gzdoom/src/resourcefiles
Randy Heit 62d036a63e Added gametype-based filter
- For when IWADs are too specific, filter by the base gametype too.
- Minor small edits to the sndinfo.txt files so that zipdir will notice
  the changes, since it doesn't check path names when checking for
  file differences.
2015-04-05 20:24:49 -05:00
..
ancientzip.cpp SBARINFO patch: 2009-05-20 01:42:47 +00:00
ancientzip.h SBARINFO patch: 2009-05-20 01:42:47 +00:00
file_7z.cpp Consolidate archive sorting into FResourceFile base class 2015-04-03 20:22:18 -05:00
file_directory.cpp Fix memory leak when passing directories to -file 2015-04-03 21:50:08 -05:00
file_grp.cpp Fixed crash on attempt to load corrupted data file 2014-04-27 10:18:50 +03:00
file_lump.cpp - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
file_pak.cpp Fixed crash on attempt to load corrupted data file 2014-04-27 10:18:50 +03:00
file_rff.cpp Fixed crash on attempt to load corrupted data file 2014-04-27 10:18:50 +03:00
file_wad.cpp Ignored "compressed" lumps when running demo/shareware IWADs. 2015-03-08 17:40:58 -05:00
file_zip.cpp Consolidate archive sorting into FResourceFile base class 2015-04-03 20:22:18 -05:00
resourcefile.cpp Added gametype-based filter 2015-04-05 20:24:49 -05:00
resourcefile.h Added gametype-based filter 2015-04-05 20:24:49 -05:00