gzdoom/src/intermission
Christoph Oelckers 67cb6e63b5 - cleanup of the 2D interface.
Lots of this was still laid out for DirectDraw. This removes most of Begin2D so that it can be done more cleanlz.
Note that this commit renders weapon sprites and screen blends incorrectly. Those will be fixed in an upcoming commit.
2018-04-29 20:15:19 +02:00
..
intermission.cpp - cleanup of the 2D interface. 2018-04-29 20:15:19 +02:00
intermission.h - now that all 2D is guaranteed to be drawn in true color, the Heretic E2 end pic can be handled with less hacks. 2018-04-08 10:10:26 +02:00
intermission_parse.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00