gzdoom/src/scripting
2016-10-14 09:11:54 +02:00
..
codegeneration - converted a few more DECORATE files. 2016-10-14 00:40:20 +02:00
decorate - removed token 'mode' because it isn't used anywhere and clashed with some actor properties. 2016-10-13 20:45:52 +02:00
vm - removed token 'mode' because it isn't used anywhere and clashed with some actor properties. 2016-10-13 20:45:52 +02:00
zscript Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-10-14 09:11:54 +02:00
thingdef.cpp - separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code. 2016-10-13 00:53:59 +02:00
thingdef.h - separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code. 2016-10-13 00:53:59 +02:00
thingdef_data.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
thingdef_properties.cpp - separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code. 2016-10-13 00:53:59 +02:00