gzdoom/src
2021-09-25 08:42:31 -04:00
..
common Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers 2021-09-25 08:42:31 -04:00
console - use proper music check in 'idmus' CCMD. 2021-08-03 12:59:10 +02:00
g_statusbar - fixed crash when drawing status bar on automap 2020-11-01 10:39:52 +02:00
gamedata - properly track whether some action in the current frame may have triggered a dynamic light activation. 2021-09-21 20:31:43 +02:00
intermission - strip trailing spaces off the lines for intermission texts. 2021-05-19 21:28:16 +02:00
maploader - fixed: 3D floor model sectors were not added to the sector lists for precise rendering. 2021-09-14 19:49:42 +02:00
menu - use original menu spacing for skill and episode menus if all elements are patches. 2021-08-10 21:08:26 +02:00
playsim - fixed particle processing in the main thinker loop 2021-09-24 08:33:37 +02:00
posix
r_data - fixed compilation 2021-08-21 12:22:53 +02:00
rendering - better handling of texture clamp state. 2021-09-19 14:54:34 +02:00
scripting - exported STAYONLIFT flag. 2021-08-24 15:50:30 +02:00
sound - Added missing null pointer check. 2021-07-17 23:23:32 +02:00
utility/nodebuilder - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00
win32 Added detection for IWADs downloaded via the Bethesda.net Launcher 2021-09-20 10:50:19 -04:00
am_map.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt Merge branch 'gles2_merge' 2021-09-17 21:22:41 +02:00
ct_chat.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
d_anonstats.cpp - updated survey code to check for Apple's M1 CPU. 2021-09-21 22:01:50 +02:00
d_buttons.h
d_defcvars.cpp - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_defcvars.h - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_event.h
d_iwad.cpp - missed the index. 2021-09-23 11:41:48 +02:00
d_main.cpp - missed the index. 2021-09-23 11:41:48 +02:00
d_main.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
d_net.cpp - added check for M_IsAnimated to TryRunTics. 2020-12-11 11:51:52 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_protocol.cpp
d_protocol.h
doomdata.h - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
doomdef.h - added a modified version of MBF's stay-on-lift feature. 2021-08-24 11:48:07 +02:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp Allow retrieval of the custom Crush state in WorldThingGround 2020-10-25 20:10:52 +01:00
events.h Allow retrieval of the custom Crush state in WorldThingGround 2020-10-25 20:10:52 +01:00
g_cvars.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
g_cvars.h
g_dumpinfo.cpp
g_game.cpp - fixed crash after change level failure 2021-08-06 15:02:00 +03:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp - destroyed stale thinkers after change level failure 2021-08-06 15:10:21 +03:00
g_level.h
g_levellocals.h - Line_QuickPortal must check the partner line's special. 2021-03-05 16:40:12 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
gamestate.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
gitinfo.cpp
hu_scores.cpp
hu_stuff.h
m_cheat.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
m_cheat.h
m_misc.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
m_misc.h
p_conversation.cpp Made Strife NPC's dialog voice audible for all players. 2021-02-24 08:18:53 +01:00
p_conversation.h
p_openmap.cpp
p_saveg.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
p_saveg.h
p_setup.cpp - properly track whether some action in the current frame may have triggered a dynamic light activation. 2021-09-21 20:31:43 +02:00
p_setup.h
p_states.cpp
p_tick.cpp - run the dynamic light recreation loop before calling the light ticker. 2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h
st_stuff.cpp
st_stuff.h
version.h - we're past 4.7 now. 2021-09-23 14:01:14 +02:00
wi_stuff.cpp - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
wi_stuff.h