gzdoom/src/gamedata
alexey.lysiuk b8b93e0dd8 - fixed most of implicit fallthrough compilation warnings
src/common/console/c_console.cpp:1032:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/console/c_console.cpp:958:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/backend/codegen.cpp:2969:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/frontend/zcc_compile.cpp:2656:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/frontend/zcc_compile.cpp:521:5: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/jit/jit_math.cpp:966:19: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/d_main.cpp:1538:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/d_main.cpp:1549:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/d_main.cpp:3820:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gameconfigfile.cpp:544:25: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gamedata/p_xlat.cpp:193:11: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gamedata/p_xlat.cpp:200:11: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gamedata/p_xlat.cpp:210:11: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/g_game.cpp:1145:20: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/maploader/maploader.cpp:2142:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/menu/doommenu.cpp:159:28: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/m_cheat.cpp:109:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_ceiling.cpp:254:24: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_floor.cpp:322:18: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_floor.cpp:330:18: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_floor.cpp:344:10: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_plats.cpp:129:47: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_plats.cpp:284:8: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/p_acs.cpp:6302:18: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/p_acs.cpp:8111:16: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/p_spec.cpp:344:6: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/scripting/decorate/thingdef_parse.cpp:1343:9: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/scripting/zscript/zcc_compile_doom.cpp:298:12: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/wi_stuff.cpp:463:14: warning: this statement may fall through [-Wimplicit-fallthrough=]
2020-10-31 13:37:51 +02:00
..
textures - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
xlat - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.cpp - some fixes for the console. 2020-10-25 09:17:31 +01:00
a_keys.h
a_weapons.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
a_weapons.h
d_dehacked.cpp - copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now. 2020-09-27 08:36:30 +02:00
d_dehacked.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
decallib.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
decallib.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp - clear current levels' snapshots explicitly if saved game loading fails 2020-10-10 13:04:08 +03:00
g_mapinfo.h - Added the usable parts of Rachael's 'Spawnmulti' spawn flag PR. 2020-10-25 15:57:43 +01:00
g_skill.cpp - fixed: accidentally unconditional multiplayer spawns 2020-10-25 17:10:57 -04:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
gi.h - remove the IWADINFO definition to fix an un-offsetted status bar, since it's done unconditionally now 2020-10-28 06:27:30 +01:00
info.cpp - Implemented ZScript abstract functions 2020-10-19 08:24:43 +02:00
info.h - fixed getting state name with incomplete list of actor classes 2020-08-29 11:08:31 +03:00
keysections.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
p_terrain.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_xlat.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
r_defs.h Expose changing sidedef wallpart flags to zscript 2020-10-25 06:27:20 +01:00
statistics.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
teaminfo.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
teaminfo.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
umapinfo.cpp - fixed: UMAPINFO partime was multiplied by ticrate 2020-08-03 12:45:20 +03:00