mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
cdf2a17c5a
Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.
233 lines
6.5 KiB
C++
233 lines
6.5 KiB
C++
/*
|
|
** i_module.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2016 Braden Obrzut
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <assert.h>
|
|
#include <string>
|
|
#include <initializer_list>
|
|
|
|
/* FModule Run Time Library Loader
|
|
*
|
|
* This provides an interface for loading optional dependencies or detecting
|
|
* version specific symbols at run time. These classes largely provide an
|
|
* interface for statically declaring the symbols that are going to be used
|
|
* ahead of time, thus should not be used on the stack or as part of a
|
|
* dynamically allocated object. The procedure templates take the FModule
|
|
* as a template argument largely to make such use of FModule awkward.
|
|
*
|
|
* Declared procedures register themselves with FModule and the module will not
|
|
* be considered loaded unless all required procedures can be resolved. In
|
|
* order to remove the need for boilerplate code, optional procedures do not
|
|
* enforce the requirement that the value is null checked before use. As a
|
|
* debugging aid debug builds will check that operator bool was called at some
|
|
* point, but this is just a first order sanity check.
|
|
*/
|
|
|
|
class FModule;
|
|
class FStaticModule;
|
|
|
|
template<FModule &Module, typename Proto>
|
|
class TOptProc;
|
|
|
|
template<FModule &Module, typename Proto>
|
|
class TReqProc;
|
|
|
|
template<FStaticModule &Module, typename Proto, Proto Sym>
|
|
class TStaticProc;
|
|
|
|
class FModule
|
|
{
|
|
template<FModule &Module, typename Proto>
|
|
friend class TOptProc;
|
|
template<FModule &Module, typename Proto>
|
|
friend class TReqProc;
|
|
|
|
struct StaticProc
|
|
{
|
|
void *Call;
|
|
const char* Name;
|
|
StaticProc *Next;
|
|
bool Optional;
|
|
};
|
|
|
|
void RegisterStatic(StaticProc &proc)
|
|
{
|
|
proc.Next = reqSymbols;
|
|
reqSymbols = &proc;
|
|
}
|
|
|
|
void *handle = nullptr;
|
|
|
|
// Debugging aid
|
|
const char *name;
|
|
|
|
// Since FModule is supposed to be statically allocated it is assumed that
|
|
// reqSymbols will be initialized to nullptr avoiding initialization order
|
|
// problems with declaring procedures.
|
|
StaticProc *reqSymbols;
|
|
|
|
bool Open(const char* lib);
|
|
void *GetSym(const char* name);
|
|
|
|
public:
|
|
template<FModule &Module, typename Proto, Proto Sym>
|
|
using Opt = TOptProc<Module, Proto>;
|
|
template<FModule &Module, typename Proto, Proto Sym>
|
|
using Req = TReqProc<Module, Proto>;
|
|
|
|
FModule(const char* name) : name(name) {};
|
|
~FModule() { Unload(); }
|
|
|
|
// Load a shared library using the first library name which satisfies all
|
|
// of the required symbols.
|
|
bool Load(std::initializer_list<const char*> libnames);
|
|
void Unload();
|
|
|
|
bool IsLoaded() const { return handle != nullptr; }
|
|
};
|
|
|
|
// Null version of FModule which satisfies the API so the same code can be used
|
|
// for run time and compile time linking.
|
|
class FStaticModule
|
|
{
|
|
template<FStaticModule &Module, typename Proto, Proto Sym>
|
|
friend class TStaticProc;
|
|
|
|
const char *name;
|
|
public:
|
|
template<FStaticModule &Module, typename Proto, Proto Sym>
|
|
using Opt = TStaticProc<Module, Proto, Sym>;
|
|
template<FStaticModule &Module, typename Proto, Proto Sym>
|
|
using Req = TStaticProc<Module, Proto, Sym>;
|
|
|
|
FStaticModule(const char* name) : name(name) {};
|
|
|
|
bool Load(std::initializer_list<const char*> libnames) { return true; }
|
|
void Unload() {}
|
|
|
|
bool IsLoaded() const { return true; }
|
|
};
|
|
|
|
// Allow FModuleMaybe<DYN_XYZ> to switch based on preprocessor flag.
|
|
// Use FModuleMaybe<DYN_XYZ>::Opt and FModuleMaybe<DYN_XYZ>::Req for procs.
|
|
template<bool Dynamic>
|
|
struct TModuleType { using Type = FModule; };
|
|
template<>
|
|
struct TModuleType<false> { using Type = FStaticModule; };
|
|
|
|
template<bool Dynamic>
|
|
using FModuleMaybe = typename TModuleType<Dynamic>::Type;
|
|
|
|
// ------------------------------------------------------------------------
|
|
|
|
template<FModule &Module, typename Proto>
|
|
class TOptProc
|
|
{
|
|
FModule::StaticProc proc;
|
|
#ifndef NDEBUG
|
|
mutable bool checked = false;
|
|
#endif
|
|
|
|
// I am not a pointer
|
|
bool operator==(void*) const;
|
|
bool operator!=(void*) const;
|
|
|
|
public:
|
|
TOptProc(const char* function)
|
|
{
|
|
proc.Name = function;
|
|
proc.Optional = true;
|
|
Module.RegisterStatic(proc);
|
|
}
|
|
|
|
operator Proto() const
|
|
{
|
|
#ifndef NDEBUG
|
|
assert(checked);
|
|
#endif
|
|
return (Proto)proc.Call;
|
|
}
|
|
explicit operator bool() const
|
|
{
|
|
#ifndef NDEBUG
|
|
assert(Module.IsLoaded());
|
|
checked = true;
|
|
#endif
|
|
return proc.Call != nullptr;
|
|
}
|
|
};
|
|
|
|
template<FModule &Module, typename Proto>
|
|
class TReqProc
|
|
{
|
|
FModule::StaticProc proc;
|
|
|
|
// I am not a pointer
|
|
bool operator==(void*) const;
|
|
bool operator!=(void*) const;
|
|
|
|
public:
|
|
TReqProc(const char* function)
|
|
{
|
|
proc.Name = function;
|
|
proc.Optional = false;
|
|
Module.RegisterStatic(proc);
|
|
}
|
|
|
|
operator Proto() const
|
|
{
|
|
#ifndef NDEBUG
|
|
assert(Module.IsLoaded());
|
|
#endif
|
|
return (Proto)proc.Call;
|
|
}
|
|
explicit operator bool() const { return true; }
|
|
};
|
|
|
|
template<FStaticModule &Module, typename Proto, Proto Sym>
|
|
class TStaticProc
|
|
{
|
|
// I am not a pointer
|
|
bool operator==(void*) const;
|
|
bool operator!=(void*) const;
|
|
|
|
public:
|
|
TStaticProc(const char* function) {}
|
|
|
|
operator Proto() const { return Sym; }
|
|
explicit operator bool() const { return Sym != nullptr; }
|
|
};
|
|
|
|
void FModule_SetProgDir(const char* progdir);
|
|
extern std::string module_progdir;
|