gzdoom/src/polyrenderer
2018-12-08 23:28:35 +01:00
..
drawers - remove some redundant variables 2018-12-06 04:34:19 +01:00
math - Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer 2018-04-07 15:48:48 +02:00
scene - started separating the texture class from the image format handlers. 2018-12-08 23:28:35 +01:00
poly_all.cpp - moved the span and swtruecolor creation code into FSoftwareTexture. 2018-12-07 00:04:39 +01:00
poly_renderer.cpp - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
poly_renderer.h - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
poly_renderthread.cpp - reworked how the software renderer manages its textures. 2018-12-08 12:42:35 +01:00
poly_renderthread.h - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00