gzdoom/src
Randy Heit b5a5204911 - Set packet server as the default for four or more player games, and also the
default for three player games where the other players are not in the same
  private IP range.




SVN r1364 (trunk)
2009-01-24 04:47:07 +00:00
..
asm_ia32 - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
asm_x86_64 - Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm 2008-08-12 03:20:50 +00:00
g_doom - fixed: Identification of Doom1 Freedoom IWAD did not work. 2009-01-10 09:40:47 +00:00
g_heretic - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
g_hexen - Made spawning of floor- and ceiling huggers a little more intelligent. 2009-01-03 18:09:33 +00:00
g_raven - Made spawning of floor- and ceiling huggers a little more intelligent. 2009-01-03 18:09:33 +00:00
g_shared - Added option to specify the amount of ammo to be given by a WeaponGiver. 2009-01-18 08:20:29 +00:00
g_strife - Made spawning of floor- and ceiling huggers a little more intelligent. 2009-01-03 18:09:33 +00:00
oplsynth - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
sdl - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
sound - Fixed: FMOD calls for setting the water reverb must check the return code 2008-12-30 23:27:27 +00:00
textures - Added a CopyInfo function to FTexture that contains all code required to 2009-01-18 09:31:49 +00:00
thingdef - fixed: Parsing of color strings with 6 characters and spaces did not work. 2009-01-06 00:03:18 +00:00
timidity - Fixed: The Timidity config parser always tried to process the note number, 2008-09-21 02:46:53 +00:00
win32 - Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON 2008-10-21 02:27:21 +00:00
xlat - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
actionspecials.h - Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still 2008-07-19 12:40:10 +00:00
actor.h - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it 2008-12-06 10:22:37 +00:00
am_map.cpp - Added Karate Chris's new DMFlags submission. 2008-12-28 09:49:15 +00:00
am_map.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
announcer.h
autosegs.h - Added a proper function parser to the expression evaluator and converted 2008-10-21 18:10:50 +00:00
autostart.cpp - Added native variables to expression evaluator and replaced the previous 2008-10-19 21:43:36 +00:00
autozend.cpp - Fixed GCC autoseg stuff for DECORATE variable initialization. 2008-10-21 13:17:55 +00:00
b_bot.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
b_bot.h More header cleanup. 2008-09-15 00:47:31 +00:00
b_func.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
b_game.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
b_move.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
b_think.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
basicinlines.h
basictypes.h - Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds. 2008-09-17 20:24:08 +00:00
bbannouncer.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_bind.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_bind.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_cmds.cpp - Added Karate Chris's new DMFlags submission. 2008-12-28 09:49:15 +00:00
c_console.cpp - Fixed: The correct player class was not remembered when the menu had both 2008-12-27 20:18:31 +00:00
c_console.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
c_cvars.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_cvars.h
c_dispatch.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_dispatch.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it 2008-12-06 10:22:37 +00:00
cmdlib.cpp - Added a strbin1 function that does the same as strbin but creates a copy 2008-12-07 17:50:03 +00:00
cmdlib.h - Added a strbin1 function that does the same as strbin but creates a copy 2008-12-07 17:50:03 +00:00
colormatcher.cpp
colormatcher.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
configfile.cpp How could I have forgotten about fputs? 2008-12-07 01:50:12 +00:00
configfile.h - Moved ExpandEnvVars() from d_main.cpp to cmdlib.cpp. 2008-12-07 00:50:04 +00:00
ct_chat.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
d_dehacked.cpp - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
d_dehacked.h - Moved IF_ALWAYSPICKUP and GiveQuest into CallTryPickup so that they are 2008-09-13 22:08:41 +00:00
d_event.h - Fixed: Autoloading a game (e.g. respawning after dying in single player) 2008-12-16 04:56:25 +00:00
d_gui.h
d_main.cpp - fixed: Identification of Doom1 Freedoom IWAD did not work. 2009-01-10 09:40:47 +00:00
d_main.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
d_net.cpp - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
d_net.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
d_netinf.h More header cleanup. 2008-09-15 00:47:31 +00:00
d_netinfo.cpp - fixed: Identification of Doom1 Freedoom IWAD did not work. 2009-01-10 09:40:47 +00:00
d_player.h - Added a CopyInfo function to FTexture that contains all code required to 2009-01-18 09:31:49 +00:00
d_protocol.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
d_protocol.h - Added Karate Chris's patch to optionally specify an angle offset for 2008-12-16 01:23:44 +00:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobject.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobject.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobjgc.cpp - Removed S_MarkSoundChannels(), as it caused all non-actor sounds to 2008-11-27 18:46:09 +00:00
dobjtype.cpp - disabled debug messages. 2008-12-30 14:24:55 +00:00
dobjtype.h - fixed: Parsing of color strings with 6 characters and spaces did not work. 2009-01-06 00:03:18 +00:00
doomdata.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
doomdef.cpp
doomdef.h - Added Karate Chris's new DMFlags submission. 2008-12-28 09:49:15 +00:00
doomerrors.h
doomstat.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
doomstat.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
doomtype.h - Fixed: Game files that were excluded from building in r1226 were still included for x64 configurations. (Though I honestly don't notice a difference in compiling time with VC++. GCC, yes, but GCC is still slow--thank goodness for parallel makes and now-commonplace multicore processors.) 2008-09-17 20:51:15 +00:00
dscript.h
dsectoreffect.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp - The garbage collector now has an opportunity to step each time individual 2008-09-06 03:03:11 +00:00
dthinker.h - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h
f_finale.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
f_finale.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
f_wipe.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
farchive.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
files.cpp - Changed FMOD_INIT_ENABLE_DSPNET use to its replacement from 4.14.00, 2008-04-13 03:23:33 +00:00
files.h - Changed the internal Timidity player so that it uses timidity_mastervolume 2008-04-12 21:36:10 +00:00
g_game.cpp - Added Karate Chris's new DMFlags submission. 2008-12-28 09:49:15 +00:00
g_game.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_hub.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
g_level.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
gameconfigfile.cpp - Moved ExpandEnvVars() from d_main.cpp to cmdlib.cpp. 2008-12-07 00:50:04 +00:00
gameconfigfile.h - Moved ExpandEnvVars() from d_main.cpp to cmdlib.cpp. 2008-12-07 00:50:04 +00:00
gccinlines.h
gi.cpp - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
gi.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
gstrings.h - Prefixed all names of CQ decorations with Chex after seeing some conflicts 2008-09-13 19:19:53 +00:00
hu_scores.cpp - Changed the co-op intermission screen to draw the stats with the small font. 2008-12-16 03:15:03 +00:00
hu_stuff.h - Changed the co-op intermission screen to draw the stats with the small font. 2008-12-16 03:15:03 +00:00
i_cd.h
i_movie.h
i_net.cpp - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp - Added Karate Chris's patch to optionally specify an angle offset for 2008-12-16 01:23:44 +00:00
info.h - fixed: Parsing of color strings with 6 characters and spaces did not work. 2009-01-06 00:03:18 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp
m_argv.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_bbox.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
m_bbox.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_cheat.cpp - Fixed: Cheats in demos must not access the weapon slots. 2008-10-07 18:21:03 +00:00
m_cheat.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h
m_menu.cpp - Fixed: The correct player class was not remembered when the menu had both 2008-12-27 20:18:31 +00:00
m_menu.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_misc.cpp - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
m_misc.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_options.cpp - Added Karate Chris's new DMFlags submission. 2008-12-28 09:49:15 +00:00
m_png.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
m_random.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_swap.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
mscinlines.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
mus2midi.cpp - Added the writewave command to write the internal TiMidity's output to a 2008-04-19 21:36:53 +00:00
mus2midi.h - Reimplemented snd_midiprecache, now for MIDI as well as MUS, and 2008-04-09 03:55:04 +00:00
name.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned 2008-12-14 19:12:41 +00:00
nodebuild.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
nodebuild_gl.cpp
nodebuild_utility.cpp - Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For 2008-12-31 12:02:08 +00:00
p_3dfloors.cpp - Added a CopyInfo function to FTexture that contains all code required to 2009-01-18 09:31:49 +00:00
p_3dfloors.h - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_3dmidtex.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_3dmidtex.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_acs.cpp - fixed: Identification of Doom1 Freedoom IWAD did not work. 2009-01-10 09:40:47 +00:00
p_acs.h - Added binary (b) and hexadecimal (x) cast types for ACS's various print 2008-12-07 03:55:49 +00:00
p_buildmap.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
p_ceiling.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
p_conversation.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
p_conversation.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_doors.cpp - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it 2008-12-06 10:22:37 +00:00
p_effect.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_effect.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_enemy.cpp - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
p_enemy.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_enemy_a_lookex.cpp - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
p_floor.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
p_interaction.cpp - Added Karate Chris's new DMFlags submission. 2008-12-28 09:49:15 +00:00
p_lights.cpp
p_linkedsectors.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
p_lnspec.cpp - Added a CopyInfo function to FTexture that contains all code required to 2009-01-18 09:31:49 +00:00
p_lnspec.h - Added sector type translation to xlat_parser and removed the old sectorx 2008-03-23 00:23:47 +00:00
p_local.h - fixed: Identification of Doom1 Freedoom IWAD did not work. 2009-01-10 09:40:47 +00:00
p_map.cpp - fixed: Identification of Doom1 Freedoom IWAD did not work. 2009-01-10 09:40:47 +00:00
p_maputl.cpp - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_mobj.cpp - Added a CopyInfo function to FTexture that contains all code required to 2009-01-18 09:31:49 +00:00
p_pillar.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
p_plats.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
p_pspr.cpp - fixed: Identification of Doom1 Freedoom IWAD did not work. 2009-01-10 09:40:47 +00:00
p_pspr.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_saveg.cpp - Fixed: Loading a multiplayer save with only one player crashed. 2008-12-16 03:59:28 +00:00
p_saveg.h More header cleanup. 2008-09-15 00:47:31 +00:00
p_sectors.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_setup.cpp - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_setup.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_sight.cpp - Fixed: The sight checking code didn't initialize the myseethrough variable. 2009-01-24 00:21:12 +00:00
p_slopes.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
p_spec.cpp - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_spec.h - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_states.cpp - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00
p_switch.cpp - Removed the S_Sound() variant that allows for pointing the origin at an 2008-07-01 04:06:56 +00:00
p_teleport.cpp - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
p_terrain.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
p_terrain.h More header cleanup. 2008-09-15 00:47:31 +00:00
p_things.cpp - Fixed: Thing_ProjectileIntercept broke slightly when converted to the new 2008-12-18 06:22:18 +00:00
p_tick.cpp - Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON 2008-10-21 02:27:21 +00:00
p_tick.h
p_trace.cpp - Fixed: With COMPAT_TRACE switched on linedef actions on lines having 2009-01-24 00:04:58 +00:00
p_trace.h - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_udmf.cpp - fixed: Identification of Doom1 Freedoom IWAD did not work. 2009-01-10 09:40:47 +00:00
p_user.cpp - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_writemap.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
p_xlat.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
parsecontext.cpp - Removed some unnecessary morphing code. 2008-04-08 17:25:19 +00:00
parsecontext.h - Removed some GCC warnings. 2008-04-12 05:33:20 +00:00
po_man.cpp - copied some 3D floor fixes from GZDoom. 2009-01-07 18:45:39 +00:00
r_anim.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_blend.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_bsp.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_bsp.h
r_data.cpp - Changed: Replaced weapons should not be given by generic cheats, only 2008-09-17 00:14:33 +00:00
r_data.h - Fixed: A_Jump used a wrong index into the jump address table. 2008-08-14 19:08:38 +00:00
r_defs.h - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
r_draw.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_draw.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_drawt.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_interpolate.cpp - copied some 3D floor fixes from GZDoom. 2009-01-07 18:45:39 +00:00
r_interpolate.h - Fixed: Wall scrolling interpolations incremented their reference count twice. 2008-06-11 12:17:45 +00:00
r_jpeg.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_local.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_main.cpp - Fixed: Cheats in demos must not access the weapon slots. 2008-10-07 18:21:03 +00:00
r_main.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
r_plane.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_plane.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_polymost.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
r_polymost.h
r_segs.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_segs.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_sky.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_sky.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_state.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_things.cpp - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it 2008-12-06 10:22:37 +00:00
r_things.h - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
r_translate.cpp SVN r1248 (trunk) 2008-09-27 07:11:38 +00:00
r_translate.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
s_advsound.cpp - Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds. 2008-09-17 20:24:08 +00:00
s_environment.cpp - Add environment 255, 255 as a way to get the software underwater effect in 2008-06-12 23:47:27 +00:00
s_playlist.cpp - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any 2008-05-11 03:02:33 +00:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
s_sndseq.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
s_sound.cpp - Changed pickup sounds of local player to unpaused to resolve problems with 2009-01-01 15:09:49 +00:00
s_sound.h - Removed S_MarkSoundChannels(), as it caused all non-actor sounds to 2008-11-27 18:46:09 +00:00
sc_man.cpp - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00
sc_man.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00
sc_man_scanner.h - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
sc_man_scanner.re - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp - Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds. 2008-09-17 20:24:08 +00:00
st_stuff.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
statnums.h
stats.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
stats.h - Changed Windows to use the performance counter instead of rdtsc. 2008-08-10 03:56:53 +00:00
stringtable.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
stringtable.h
tables.cpp
tables.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
tagitem.h
tarray.h - Fixed: The Boss Brain could crash when it tried to shoot a cube but having no spawn spots placed. 2008-12-26 08:53:12 +00:00
teaminfo.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
teaminfo.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
tempfiles.cpp
tempfiles.h
templates.h
v_collection.cpp - Changed: Replaced weapons should not be given by generic cheats, only 2008-09-17 00:14:33 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
v_font.cpp - Changed: Textures without a name no longer get added to the texture manager's 2008-11-30 12:49:27 +00:00
v_font.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
v_palette.cpp - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
v_palette.h - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
v_pfx.cpp - Implemented some more controllers for the OPL player: 2008-09-05 02:04:50 +00:00
v_pfx.h
v_text.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
v_text.h
v_video.cpp - fixed: Parsing of color strings with 6 characters and spaces did not work. 2009-01-06 00:03:18 +00:00
v_video.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h
version.h - Added Karate Chris's patch to optionally specify an angle offset for 2008-12-16 01:23:44 +00:00
w_wad.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
w_wad.h - Added a Gets function to the FileReader class which I planned to use 2008-04-11 10:16:29 +00:00
w_zip.h
weightedlist.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
wi_stuff.cpp - Changed the co-op intermission screen to draw the stats with the small font. 2008-12-16 03:15:03 +00:00
wi_stuff.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
x86.cpp - Changed Windows to use the performance counter instead of rdtsc. 2008-08-10 03:56:53 +00:00
x86.h - Changed Linux to use clock_gettime for profiling instead of rdtsc. This 2008-08-10 03:25:08 +00:00
zstrformat.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
zstring.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
zstring.h - Fixed spurious warnings on 32-bit VC++ debug builds. 2008-08-03 03:54:48 +00:00