
xs_Float.h
- Forgot xs_Float.h with previous commit.
2009-11-20 06:01:10 +00:00
zstrformat.cpp
zstring.cpp
- Fixed: FString::Insert copied too many charactes.
2012-10-09 23:05:59 +00:00
zstring.h
- Place a limit on the number of reports per missing texture. On maps with many lines and many
2011-05-08 00:30:32 +00:00
zzautozend.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00