gzdoom/src/r_data
Christoph Oelckers 7aea010892 - added a sector index to the subsector struct.
This will be used to process dynamic lights for flats in the processing pass, allowing to remove the lights-only pass entirely.
2018-04-30 23:48:16 +02:00
..
models Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_dynlightdata.cpp Cleaned up #include's in dynamic lights code 2018-04-19 11:12:29 +03:00
colormaps.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormaps.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gldefs.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
matrix.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
matrix.h
portalgroups.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_interpolate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_interpolate.h
r_translate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_translate.h
r_vanillatrans.cpp
r_vanillatrans.h
renderinfo.cpp - added a sector index to the subsector struct. 2018-04-30 23:48:16 +02:00
renderstyle.cpp Corrected render style definition 2018-04-27 09:34:02 +02:00
renderstyle.h Corrected render style definition 2018-04-27 09:34:02 +02:00
sprites.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
sprites.h
voxels.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
voxels.h