..
asm_ia32
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2016-03-01 09:47:10 -06:00
asm_x86_64
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2016-03-01 09:47:10 -06:00
fragglescript
- removed a few unnecessary #includes.
2016-03-28 22:20:25 +02:00
g_doom
- fixed z-offset handling of A_SkelMissile.
2016-03-20 02:08:05 +01:00
g_heretic
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
g_hexen
- fixed: A_SpawnFizzle used the 'speed' property incorrectly.
2016-03-19 09:36:20 +01:00
g_raven
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
g_shared
- this stuff should not have been saved...
2016-03-28 22:53:10 +02:00
g_strife
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
intermission
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2016-03-01 09:47:10 -06:00
menu
UI support for 21:9
2016-03-03 17:31:12 -06:00
oplsynth
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2016-03-01 09:47:10 -06:00
posix
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
r_data
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2016-03-01 09:47:10 -06:00
resourcefiles
Added detection for broken WAD files
2016-03-04 11:32:15 +01:00
sfmt
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2016-03-01 09:47:10 -06:00
sound
Made FMOD Ex stream buffer size customizable
2016-03-16 22:15:13 +02:00
textures
- fixed: The TEXTURES parser wanted a redundant comma after parsing a color.
2016-03-16 22:42:41 +01:00
thingdef
Add A_SetUserVarFloat and A_SetUserArrayFloat
2016-03-29 22:41:37 -05:00
timidity
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2016-03-01 09:47:10 -06:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
vid_listmodes crash fix
2016-03-03 17:31:12 -06:00
xlat
Use LHS and RHS label matching in the grammars where possible
2016-03-20 15:57:01 -05:00
zscript
Use LHS/RHS matching for some simple SAFE_APPENDs
2016-03-20 15:57:02 -05:00
__autostart.cpp
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2016-03-01 09:47:10 -06:00
actionspecials.h
- some redesign of P_CheckSight to handle portals.
2016-03-07 21:59:32 +01:00
actor.h
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
actorptrselect.cpp
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2016-03-01 09:47:10 -06:00
actorptrselect.h
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2016-03-01 09:47:10 -06:00
am_map.cpp
- added portal overlays to automap.
2016-03-13 12:33:58 +01:00
am_map.h
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2016-03-01 09:47:10 -06:00
announcer.h
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2016-03-01 09:47:10 -06:00
autosegs.h
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2016-03-01 09:47:10 -06:00
b_bot.cpp
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2016-03-01 09:47:10 -06:00
b_bot.h
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2016-03-01 09:47:10 -06:00
b_func.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
b_game.cpp
- fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively.
2016-03-03 11:11:25 +01:00
b_move.cpp
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2016-03-01 09:47:10 -06:00
b_think.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
basicinlines.h
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2016-03-01 09:47:10 -06:00
basictypes.h
- made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal.
2016-03-06 21:58:36 +01:00
bbannouncer.cpp
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2016-03-01 09:47:10 -06:00
c_bind.cpp
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2016-03-01 09:47:10 -06:00
c_bind.h
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c_cmds.cpp
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c_console.cpp
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c_console.h
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c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
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2016-03-01 09:47:10 -06:00
c_cvars.h
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c_dispatch.cpp
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2016-03-01 09:47:10 -06:00
c_dispatch.h
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2016-03-01 09:47:10 -06:00
c_expr.cpp
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2016-03-01 09:47:10 -06:00
CMakeLists.txt
- separated pushers into their own file.
2016-03-28 21:57:22 +02:00
cmdlib.cpp
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2016-03-01 09:47:10 -06:00
cmdlib.h
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2016-03-01 09:47:10 -06:00
colormatcher.cpp
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2016-03-01 09:47:10 -06:00
colormatcher.h
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2016-03-01 09:47:10 -06:00
compatibility.cpp
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compatibility.h
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2016-03-01 09:47:10 -06:00
configfile.cpp
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2016-03-01 09:47:10 -06:00
configfile.h
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2016-03-01 09:47:10 -06:00
ct_chat.cpp
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2016-03-01 09:47:10 -06:00
d_dehacked.cpp
Fixed potential crash in DeHackEd loading
2016-03-08 16:28:11 +02:00
d_dehacked.h
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2016-03-01 09:47:10 -06:00
d_event.h
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2016-03-01 09:47:10 -06:00
d_gui.h
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2016-03-01 09:47:10 -06:00
d_iwad.cpp
- second part of last commit. This file was accidentally unselected.
2016-03-08 14:35:36 +01:00
d_main.cpp
Don't use _FPU_GETCW if it won't do what we want
2016-03-08 22:00:16 -06:00
d_main.h
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2016-03-01 09:47:10 -06:00
d_net.cpp
- made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal.
2016-03-06 21:58:36 +01:00
d_net.h
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d_netinf.h
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d_netinfo.cpp
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2016-03-01 09:47:10 -06:00
d_player.h
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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decallib.cpp
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2016-03-01 09:47:10 -06:00
decallib.h
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2016-03-01 09:47:10 -06:00
dobject.cpp
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2016-03-01 09:47:10 -06:00
dobject.h
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
dobjgc.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
dobjtype.cpp
Add GetValueFloat() for numeric PTypes
2016-03-29 22:41:37 -05:00
dobjtype.h
Add GetValueFloat() for numeric PTypes
2016-03-29 22:41:37 -05:00
doomdata.h
- some redesign of P_CheckSight to handle portals.
2016-03-07 21:59:32 +01:00
doomdef.cpp
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doomdef.h
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doomerrors.h
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doomstat.cpp
- separated pushers into their own file.
2016-03-28 21:57:22 +02:00
doomstat.h
- separated pushers into their own file.
2016-03-28 21:57:22 +02:00
doomtype.h
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
dscript.h
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2016-03-01 09:47:10 -06:00
dsectoreffect.cpp
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2016-03-01 09:47:10 -06:00
dsectoreffect.h
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2016-03-01 09:47:10 -06:00
dthinker.cpp
- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
2016-03-10 14:22:18 +01:00
dthinker.h
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
edata.cpp
- added missing damagemod sector property to extradata parser.
2016-02-28 09:32:10 +01:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
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2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp
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2016-03-01 09:47:10 -06:00
f_wipe.h
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2016-03-01 09:47:10 -06:00
farchive.cpp
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2016-03-01 09:47:10 -06:00
farchive.h
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files.cpp
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files.h
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2016-03-01 09:47:10 -06:00
g_doomedmap.cpp
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2016-03-01 09:47:10 -06:00
g_game.cpp
Added "Miscellaneous Options" -> "Save/Load confirmation" option (defaults to true). When disabled, confirmation dialog won't be shown when performing quicksave/quickload.
2016-03-03 09:59:26 +01:00
g_game.h
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2016-03-01 09:47:10 -06:00
g_hub.cpp
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2016-03-01 09:47:10 -06:00
g_hub.h
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2016-03-01 09:47:10 -06:00
g_level.cpp
- this stuff should not have been saved...
2016-03-28 22:53:10 +02:00
g_level.h
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
g_mapinfo.cpp
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2016-03-01 09:47:10 -06:00
g_skill.cpp
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2016-03-01 09:47:10 -06:00
gameconfigfile.cpp
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2016-03-01 09:47:10 -06:00
gameconfigfile.h
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gametype.h
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2016-03-01 09:47:10 -06:00
gccinlines.h
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2016-03-01 09:47:10 -06:00
gi.cpp
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gi.h
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2016-03-01 09:47:10 -06:00
gitinfo.cpp
gstrings.h
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2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
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2016-03-01 09:47:10 -06:00
hu_stuff.h
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2016-03-01 09:47:10 -06:00
i_cd.h
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i_movie.h
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i_net.cpp
i_net.h
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i_video.h
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info.cpp
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info.h
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keysections.cpp
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2016-03-01 09:47:10 -06:00
lists.h
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2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp
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2016-03-01 09:47:10 -06:00
lumpconfigfile.h
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2016-03-01 09:47:10 -06:00
m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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2016-03-01 09:47:10 -06:00
m_bbox.h
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2016-03-01 09:47:10 -06:00
m_cheat.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
m_cheat.h
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2016-03-01 09:47:10 -06:00
m_crc32.h
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m_fixed.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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m_misc.h
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m_png.cpp
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m_png.h
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m_random.cpp
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2016-03-01 09:47:10 -06:00
m_random.h
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2016-03-01 09:47:10 -06:00
m_specialpaths.cpp
- added an errorlog option.
2016-02-09 14:20:49 +01:00
m_swap.h
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2016-03-01 09:47:10 -06:00
md5.cpp
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2016-03-01 09:47:10 -06:00
md5.h
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2016-03-01 09:47:10 -06:00
memarena.cpp
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2016-03-01 09:47:10 -06:00
memarena.h
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2016-03-01 09:47:10 -06:00
mscinlines.h
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2016-03-01 09:47:10 -06:00
mus2midi.cpp
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2016-03-01 09:47:10 -06:00
mus2midi.h
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name.cpp
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name.h
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namedef.h
Add float casts to DECORATE for the sake of completeness
2016-03-01 11:36:15 -06:00
nodebuild.cpp
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nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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p_3dfloors.cpp
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p_3dfloors.h
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p_3dmidtex.cpp
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p_3dmidtex.h
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2016-03-01 09:47:10 -06:00
p_acs.cpp
Allow ACS's GetUserVariable to access non-user variables
2016-03-29 22:42:04 -05:00
p_acs.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_blockmap.h
- refactored P_CollectConnectedGroups to avoid frequent heap allocations for the common cases
2016-02-16 12:51:10 +01:00
p_buildmap.cpp
- use typedefs for TVector<double> etc.
2016-03-10 20:45:45 +01:00
p_ceiling.cpp
- changed the means how to control the slowdown of crushing ceilings encountering an obstacle and corrected a few mistakes in the implementation
2016-03-25 02:08:22 +01:00
p_checkposition.h
- implemented FMultiBlockLinesIterator for checking a position across portals. This is not fully tested yet.
2016-02-19 10:39:40 +01:00
p_conversation.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
p_conversation.h
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p_doors.cpp
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2016-03-01 09:47:10 -06:00
p_effect.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
p_effect.h
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
p_enemy.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
p_enemy.h
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p_floor.cpp
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p_glnodes.cpp
- use typedefs for TVector<double> etc.
2016-03-10 20:45:45 +01:00
p_interaction.cpp
- removed a few unnecessary #includes.
2016-03-28 22:20:25 +02:00
p_lights.cpp
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p_linkedsectors.cpp
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p_lnspec.cpp
- this stuff should not have been saved...
2016-03-28 22:53:10 +02:00
p_lnspec.h
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2016-03-01 09:47:10 -06:00
p_local.h
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
p_map.cpp
Fixed broken Strife conversations
2016-03-16 12:37:41 +02:00
p_maputl.cpp
- fixed: P_PointInSectorBuggy must handle the single-subsector special case.
2016-03-13 16:57:02 +01:00
p_maputl.h
- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
2016-03-10 14:22:18 +01:00
p_mobj.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
p_pillar.cpp
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p_plats.cpp
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p_pspr.cpp
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p_pspr.h
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p_pusher.cpp
- forgot to add this...
2016-03-28 22:25:12 +02:00
p_saveg.cpp
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p_saveg.h
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2016-03-01 09:47:10 -06:00
p_scroll.cpp
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
p_sectors.cpp
- fixed: Getting the nearest ceiling height failed for height-less actors.
2016-03-24 19:24:33 +01:00
p_setup.cpp
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2016-03-01 09:47:10 -06:00
p_setup.h
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2016-03-01 09:47:10 -06:00
p_sight.cpp
- fixed: The initial check for ceiling and floor portals must be done when the trace's start position and its sector has been calculated. SightCheck::init is too early for that.
2016-03-08 10:44:03 +01:00
p_slopes.cpp
- use typedefs for TVector<double> etc.
2016-03-10 20:45:45 +01:00
p_spec.cpp
- separated pushers into their own file.
2016-03-28 21:57:22 +02:00
p_spec.h
- separated pushers into their own file.
2016-03-28 21:57:22 +02:00
p_states.cpp
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p_switch.cpp
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p_tags.cpp
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2016-03-01 09:47:10 -06:00
p_tags.h
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2016-03-01 09:47:10 -06:00
p_teleport.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
p_terrain.cpp
- explicitly check NAME_Null in P_FindTerrain so that it cannot get rendered inoperable by mods which hijack this name. This name must be reserved so that there is some means to disable a sector's terrain.
2016-03-05 22:39:53 +01:00
p_terrain.h
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p_things.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
p_tick.cpp
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2016-03-01 09:47:10 -06:00
p_tick.h
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2016-03-01 09:47:10 -06:00
p_trace.cpp
Replaced comparisons with assignments in 3D floor tracing
2016-03-14 01:25:57 +01:00
p_trace.h
- made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal.
2016-03-06 21:58:36 +01:00
p_udmf.cpp
- use typedefs for TVector<double> etc.
2016-03-10 20:45:45 +01:00
p_udmf.h
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2016-03-01 09:47:10 -06:00
p_usdf.cpp
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2016-03-01 09:47:10 -06:00
p_user.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
p_writemap.cpp
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2016-03-01 09:47:10 -06:00
p_xlat.cpp
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2016-03-01 09:47:10 -06:00
parsecontext.cpp
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2016-03-01 09:47:10 -06:00
parsecontext.h
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2016-03-01 09:47:10 -06:00
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
po_man.h
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
portal.cpp
- fixed: The portal blockmap's AddLineIntercepts methods needs to check the block's range.
2016-03-24 18:26:27 +01:00
portal.h
- some redesign of P_CheckSight to handle portals.
2016-03-07 21:59:32 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
- revert accidentally committed debug code.
2016-03-08 21:29:13 +01:00
r_bsp.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_defs.h
- fixed: 3D floor ceiling calculation didn't take into account that an actor's top may just be slightly inside a 3D floor and returned the next highest one instead.
2016-03-14 16:38:17 +01:00
r_draw.cpp
- removed a few unnecessary #includes.
2016-03-28 22:20:25 +02:00
r_draw.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_drawt.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
r_local.h
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2016-03-01 09:47:10 -06:00
r_main.cpp
- encountered a strange crash that after changing a map, InSubsector was not NULL and pointing to invalid data. So let's better NULL this variable explicitly each time a render loop is started.
2016-03-08 12:27:01 +01:00
r_main.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_plane.cpp
- encountered a strange crash that after changing a map, InSubsector was not NULL and pointing to invalid data. So let's better NULL this variable explicitly each time a render loop is started.
2016-03-08 12:27:01 +01:00
r_plane.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_renderer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_segs.cpp
Clip portals to viewheight, not screen height
2016-03-08 19:53:37 -06:00
r_segs.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_sky.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
r_sky.h
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2016-03-01 09:47:10 -06:00
r_state.h
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2016-03-01 09:47:10 -06:00
r_swrenderer.cpp
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2016-03-01 09:47:10 -06:00
r_swrenderer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_things.cpp
- use typedefs for TVector<double> etc.
2016-03-10 20:45:45 +01:00
r_things.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_utility.cpp
- flattened the following commits by Major Cooke:
2016-03-23 14:03:10 +01:00
r_utility.h
Normalize line endings
2016-03-01 09:47:10 -06:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_environment.cpp
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2016-03-01 09:47:10 -06:00
s_playlist.cpp
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2016-03-01 09:47:10 -06:00
s_playlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sound.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
s_sound.h
Normalize line endings
2016-03-01 09:47:10 -06:00
sc_man.cpp
Add new state options to parser and actually enable them
2016-03-03 18:33:07 -06:00
sc_man.h
Add new state options to parser and actually enable them
2016-03-03 18:33:07 -06:00
sc_man_scanner.re
Add new state options to parser and actually enable them
2016-03-03 18:33:07 -06:00
sc_man_tokens.h
Add new state options to parser and actually enable them
2016-03-03 18:33:07 -06:00
skins.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
skins.h
Normalize line endings
2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.cpp
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2016-03-01 09:47:10 -06:00
st_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
statistics.cpp
- removed a few unnecessary #includes.
2016-03-28 22:20:25 +02:00
statnums.h
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2016-03-01 09:47:10 -06:00
stats.cpp
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2016-03-01 09:47:10 -06:00
stats.h
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2016-03-01 09:47:10 -06:00
stringtable.cpp
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2016-03-01 09:47:10 -06:00
stringtable.h
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2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tables.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tables.h
Normalize line endings
2016-03-01 09:47:10 -06:00
tagitem.h
tarray.h
Normalize line endings
2016-03-01 09:47:10 -06:00
teaminfo.cpp
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2016-03-01 09:47:10 -06:00
teaminfo.h
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2016-03-01 09:47:10 -06:00
tempfiles.cpp
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2016-03-01 09:47:10 -06:00
tempfiles.h
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2016-03-01 09:47:10 -06:00
templates.h
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2016-03-01 09:47:10 -06:00
tflags.h
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2016-03-01 09:47:10 -06:00
v_blend.cpp
- removed a few unnecessary #includes.
2016-03-28 22:20:25 +02:00
v_collection.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_collection.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_draw.cpp
- use typedefs for TVector<double> etc.
2016-03-10 20:45:45 +01:00
v_font.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_font.h
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2016-03-01 09:47:10 -06:00
v_palette.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_palette.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_video.cpp
Fix 21:9 base width and height values
2016-03-03 18:00:06 -06:00
v_video.h
21:9 aspect ratio support
2016-03-03 17:31:12 -06:00
valgrind.inc
vectors.h
- use typedefs for TVector<double> etc.
2016-03-10 20:45:45 +01:00
version.h
- flattened the following commits by Major Cooke:
2016-03-23 14:03:10 +01:00
w_wad.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
w_wad.h
Normalize line endings
2016-03-01 09:47:10 -06:00
w_zip.h
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
weightedlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
x86.cpp
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2016-03-01 09:47:10 -06:00
x86.h
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2016-03-01 09:47:10 -06:00
xs_Float.h
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2016-03-01 09:47:10 -06:00
zstrformat.cpp
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2016-03-01 09:47:10 -06:00
zstring.cpp
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2016-03-01 09:47:10 -06:00
zstring.h
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2016-03-01 09:47:10 -06:00
zzautozend.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00