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82bd742ea3
* it's no longer the main texture objects managing the pixel buffer but FSoftwareTexture. * create proper spans for true color textures. The paletted spans only match if the image does not have any translucent pixels. * create proper warp textures instead of working off the paletted variants. As a side effect, caching of pixel buffers for texture composition is temporarily disabled, as it management of texture redirections. These things will be reimplemented once things progress further. The existing methods here had their share of serious issues that should be fixed.
154 lines
4.4 KiB
C++
154 lines
4.4 KiB
C++
/*
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** v_font.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __V_FONT_H__
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#define __V_FONT_H__
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#include "doomtype.h"
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class DCanvas;
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struct FRemapTable;
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class FTexture;
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enum EColorRange : int
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{
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CR_UNDEFINED = -1,
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CR_BRICK,
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CR_TAN,
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CR_GRAY,
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CR_GREY = CR_GRAY,
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CR_GREEN,
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CR_BROWN,
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CR_GOLD,
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CR_RED,
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CR_BLUE,
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CR_ORANGE,
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CR_WHITE,
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CR_YELLOW,
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CR_UNTRANSLATED,
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CR_BLACK,
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CR_LIGHTBLUE,
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CR_CREAM,
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CR_OLIVE,
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CR_DARKGREEN,
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CR_DARKRED,
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CR_DARKBROWN,
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CR_PURPLE,
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CR_DARKGRAY,
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CR_CYAN,
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CR_ICE,
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CR_FIRE,
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CR_SAPPHIRE,
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CR_TEAL,
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NUM_TEXT_COLORS,
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};
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extern int NumTextColors;
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class FFont
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{
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public:
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FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
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virtual ~FFont ();
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virtual FTexture *GetChar (int code, int *const width) const;
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virtual int GetCharWidth (int code) const;
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FRemapTable *GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
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int GetLump() const { return Lump; }
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int GetSpaceWidth () const { return SpaceWidth; }
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int GetHeight () const { return FontHeight; }
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int GetDefaultKerning () const { return GlobalKerning; }
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virtual void LoadTranslations();
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FName GetName() const { return FontName; }
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static FFont *FindFont(FName fontname);
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// Return width of string in pixels (unscaled)
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int StringWidth (const uint8_t *str) const;
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inline int StringWidth (const char *str) const { return StringWidth ((const uint8_t *)str); }
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inline int StringWidth (const FString &str) const { return StringWidth ((const uint8_t *)str.GetChars()); }
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int GetCharCode(int code, bool needpic) const;
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char GetCursor() const { return Cursor; }
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void SetCursor(char c) { Cursor = c; }
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bool NoTranslate() const { return noTranslate; }
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protected:
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FFont (int lump);
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void BuildTranslations (const double *luminosity, const uint8_t *identity,
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const void *ranges, int total_colors, const PalEntry *palette);
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void FixXMoves();
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static int SimpleTranslation (uint8_t *colorsused, uint8_t *translation,
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uint8_t *identity, double **luminosity);
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int FirstChar, LastChar;
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int SpaceWidth;
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int FontHeight;
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int GlobalKerning;
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char Cursor;
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bool noTranslate;
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bool translateUntranslated;
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struct CharData
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{
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FTexture *Pic;
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int XMove;
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} *Chars;
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int ActiveColors;
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TArray<FRemapTable> Ranges;
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uint8_t *PatchRemap;
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int Lump;
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FName FontName = NAME_None;
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FFont *Next;
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static FFont *FirstFont;
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friend struct FontsDeleter;
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friend void V_ClearFonts();
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};
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extern FFont *SmallFont, *SmallFont2, *BigFont, *ConFont, *IntermissionFont;
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void V_InitFonts();
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void V_ClearFonts();
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EColorRange V_FindFontColor (FName name);
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PalEntry V_LogColorFromColorRange (EColorRange range);
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EColorRange V_ParseFontColor (const uint8_t *&color_value, int normalcolor, int boldcolor);
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FFont *V_GetFont(const char *);
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void V_InitFontColors();
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#endif //__V_FONT_H__
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