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- For when IWADs are too specific, filter by the base gametype too. - Minor small edits to the sndinfo.txt files so that zipdir will notice the changes, since it doesn't check path names when checking for file differences. |
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.. | ||
ancientzip.cpp | ||
ancientzip.h | ||
file_7z.cpp | ||
file_directory.cpp | ||
file_grp.cpp | ||
file_lump.cpp | ||
file_pak.cpp | ||
file_rff.cpp | ||
file_wad.cpp | ||
file_zip.cpp | ||
resourcefile.cpp | ||
resourcefile.h |