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common
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Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers
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2021-09-25 08:42:31 -04:00 |
console
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- use proper music check in 'idmus' CCMD.
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2021-08-03 12:59:10 +02:00 |
g_statusbar
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- fixed crash when drawing status bar on automap
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2020-11-01 10:39:52 +02:00 |
gamedata
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- properly track whether some action in the current frame may have triggered a dynamic light activation.
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2021-09-21 20:31:43 +02:00 |
intermission
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- strip trailing spaces off the lines for intermission texts.
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2021-05-19 21:28:16 +02:00 |
maploader
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- fixed: 3D floor model sectors were not added to the sector lists for precise rendering.
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2021-09-14 19:49:42 +02:00 |
menu
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- use original menu spacing for skill and episode menus if all elements are patches.
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2021-08-10 21:08:26 +02:00 |
playsim
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- fixed particle processing in the main thinker loop
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2021-09-24 08:33:37 +02:00 |
posix
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r_data
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- fixed compilation
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2021-08-21 12:22:53 +02:00 |
rendering
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- better handling of texture clamp state.
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2021-09-19 14:54:34 +02:00 |
scripting
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- exported STAYONLIFT flag.
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2021-08-24 15:50:30 +02:00 |
sound
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- Added missing null pointer check.
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2021-07-17 23:23:32 +02:00 |
utility/nodebuilder
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- cleanup of m_fixed.h.
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2020-11-22 10:25:04 +01:00 |
win32
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Added detection for IWADs downloaded via the Bethesda.net Launcher
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2021-09-20 10:50:19 -04:00 |
am_map.cpp
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- removed the unused palette parameter from the V_GetColor family of functions.
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2021-08-14 09:57:23 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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CMakeLists.txt
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Merge branch 'gles2_merge'
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2021-09-17 21:22:41 +02:00 |
ct_chat.cpp
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- cleaned up c_console.cpp to be moved into 'common'.
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2020-10-25 13:14:19 +01:00 |
d_anonstats.cpp
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- updated survey code to check for Apple's M1 CPU.
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2021-09-21 22:01:50 +02:00 |
d_buttons.h
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d_defcvars.cpp
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_defcvars.h
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_event.h
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d_iwad.cpp
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- missed the index.
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2021-09-23 11:41:48 +02:00 |
d_main.cpp
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- missed the index.
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2021-09-23 11:41:48 +02:00 |
d_main.h
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- some fixes for the console.
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2020-10-25 09:17:31 +01:00 |
d_net.cpp
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- added check for M_IsAnimated to TryRunTics.
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2020-12-11 11:51:52 +01:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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d_protocol.cpp
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d_protocol.h
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doomdata.h
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- MBF21: implemented new line flags.
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2021-06-28 20:17:08 +02:00 |
doomdef.h
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- added a modified version of MBF's stay-on-lift feature.
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2021-08-24 11:48:07 +02:00 |
doomstat.cpp
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doomstat.h
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doomtype.h
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empty.cpp
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events.cpp
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Allow retrieval of the custom Crush state in WorldThingGround
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2020-10-25 20:10:52 +01:00 |
events.h
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Allow retrieval of the custom Crush state in WorldThingGround
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2020-10-25 20:10:52 +01:00 |
g_cvars.cpp
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- cleaned up c_console.cpp to be moved into 'common'.
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2020-10-25 13:14:19 +01:00 |
g_cvars.h
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g_dumpinfo.cpp
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g_game.cpp
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- fixed crash after change level failure
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2021-08-06 15:02:00 +03:00 |
g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
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- destroyed stale thinkers after change level failure
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2021-08-06 15:10:21 +03:00 |
g_level.h
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g_levellocals.h
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- Line_QuickPortal must check the partner line's special.
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2021-03-05 16:40:12 +01:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- changed FString API to use ptrdiff_t instead of long for signed size arguments.
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2021-08-12 00:45:59 +02:00 |
gameconfigfile.h
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Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
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2021-04-24 22:46:03 -04:00 |
gamestate.h
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- some fixes for the console.
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2020-10-25 09:17:31 +01:00 |
gitinfo.cpp
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hu_scores.cpp
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hu_stuff.h
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m_cheat.cpp
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- fixed most of implicit fallthrough compilation warnings
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2020-10-31 13:37:51 +02:00 |
m_cheat.h
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m_misc.cpp
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- changed FString API to use ptrdiff_t instead of long for signed size arguments.
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2021-08-12 00:45:59 +02:00 |
m_misc.h
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p_conversation.cpp
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Made Strife NPC's dialog voice audible for all players.
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2021-02-24 08:18:53 +01:00 |
p_conversation.h
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p_openmap.cpp
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p_saveg.cpp
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- MBF21: implemented new line flags.
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2021-06-28 20:17:08 +02:00 |
p_saveg.h
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p_setup.cpp
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- properly track whether some action in the current frame may have triggered a dynamic light activation.
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2021-09-21 20:31:43 +02:00 |
p_setup.h
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p_states.cpp
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p_tick.cpp
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- run the dynamic light recreation loop before calling the light ticker.
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2021-08-11 15:41:42 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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serializer_doom.h
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st_stuff.cpp
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st_stuff.h
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version.h
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- we're past 4.7 now.
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2021-09-23 14:01:14 +02:00 |
wi_stuff.cpp
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
wi_stuff.h
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