gzdoom/libraries/zmusic/decoder/sounddecoder.cpp
Christoph Oelckers cdf2a17c5a - moved the sound decoding code to the zmusic project.
Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.
2019-09-29 12:48:12 +02:00

81 lines
2.6 KiB
C++

/*
** sounddecoder.cpp
** baseclass for sound format decoders
**
**---------------------------------------------------------------------------
** Copyright 2008-2019 Chris Robinson
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "zmusic/sndfile_decoder.h"
#include "zmusic/mpg123_decoder.h"
SoundDecoder *SoundDecoder::CreateDecoder(MusicIO::FileInterface *reader)
{
SoundDecoder *decoder = NULL;
auto pos = reader->tell();
#ifdef HAVE_SNDFILE
decoder = new SndFileDecoder;
if (decoder->open(reader))
return decoder;
reader->seek(pos, SEEK_SET);
delete decoder;
decoder = NULL;
#endif
#ifdef HAVE_MPG123
decoder = new MPG123Decoder;
if (decoder->open(reader))
return decoder;
reader->seek(pos, SEEK_SET);
delete decoder;
decoder = NULL;
#endif
return decoder;
}
// Default readAll implementation, for decoders that can't do anything better
std::vector<uint8_t> SoundDecoder::readAll()
{
std::vector<uint8_t> output;
unsigned total = 0;
unsigned got;
output.resize(total+32768);
while((got=(unsigned)read((char*)&output[total], output.size()-total)) > 0)
{
total += got;
output.resize(total*2);
}
output.resize(total);
return output;
}