gzdoom/wadsrc/static/zscript
Christoph Oelckers b3ba5bfe2c - allow 'const' on class functions. This is preferable to 'clearscope' so that the UI code can call getter functions without having to declare things as 'clearscope'.
Clearscope is a dangerous context and should be limited to the minimum extent possible and preferably be blocked in user code.
This may still need some work on const functions but better have it in now.
2017-03-04 12:07:45 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
heretic - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
hexen - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
inventory - allow 'const' on class functions. This is preferable to 'clearscope' so that the UI code can call getter functions without having to declare things as 'clearscope'. 2017-03-04 12:07:45 +01:00
menu Fixed: clearscope should also clear the inherited scope (through struct member access chain); Fixed: struct member access chain should ONLY work for structs (forgot that FxClassMember inherits FxStructMember) 2017-03-04 00:04:19 +02:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - allow 'const' on class functions. This is preferable to 'clearscope' so that the UI code can call getter functions without having to declare things as 'clearscope'. 2017-03-04 12:07:45 +01:00
statscreen - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
strife - fixed: A_ProgrammerMelee damaged the caller, not the target. 2017-03-02 13:14:54 +01:00
actor.txt - allow 'const' on class functions. This is preferable to 'clearscope' so that the UI code can call getter functions without having to declare things as 'clearscope'. 2017-03-04 12:07:45 +01:00
actor_checks.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
base.txt - declared the sectorplanes in Sector as read only and marked all relevant functions in the planes themselves const. 2017-03-04 11:48:36 +01:00
compatibility.txt - streamlined font handling for scripts a bit. 2017-02-05 13:14:22 +01:00
constants.txt - exported constants for SetGlobalFogParameter to ZScript. 2017-03-02 13:14:55 +01:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
events.txt Added SendNetworkEvent static method to EventHandler; Fixed qualified static method call from own class (previously was 'shadowed' by qualified virtual method call) 2017-03-04 00:57:41 +02:00
mapdata.txt - declared the sectorplanes in Sector as read only and marked all relevant functions in the planes themselves const. 2017-03-04 11:48:36 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00