gzdoom/src/xlat
Christoph Oelckers ab6b5e337e - Reworked a few options that previously depended on LEVEL_HEXENFORMAT
(actors being forced to the ground by instantly moving sectors, strife
  railing handling and shooting lines with a non-zero but unassigned tag.)
  With UDMF such semantics have to be handled diffently. 
- finalized UDMF 1.0 implementation.
- Added Martin Howe's latest morph update.


SVN r987 (trunk)
2008-05-22 19:35:38 +00:00
..
parse_xlat.cpp - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
xlat.h - Separated the linedef activation types into a bit mask that allows combination 2008-05-02 10:55:48 +00:00
xlat_parser.y - Fixed: Parsing sector special bit masks must be done backwards so that later 2008-05-12 17:14:38 +00:00