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- ANIMATED contained definitions for Doom, Heretic, and Strife, all crammed into a single file. This meant that animations from one game could erroneously make their way into maps for another game that provided custom textures with names that matched textures that animated in the other game. There are now three separate ANIMATED lumps with only the animations defined for the original game and no others. The one that gets loaded depends on the game being played. - Added documentation for the ANIMATED file format to the comment for FTextureManager::InitAnimated(), since I had to figure it out from the code. |
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CMakeLists.txt |