gzdoom/src/c_console.cpp
Randy Heit fb50df2c63 About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.

- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
  FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
  This is so that I can use a series of mysnprintf() calls and advance the
  pointer for each one. Once the pointer goes beyond the end of the buffer,
  the count will go negative, but since it's an unsigned type it will be
  seen as excessively huge instead. This should not be a problem, as there's
  no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
  buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
  FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
  name when given a Hexen map number. This was fine with the old scanner
  code, but only a happy coincidence prevents it from crashing with the new
  code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
  binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
  is probably broken until I get around to booting into Linux again. Niceties
  provided over the existing Makefiles they're replacing:
  * All command-line builds can use the same build system, rather than having
    a separate one for MinGW and another for Linux.
  * Microsoft's NMake tool is supported as a target.
  * Progress meters.
  * Parallel makes work from a fresh checkout without needing to be primed
    first with a single-threaded make.
  * Porting to other architectures should be simplified, whenever that day
    comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
  itself instead of generating an external makefile to do it, since I couldn't
  figure out how to generate a makefile with an external tool and include it
  with a CMake-generated makefile. Where makewad used a master list of files
  to generate the package file, zipdir just zips the entire contents of one or
  more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
  formatting can be entirely independant of the CRT.

SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00

2134 lines
46 KiB
C++

/*
** c_console.cpp
** Implements the console itself
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "m_alloc.h"
#include "templates.h"
#include "p_setup.h"
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include "version.h"
#include "g_game.h"
#include "c_console.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "hu_stuff.h"
#include "i_system.h"
#include "i_video.h"
#include "i_input.h"
#include "m_swap.h"
#include "v_palette.h"
#include "v_video.h"
#include "v_text.h"
#include "w_wad.h"
#include "r_main.h"
#include "r_draw.h"
#include "sbar.h"
#include "s_sound.h"
#include "s_sndseq.h"
#include "doomstat.h"
#include "d_gui.h"
#include "v_video.h"
#include "gi.h"
#define CONSOLESIZE 16384 // Number of characters to store in console
#define CONSOLELINES 256 // Max number of lines of console text
#define LINEMASK (CONSOLELINES-1)
#define LEFTMARGIN 8
#define RIGHTMARGIN 8
#define BOTTOMARGIN 12
static void C_TabComplete (bool goForward);
static bool C_TabCompleteList ();
static bool TabbedLast; // True if last key pressed was tab
static bool TabbedList; // True if tab list was shown
CVAR (Bool, con_notablist, false, CVAR_ARCHIVE)
static FTextureID conback;
static DWORD conshade;
static bool conline;
extern int gametic;
extern bool automapactive; // in AM_map.c
extern bool advancedemo;
extern FBaseCVar *CVars;
extern FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE];
int ConCols, PhysRows;
bool vidactive = false, gotconback = false;
bool cursoron = false;
int ConBottom, ConScroll, RowAdjust;
int CursorTicker;
constate_e ConsoleState = c_up;
static char ConsoleBuffer[CONSOLESIZE];
static char *Lines[CONSOLELINES];
static bool LineJoins[CONSOLELINES];
static int TopLine, InsertLine;
static char *BufferRover = ConsoleBuffer;
static void ClearConsole ();
struct GameAtExit
{
GameAtExit *Next;
char Command[1];
};
static GameAtExit *ExitCmdList;
#define SCROLLUP 1
#define SCROLLDN 2
#define SCROLLNO 0
EXTERN_CVAR (Bool, show_messages)
static unsigned int TickerAt, TickerMax;
static bool TickerPercent;
static const char *TickerLabel;
static bool TickerVisible;
static bool ConsoleDrawing;
// Buffer for AddToConsole()
static char *work = NULL;
static int worklen = 0;
struct History
{
struct History *Older;
struct History *Newer;
char String[1];
};
// CmdLine[0] = # of chars on command line
// CmdLine[1] = cursor position
// CmdLine[2+] = command line (max 255 chars + NULL)
// CmdLine[259]= offset from beginning of cmdline to display
static BYTE CmdLine[260];
#define MAXHISTSIZE 50
static struct History *HistHead = NULL, *HistTail = NULL, *HistPos = NULL;
static int HistSize;
CVAR (Float, con_notifytime, 3.f, CVAR_ARCHIVE)
CVAR (Bool, con_centernotify, false, CVAR_ARCHIVE)
CUSTOM_CVAR (Int, con_scaletext, 0, CVAR_ARCHIVE) // Scale notify text at high resolutions?
{
if (self < 0) self = 0;
if (self > 2) self = 2;
}
CUSTOM_CVAR(Float, con_alpha, 0.75f, CVAR_ARCHIVE)
{
if (self < 0.f) self = 0.f;
if (self > 1.f) self = 1.f;
}
// Command to run when Ctrl-D is pressed at start of line
CVAR (String, con_ctrl_d, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
#define NUMNOTIFIES 4
#define NOTIFYFADETIME 6
static struct NotifyText
{
int TimeOut;
int PrintLevel;
FString Text;
} NotifyStrings[NUMNOTIFIES];
static int NotifyTop, NotifyTopGoal;
#define PRINTLEVELS 5
int PrintColors[PRINTLEVELS+2] = { CR_RED, CR_GOLD, CR_GRAY, CR_GREEN, CR_GREEN, CR_GOLD };
static void setmsgcolor (int index, int color);
FILE *Logfile = NULL;
void C_AddNotifyString (int printlevel, const char *source);
FIntCVar msglevel ("msg", 0, CVAR_ARCHIVE);
CUSTOM_CVAR (Int, msg0color, 6, CVAR_ARCHIVE)
{
setmsgcolor (0, self);
}
CUSTOM_CVAR (Int, msg1color, 5, CVAR_ARCHIVE)
{
setmsgcolor (1, self);
}
CUSTOM_CVAR (Int, msg2color, 2, CVAR_ARCHIVE)
{
setmsgcolor (2, self);
}
CUSTOM_CVAR (Int, msg3color, 3, CVAR_ARCHIVE)
{
setmsgcolor (3, self);
}
CUSTOM_CVAR (Int, msg4color, 3, CVAR_ARCHIVE)
{
setmsgcolor (4, self);
}
CUSTOM_CVAR (Int, msgmidcolor, 5, CVAR_ARCHIVE)
{
setmsgcolor (PRINTLEVELS, self);
}
CUSTOM_CVAR (Int, msgmidcolor2, 4, CVAR_ARCHIVE)
{
setmsgcolor (PRINTLEVELS+1, self);
}
static void maybedrawnow (bool tick, bool force)
{
// FIXME: Does not work right with hw2d
if (ConsoleDrawing || !gotconback || screen == NULL || screen->IsLocked () || screen->Accel2D)
{
return;
}
if (vidactive &&
(((tick || gameaction != ga_nothing) && ConsoleState == c_down)
|| gamestate == GS_STARTUP))
{
static size_t lastprinttime = 0;
size_t nowtime = I_GetTime(false);
if (nowtime - lastprinttime > 1 || force)
{
screen->Lock (false);
C_DrawConsole (false);
screen->Update ();
lastprinttime = nowtime;
}
}
}
struct TextQueue
{
TextQueue (bool notify, int printlevel, const char *text)
: Next(NULL), bNotify(notify), PrintLevel(printlevel), Text(text)
{
}
TextQueue *Next;
bool bNotify;
int PrintLevel;
FString Text;
};
TextQueue *EnqueuedText, **EnqueuedTextTail = &EnqueuedText;
void EnqueueConsoleText (bool notify, int printlevel, const char *text)
{
TextQueue *queued = new TextQueue (notify, printlevel, text);
*EnqueuedTextTail = queued;
EnqueuedTextTail = &queued->Next;
}
void DequeueConsoleText ()
{
TextQueue *queued = EnqueuedText;
while (queued != NULL)
{
TextQueue *next = queued->Next;
if (queued->bNotify)
{
C_AddNotifyString (queued->PrintLevel, queued->Text);
}
else
{
AddToConsole (queued->PrintLevel, queued->Text);
}
delete queued;
queued = next;
}
EnqueuedText = NULL;
EnqueuedTextTail = &EnqueuedText;
}
void C_InitConsole (int width, int height, bool ingame)
{
if ( (vidactive = ingame) )
{
if (!gotconback)
{
conback = TexMan.CheckForTexture ("CONBACK", FTexture::TEX_MiscPatch);
if (!conback.isValid())
{
conback = TexMan.GetTexture (gameinfo.titlePage, FTexture::TEX_MiscPatch);
conshade = MAKEARGB(175,0,0,0);
conline = true;
}
else
{
conshade = 0;
conline = false;
}
gotconback = true;
}
}
int cwidth, cheight;
if (ConFont != NULL)
{
cwidth = ConFont->GetCharWidth ('M');
cheight = ConFont->GetHeight();
}
else
{
cwidth = cheight = 8;
}
ConCols = (width - LEFTMARGIN - RIGHTMARGIN) / cwidth;
PhysRows = height / cheight;
// If there is some text in the console buffer, reformat it
// for the new resolution.
if (TopLine != InsertLine)
{
// Note: Don't use new here, because we attach a handler to new in
// i_main.cpp that calls I_FatalError if the allocation fails,
// but we can gracefully handle such a condition here by just
// clearing the console buffer. (OTOH, what are the chances that
// any other memory allocations would succeed if we can't get
// these mallocs here?)
char *fmtBuff = (char *)malloc (CONSOLESIZE);
char **fmtLines = (char **)malloc (CONSOLELINES*sizeof(char*)*4);
int out = 0;
if (fmtBuff && fmtLines)
{
int in;
char *fmtpos;
bool newline = true;
fmtpos = fmtBuff;
memset (fmtBuff, 0, CONSOLESIZE);
for (in = TopLine; in != InsertLine; in = (in + 1) & LINEMASK)
{
size_t len = strlen (Lines[in]);
if (fmtpos + len + 2 - fmtBuff > CONSOLESIZE)
{
break;
}
if (newline)
{
newline = false;
fmtLines[out++] = fmtpos;
}
strcpy (fmtpos, Lines[in]);
fmtpos += len;
if (!LineJoins[in])
{
*fmtpos++ = '\n';
fmtpos++;
if (out == CONSOLELINES*4)
{
break;
}
newline = true;
}
}
}
ClearConsole ();
if (fmtBuff && fmtLines)
{
int i;
for (i = 0; i < out; i++)
{
AddToConsole (-1, fmtLines[i]);
}
}
if (fmtBuff)
free (fmtBuff);
if (fmtLines)
free (fmtLines);
}
}
//==========================================================================
//
// CCMD atexit
//
//==========================================================================
CCMD (atexit)
{
if (argv.argc() == 1)
{
Printf ("Registered atexit commands:\n");
GameAtExit *record = ExitCmdList;
while (record != NULL)
{
Printf ("%s\n", record->Command);
record = record->Next;
}
return;
}
for (int i = 1; i < argv.argc(); ++i)
{
GameAtExit *record = (GameAtExit *)M_Malloc (
sizeof(GameAtExit)+strlen(argv[i]));
strcpy (record->Command, argv[i]);
record->Next = ExitCmdList;
ExitCmdList = record;
}
}
//==========================================================================
//
// C_DeinitConsole
//
// Executes the contents of the atexit cvar, if any, at quit time.
// Then releases all of the console's memory.
//
//==========================================================================
void C_DeinitConsole ()
{
GameAtExit *cmd = ExitCmdList;
while (cmd != NULL)
{
GameAtExit *next = cmd->Next;
AddCommandString (cmd->Command);
M_Free (cmd);
cmd = next;
}
// Free command history
History *hist = HistTail;
while (hist != NULL)
{
History *next = hist->Newer;
free (hist);
hist = next;
}
HistTail = HistHead = HistPos = NULL;
// Free cvars allocated at runtime
FBaseCVar *var, *next, **nextp;
for (var = CVars, nextp = &CVars; var != NULL; var = next)
{
next = var->m_Next;
if (var->GetFlags() & CVAR_UNSETTABLE)
{
delete var;
*nextp = next;
}
else
{
nextp = &var->m_Next;
}
}
// Free alias commands. (i.e. The "commands" that can be allocated
// at runtime.)
for (size_t i = 0; i < countof(Commands); ++i)
{
FConsoleCommand *cmd = Commands[i];
while (cmd != NULL)
{
FConsoleCommand *next = cmd->m_Next;
if (cmd->IsAlias())
{
delete cmd;
}
cmd = next;
}
}
// Make sure all tab commands are cleared before the memory for
// their names is deallocated.
C_ClearTabCommands ();
// Free AddToConsole()'s work buffer
if (work != NULL)
{
free (work);
work = NULL;
worklen = 0;
}
}
static void ClearConsole ()
{
RowAdjust = 0;
TopLine = InsertLine = 0;
BufferRover = ConsoleBuffer;
memset (ConsoleBuffer, 0, CONSOLESIZE);
memset (Lines, 0, sizeof(Lines));
memset (LineJoins, 0, sizeof(LineJoins));
}
static void setmsgcolor (int index, int color)
{
if ((unsigned)color >= (unsigned)NUM_TEXT_COLORS)
color = 0;
PrintColors[index] = color;
}
extern int DisplayWidth;
void C_AddNotifyString (int printlevel, const char *source)
{
static enum
{
NEWLINE,
APPENDLINE,
REPLACELINE
} addtype = NEWLINE;
FBrokenLines *lines;
int i, len, width;
if ((printlevel != 128 && !show_messages) ||
!(len = (int)strlen (source)) ||
gamestate == GS_FULLCONSOLE ||
gamestate == GS_DEMOSCREEN)
return;
if (ConsoleDrawing)
{
EnqueueConsoleText (true, printlevel, source);
return;
}
width = con_scaletext > 1 ? DisplayWidth/2 : con_scaletext == 1 ? DisplayWidth / CleanXfac : DisplayWidth;
if (addtype == APPENDLINE && NotifyStrings[NUMNOTIFIES-1].PrintLevel == printlevel)
{
FString str = NotifyStrings[NUMNOTIFIES-1].Text + source;
lines = V_BreakLines (screen->Font, width, str);
}
else
{
lines = V_BreakLines (screen->Font, width, source);
addtype = (addtype == APPENDLINE) ? NEWLINE : addtype;
}
if (lines == NULL)
return;
for (i = 0; lines[i].Width >= 0; i++)
{
if (addtype == NEWLINE)
{
for (int j = 0; j < NUMNOTIFIES-1; ++j)
{
NotifyStrings[j] = NotifyStrings[j+1];
}
}
NotifyStrings[NUMNOTIFIES-1].Text = lines[i].Text;
NotifyStrings[NUMNOTIFIES-1].TimeOut = gametic + (int)(con_notifytime * TICRATE);
NotifyStrings[NUMNOTIFIES-1].PrintLevel = printlevel;
addtype = NEWLINE;
}
V_FreeBrokenLines (lines);
lines = NULL;
switch (source[len-1])
{
case '\r': addtype = REPLACELINE; break;
case '\n': addtype = NEWLINE; break;
default: addtype = APPENDLINE; break;
}
NotifyTopGoal = 0;
}
static int FlushLines (const char *start, const char *stop)
{
int i;
for (i = TopLine; i != InsertLine; i = (i + 1) & LINEMASK)
{
if (Lines[i] < stop && Lines[i] + strlen (Lines[i]) > start)
{
Lines[i] = NULL;
}
else
{
break;
}
}
if (i != TopLine)
i = i;
return i;
}
static void AddLine (const char *text, bool more, int len)
{
if (BufferRover + len + 1 - ConsoleBuffer > CONSOLESIZE)
{
TopLine = FlushLines (BufferRover, ConsoleBuffer + CONSOLESIZE);
BufferRover = ConsoleBuffer;
}
if (len >= CONSOLESIZE - 1)
{
text = text + len - CONSOLESIZE + 1;
len = CONSOLESIZE - 1;
}
TopLine = FlushLines (BufferRover, BufferRover + len + 1);
memcpy (BufferRover, text, len);
BufferRover[len] = 0;
Lines[InsertLine] = BufferRover;
BufferRover += len + 1;
LineJoins[InsertLine] = more;
InsertLine = (InsertLine + 1) & LINEMASK;
if (InsertLine == TopLine)
{
TopLine = (TopLine + 1) & LINEMASK;
}
}
void AddToConsole (int printlevel, const char *text)
{
static enum
{
NEWLINE,
APPENDLINE,
REPLACELINE
} addtype = NEWLINE;
char *work_p;
char *linestart;
FString cc('A' + char(CR_TAN));
int size, len;
int x;
int maxwidth;
if (ConsoleDrawing)
{
EnqueueConsoleText (false, printlevel, text);
return;
}
len = (int)strlen (text);
size = len + 3;
if (addtype != NEWLINE)
{
InsertLine = (InsertLine - 1) & LINEMASK;
if (Lines[InsertLine] == NULL)
{
InsertLine = (InsertLine + 1) & LINEMASK;
addtype = NEWLINE;
}
else
{
BufferRover = Lines[InsertLine];
}
}
if (addtype == APPENDLINE)
{
size += (int)strlen (Lines[InsertLine]);
}
if (size > worklen)
{
work = (char *)M_Realloc (work, size);
worklen = size;
}
if (work == NULL)
{
static char oom[] = TEXTCOLOR_RED "*** OUT OF MEMORY ***";
work = oom;
worklen = 0;
}
else
{
if (addtype == APPENDLINE)
{
strcpy (work, Lines[InsertLine]);
strcat (work, text);
}
else if (printlevel >= 0)
{
work[0] = TEXTCOLOR_ESCAPE;
work[1] = 'A' + (printlevel == PRINT_HIGH ? CR_TAN :
printlevel == 200 ? CR_GREEN :
printlevel < PRINTLEVELS ? PrintColors[printlevel] :
CR_TAN);
cc = work[1];
strcpy (work + 2, text);
}
else
{
strcpy (work, text);
}
}
work_p = linestart = work;
if (ConFont != NULL && screen != NULL)
{
x = 0;
maxwidth = screen->GetWidth() - LEFTMARGIN - RIGHTMARGIN;
while (*work_p)
{
if (*work_p == TEXTCOLOR_ESCAPE)
{
work_p++;
if (*work_p == '[')
{
char *start = work_p;
while (*work_p != ']' && *work_p != '\0')
{
work_p++;
}
if (*work_p != '\0')
{
work_p++;
}
cc = FString(start, work_p - start);
}
else if (*work_p != '\0')
{
cc = *work_p++;
}
continue;
}
int w = ConFont->GetCharWidth (*work_p);
if (*work_p == '\n' || x + w > maxwidth)
{
AddLine (linestart, *work_p != '\n', work_p - linestart);
if (*work_p == '\n')
{
x = 0;
work_p++;
}
else
{
x = w;
}
if (*work_p)
{
linestart = work_p - 1 - cc.Len();
linestart[0] = TEXTCOLOR_ESCAPE;
strncpy (linestart + 1, cc, cc.Len());
}
else
{
linestart = work_p;
}
}
else
{
x += w;
work_p++;
}
}
if (*linestart)
{
AddLine (linestart, true, work_p - linestart);
}
}
else
{
while (*work_p)
{
if (*work_p++ == '\n')
{
AddLine (linestart, false, work_p - linestart - 1);
linestart = work_p;
}
}
if (*linestart)
{
AddLine (linestart, true, work_p - linestart);
}
}
switch (text[len-1])
{
case '\r': addtype = REPLACELINE; break;
case '\n': addtype = NEWLINE; break;
default: addtype = APPENDLINE; break;
}
}
/* Adds a string to the console and also to the notify buffer */
int PrintString (int printlevel, const char *outline)
{
if (printlevel < msglevel || *outline == '\0')
{
return 0;
}
if (Logfile)
{
// Strip out any color escape sequences before writing to the log file
char * copy = new char[strlen(outline)+1];
const char * srcp = outline;
char * dstp = copy;
while (*srcp != 0)
{
if (*srcp!=0x1c)
{
*dstp++=*srcp++;
}
else
{
if (srcp[1]!=0) srcp+=2;
else break;
}
}
*dstp=0;
fputs (copy, Logfile);
delete [] copy;
//#ifdef _DEBUG
fflush (Logfile);
//#endif
}
if (printlevel != PRINT_LOG)
{
I_PrintStr (outline);
AddToConsole (printlevel, outline);
if (vidactive && screen && screen->Font)
{
C_AddNotifyString (printlevel, outline);
maybedrawnow (false, false);
}
}
return (int)strlen (outline);
}
extern bool gameisdead;
int VPrintf (int printlevel, const char *format, va_list parms)
{
if (gameisdead)
return 0;
FString outline;
outline.VFormat (format, parms);
return PrintString (printlevel, outline.GetChars());
}
int STACK_ARGS Printf (int printlevel, const char *format, ...)
{
va_list argptr;
int count;
va_start (argptr, format);
count = VPrintf (printlevel, format, argptr);
va_end (argptr);
return count;
}
int STACK_ARGS Printf (const char *format, ...)
{
va_list argptr;
int count;
va_start (argptr, format);
count = VPrintf (PRINT_HIGH, format, argptr);
va_end (argptr);
return count;
}
int STACK_ARGS DPrintf (const char *format, ...)
{
va_list argptr;
int count;
if (developer)
{
va_start (argptr, format);
count = VPrintf (PRINT_HIGH, format, argptr);
va_end (argptr);
return count;
}
else
{
return 0;
}
}
void C_FlushDisplay ()
{
int i;
for (i = 0; i < NUMNOTIFIES; i++)
NotifyStrings[i].TimeOut = 0;
}
void C_AdjustBottom ()
{
if (gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP)
ConBottom = SCREENHEIGHT;
else if (ConBottom > SCREENHEIGHT / 2 || ConsoleState == c_down)
ConBottom = SCREENHEIGHT / 2;
}
void C_NewModeAdjust ()
{
C_InitConsole (SCREENWIDTH, SCREENHEIGHT, true);
C_FlushDisplay ();
C_AdjustBottom ();
}
void C_Ticker ()
{
static int lasttic = 0;
if (lasttic == 0)
lasttic = gametic - 1;
if (ConsoleState != c_up)
{
if (ConsoleState == c_falling)
{
ConBottom += (gametic - lasttic) * (SCREENHEIGHT*2/25);
if (ConBottom >= SCREENHEIGHT / 2)
{
ConBottom = SCREENHEIGHT / 2;
ConsoleState = c_down;
}
}
else if (ConsoleState == c_rising)
{
ConBottom -= (gametic - lasttic) * (SCREENHEIGHT*2/25);
if (ConBottom <= 0)
{
ConsoleState = c_up;
ConBottom = 0;
}
}
}
if (--CursorTicker <= 0)
{
cursoron ^= 1;
CursorTicker = C_BLINKRATE;
}
lasttic = gametic;
if (NotifyTopGoal > NotifyTop)
{
NotifyTop++;
}
else if (NotifyTopGoal < NotifyTop)
{
NotifyTop--;
}
}
static void C_DrawNotifyText ()
{
bool center = (con_centernotify != 0.f);
int i, line, lineadv, color, j, skip;
bool canskip;
if (gamestate == GS_FULLCONSOLE || gamestate == GS_DEMOSCREEN/* || menuactive != MENU_Off*/)
return;
line = NotifyTop;
skip = 0;
canskip = true;
lineadv = SmallFont->GetHeight ();
if (con_scaletext == 1)
{
lineadv *= CleanYfac;
}
BorderTopRefresh = screen->GetPageCount ();
for (i = 0; i < NUMNOTIFIES; i++)
{
if (NotifyStrings[i].TimeOut == 0)
continue;
j = NotifyStrings[i].TimeOut - gametic;
if (j > 0)
{
if (!show_messages && NotifyStrings[i].PrintLevel != 128)
continue;
fixed_t alpha;
if (j < NOTIFYFADETIME)
{
alpha = OPAQUE * j / NOTIFYFADETIME;
}
else
{
alpha = OPAQUE;
}
if (NotifyStrings[i].PrintLevel >= PRINTLEVELS)
color = CR_UNTRANSLATED;
else
color = PrintColors[NotifyStrings[i].PrintLevel];
if (con_scaletext == 1)
{
if (!center)
screen->DrawText (color, 0, line, NotifyStrings[i].Text,
DTA_CleanNoMove, true, DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (color, (SCREENWIDTH -
SmallFont->StringWidth (NotifyStrings[i].Text)*CleanXfac)/2,
line, NotifyStrings[i].Text, DTA_CleanNoMove, true,
DTA_Alpha, alpha, TAG_DONE);
}
else if (con_scaletext == 0)
{
if (!center)
screen->DrawText (color, 0, line, NotifyStrings[i].Text,
DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (color, (SCREENWIDTH -
SmallFont->StringWidth (NotifyStrings[i].Text))/2,
line, NotifyStrings[i].Text,
DTA_Alpha, alpha, TAG_DONE);
}
else
{
if (!center)
screen->DrawText (color, 0, line, NotifyStrings[i].Text,
DTA_VirtualWidth, screen->GetWidth() / 2,
DTA_VirtualHeight, screen->GetHeight() / 2,
DTA_KeepRatio, true,
DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (color, (screen->GetWidth() / 2 -
SmallFont->StringWidth (NotifyStrings[i].Text))/2,
line, NotifyStrings[i].Text,
DTA_VirtualWidth, screen->GetWidth() / 2,
DTA_VirtualHeight, screen->GetHeight() / 2,
DTA_KeepRatio, true,
DTA_Alpha, alpha, TAG_DONE);
}
line += lineadv;
canskip = false;
}
else
{
if (canskip)
{
NotifyTop += lineadv;
line += lineadv;
skip++;
}
NotifyStrings[i].TimeOut = 0;
}
}
if (canskip)
{
NotifyTop = NotifyTopGoal;
}
}
void C_InitTicker (const char *label, unsigned int max, bool showpercent)
{
TickerPercent = showpercent;
TickerMax = max;
TickerLabel = label;
TickerAt = 0;
maybedrawnow (true, false);
}
void C_SetTicker (unsigned int at, bool forceUpdate)
{
TickerAt = at > TickerMax ? TickerMax : at;
maybedrawnow (true, TickerVisible ? forceUpdate : false);
}
void C_DrawConsole (bool hw2d)
{
static int oldbottom = 0;
int lines, left, offset;
left = LEFTMARGIN;
lines = (ConBottom-ConFont->GetHeight()*2)/ConFont->GetHeight();
if (-ConFont->GetHeight() + lines*ConFont->GetHeight() > ConBottom - ConFont->GetHeight()*7/2)
{
offset = -ConFont->GetHeight()/2;
lines--;
}
else
{
offset = -ConFont->GetHeight();
}
if ((ConBottom < oldbottom) &&
(gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL) &&
(viewwindowx || viewwindowy) &&
viewactive)
{
BorderNeedRefresh = screen->GetPageCount ();
}
oldbottom = ConBottom;
if (ConsoleState == c_up)
{
C_DrawNotifyText ();
return;
}
else if (ConBottom)
{
int visheight, realheight;
FTexture *conpic = TexMan[conback];
visheight = ConBottom;
realheight = (visheight * conpic->GetHeight()) / SCREENHEIGHT;
screen->DrawTexture (conpic, 0, visheight - screen->GetHeight(),
DTA_DestWidth, screen->GetWidth(),
DTA_DestHeight, screen->GetHeight(),
DTA_ColorOverlay, conshade,
DTA_Alpha, (hw2d && gamestate != GS_FULLCONSOLE) ? FLOAT2FIXED(con_alpha) : FRACUNIT,
DTA_Masked, false,
TAG_DONE);
if (conline && visheight < screen->GetHeight())
{
screen->Clear (0, visheight, screen->GetWidth(), visheight+1, 0, 0);
}
if (ConBottom >= 12)
{
screen->SetFont (ConFont);
screen->DrawText (CR_ORANGE, SCREENWIDTH - 8 -
ConFont->StringWidth ("v" DOTVERSIONSTR),
ConBottom - ConFont->GetHeight() - 4,
"v" DOTVERSIONSTR, TAG_DONE);
if (TickerMax)
{
char tickstr[256];
const int tickerY = ConBottom - ConFont->GetHeight() - 4;
size_t i;
int tickend = ConCols - SCREENWIDTH / 90 - 6;
int tickbegin = 0;
if (TickerLabel)
{
tickbegin = (int)strlen (TickerLabel) + 2;
mysnprintf (tickstr, countof(tickstr), "%s: ", TickerLabel);
}
if (tickend > 256 - ConFont->GetCharWidth(0x12))
tickend = 256 - ConFont->GetCharWidth(0x12);
tickstr[tickbegin] = 0x10;
memset (tickstr + tickbegin + 1, 0x11, tickend - tickbegin);
tickstr[tickend + 1] = 0x12;
tickstr[tickend + 2] = ' ';
if (TickerPercent)
{
mysnprintf (tickstr + tickend + 3, countof(tickstr) - tickend - 3,
"%d%%", Scale (TickerAt, 100, TickerMax));
}
else
{
tickstr[tickend+3] = 0;
}
screen->DrawText (CR_BROWN, LEFTMARGIN, tickerY, tickstr, TAG_DONE);
// Draw the marker
i = LEFTMARGIN+5+tickbegin*8 + Scale (TickerAt, (SDWORD)(tickend - tickbegin)*8, TickerMax);
screen->DrawChar (CR_ORANGE, (int)i, tickerY, 0x13, TAG_DONE);
TickerVisible = true;
}
else
{
TickerVisible = false;
}
}
// Apply palette blend effects
if (StatusBar != NULL && !hw2d)
{
player_t *player = StatusBar->CPlayer;
if (player->camera != NULL && player->camera->player != NULL)
{
player = player->camera->player;
}
if (player->BlendA != 0 && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
{
screen->Dim (PalEntry ((unsigned char)(player->BlendR*255), (unsigned char)(player->BlendG*255), (unsigned char)(player->BlendB*255)),
player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom);
SB_state = screen->GetPageCount ();
BorderNeedRefresh = screen->GetPageCount ();
}
}
}
if (menuactive != MENU_Off)
{
screen->SetFont (SmallFont);
return;
}
if (lines > 0)
{
int bottomline = ConBottom - ConFont->GetHeight()*2 - 4;
int pos = (InsertLine - 1) & LINEMASK;
int i;
screen->SetFont (ConFont);
ConsoleDrawing = true;
for (i = RowAdjust; i; i--)
{
if (pos == TopLine)
{
RowAdjust = RowAdjust - i;
break;
}
else
{
pos = (pos - 1) & LINEMASK;
}
}
pos++;
do
{
pos = (pos - 1) & LINEMASK;
if (Lines[pos] != NULL)
{
screen->DrawText (CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(),
Lines[pos], TAG_DONE);
}
lines--;
} while (pos != TopLine && lines > 0);
ConsoleDrawing = false;
DequeueConsoleText ();
if (ConBottom >= 20)
{
if (gamestate != GS_STARTUP)
{
// Make a copy of the command line, in case an input event is handled
// while we draw the console and it changes.
CmdLine[2+CmdLine[0]] = 0;
FString command((char *)&CmdLine[2+CmdLine[259]]);
int cursorpos = CmdLine[1] - CmdLine[259];
screen->DrawChar (CR_ORANGE, left, bottomline, '\x1c', TAG_DONE);
screen->DrawText (CR_ORANGE, left + ConFont->GetCharWidth(0x1c), bottomline,
command, TAG_DONE);
if (cursoron)
{
screen->DrawChar (CR_YELLOW, left + ConFont->GetCharWidth(0x1c) + cursorpos * ConFont->GetCharWidth(0xb),
bottomline, '\xb', TAG_DONE);
}
}
if (RowAdjust && ConBottom >= ConFont->GetHeight()*7/2)
{
// Indicate that the view has been scrolled up (10)
// and if we can scroll no further (12)
screen->DrawChar (CR_GREEN, 0, bottomline, pos == TopLine ? 12 : 10, TAG_DONE);
}
}
}
screen->SetFont (SmallFont);
}
void C_FullConsole ()
{
if (demoplayback)
G_CheckDemoStatus ();
D_QuitNetGame ();
advancedemo = false;
ConsoleState = c_down;
HistPos = NULL;
TabbedLast = false;
TabbedList = false;
if (gamestate != GS_STARTUP)
{
gamestate = GS_FULLCONSOLE;
level.music = NULL;
S_Start ();
P_FreeLevelData ();
V_SetBlend (0,0,0,0);
}
else
{
C_AdjustBottom ();
}
}
void C_ToggleConsole ()
{
if (gamestate == GS_DEMOSCREEN || demoplayback)
{
gameaction = ga_fullconsole;
}
else if (!chatmodeon && (ConsoleState == c_up || ConsoleState == c_rising) && menuactive == MENU_Off)
{
ConsoleState = c_falling;
HistPos = NULL;
TabbedLast = false;
TabbedList = false;
}
else if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP)
{
ConsoleState = c_rising;
C_FlushDisplay ();
}
}
void C_HideConsole ()
{
if (gamestate != GS_FULLCONSOLE)
{
ConsoleState = c_up;
ConBottom = 0;
HistPos = NULL;
}
}
static void makestartposgood ()
{
int n;
int pos = CmdLine[259];
int curs = CmdLine[1];
int len = CmdLine[0];
n = pos;
if (pos >= len)
{ // Start of visible line is beyond end of line
n = curs - ConCols + 2;
}
if ((curs - pos) >= ConCols - 2)
{ // The cursor is beyond the visible part of the line
n = curs - ConCols + 2;
}
if (pos > curs)
{ // The cursor is in front of the visible part of the line
n = curs;
}
if (n < 0)
n = 0;
CmdLine[259] = n;
}
static bool C_HandleKey (event_t *ev, BYTE *buffer, int len)
{
int i;
int data1 = ev->data1;
switch (ev->subtype)
{
default:
return false;
case EV_GUI_Char:
// Add keypress to command line
if (buffer[0] < len)
{
if (buffer[1] == buffer[0])
{
buffer[buffer[0] + 2] = ev->data1;
}
else
{
char *c, *e;
e = (char *)&buffer[buffer[0] + 1];
c = (char *)&buffer[buffer[1] + 2];
for (; e >= c; e--)
*(e + 1) = *e;
*c = ev->data1;
}
buffer[0]++;
buffer[1]++;
makestartposgood ();
HistPos = NULL;
}
TabbedLast = false;
TabbedList = false;
break;
case EV_GUI_WheelUp:
case EV_GUI_WheelDown:
if (!(ev->data3 & GKM_SHIFT))
{
data1 = GK_PGDN + ev->subtype - EV_GUI_WheelDown;
}
else
{
data1 = GK_DOWN + ev->subtype - EV_GUI_WheelDown;
}
// Intentional fallthrough
case EV_GUI_KeyDown:
case EV_GUI_KeyRepeat:
switch (data1)
{
case '\t':
// Try to do tab-completion
C_TabComplete ((ev->data3 & GKM_SHIFT) ? false : true);
break;
case GK_PGUP:
if (ev->data3 & (GKM_SHIFT|GKM_CTRL))
{ // Scroll console buffer up one page
RowAdjust += (SCREENHEIGHT-4) /
((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? ConFont->GetHeight() : ConFont->GetHeight()*2) - 3;
}
else if (RowAdjust < CONSOLELINES)
{ // Scroll console buffer up
if (ev->subtype == EV_GUI_WheelUp)
{
RowAdjust += 3;
}
else
{
RowAdjust++;
}
}
break;
case GK_PGDN:
if (ev->data3 & (GKM_SHIFT|GKM_CTRL))
{ // Scroll console buffer down one page
const int scrollamt = (SCREENHEIGHT-4) /
((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? ConFont->GetHeight() : ConFont->GetHeight()*2) - 3;
if (RowAdjust < scrollamt)
{
RowAdjust = 0;
}
else
{
RowAdjust -= scrollamt;
}
}
else if (RowAdjust > 0)
{ // Scroll console buffer down
if (ev->subtype == EV_GUI_WheelDown)
{
RowAdjust = MAX (0, RowAdjust - 3);
}
else
{
RowAdjust--;
}
}
break;
case GK_HOME:
if (ev->data3 & GKM_CTRL)
{ // Move to top of console buffer
RowAdjust = CONSOLELINES;
}
else
{ // Move cursor to start of line
buffer[1] = buffer[len+4] = 0;
}
break;
case GK_END:
if (ev->data3 & GKM_CTRL)
{ // Move to bottom of console buffer
RowAdjust = 0;
}
else
{ // Move cursor to end of line
buffer[1] = buffer[0];
makestartposgood ();
}
break;
case GK_LEFT:
// Move cursor left one character
if (buffer[1])
{
buffer[1]--;
makestartposgood ();
}
break;
case GK_RIGHT:
// Move cursor right one character
if (buffer[1] < buffer[0])
{
buffer[1]++;
makestartposgood ();
}
break;
case '\b':
// Erase character to left of cursor
if (buffer[0] && buffer[1])
{
char *c, *e;
e = (char *)&buffer[buffer[0] + 2];
c = (char *)&buffer[buffer[1] + 2];
for (; c < e; c++)
*(c - 1) = *c;
buffer[0]--;
buffer[1]--;
if (buffer[len+4])
buffer[len+4]--;
makestartposgood ();
}
TabbedLast = false;
TabbedList = false;
break;
case GK_DEL:
// Erase character under cursor
if (buffer[1] < buffer[0])
{
char *c, *e;
e = (char *)&buffer[buffer[0] + 2];
c = (char *)&buffer[buffer[1] + 3];
for (; c < e; c++)
*(c - 1) = *c;
buffer[0]--;
makestartposgood ();
}
TabbedLast = false;
TabbedList = false;
break;
case GK_UP:
// Move to previous entry in the command history
if (HistPos == NULL)
{
HistPos = HistHead;
}
else if (HistPos->Older)
{
HistPos = HistPos->Older;
}
if (HistPos)
{
strcpy ((char *)&buffer[2], HistPos->String);
buffer[0] = buffer[1] = (BYTE)strlen ((char *)&buffer[2]);
buffer[len+4] = 0;
makestartposgood();
}
TabbedLast = false;
TabbedList = false;
break;
case GK_DOWN:
// Move to next entry in the command history
if (HistPos && HistPos->Newer)
{
HistPos = HistPos->Newer;
strcpy ((char *)&buffer[2], HistPos->String);
buffer[0] = buffer[1] = (BYTE)strlen ((char *)&buffer[2]);
}
else
{
HistPos = NULL;
buffer[0] = buffer[1] = 0;
}
buffer[len+4] = 0;
makestartposgood();
TabbedLast = false;
TabbedList = false;
break;
case 'X':
if (ev->data3 & GKM_CTRL)
{
buffer[1] = buffer[0] = 0;
TabbedLast = TabbedList = false;
}
break;
case 'D':
if (ev->data3 & GKM_CTRL && buffer[0] == 0)
{ // Control-D pressed on an empty line
int replen = (int)strlen (con_ctrl_d);
if (replen == 0)
break; // Replacement is empty, so do nothing
if (replen > len)
replen = len;
memcpy (&buffer[2], con_ctrl_d, replen);
buffer[0] = buffer[1] = replen;
}
else
{
break;
}
// Intentional fall-through for command(s) added with Ctrl-D
case '\r':
// Execute command line (ENTER)
buffer[2 + buffer[0]] = 0;
for (i = 0; i < buffer[0] && isspace(buffer[2+i]); ++i)
{
}
if (i == buffer[0])
{
// Command line is empty, so do nothing to the history
}
else if (HistHead && stricmp (HistHead->String, (char *)&buffer[2]) == 0)
{
// Command line was the same as the previous one,
// so leave the history list alone
}
else
{
// Command line is different from last command line,
// or there is nothing in the history list,
// so add it to the history list.
History *temp = (History *)M_Malloc (sizeof(struct History) + buffer[0]);
strcpy (temp->String, (char *)&buffer[2]);
temp->Older = HistHead;
if (HistHead)
{
HistHead->Newer = temp;
}
temp->Newer = NULL;
HistHead = temp;
if (!HistTail)
{
HistTail = temp;
}
if (HistSize == MAXHISTSIZE)
{
HistTail = HistTail->Newer;
M_Free (HistTail->Older);
HistTail->Older = NULL;
}
else
{
HistSize++;
}
}
HistPos = NULL;
Printf (127, TEXTCOLOR_WHITE "]%s\n", &buffer[2]);
buffer[0] = buffer[1] = buffer[len+4] = 0;
AddCommandString ((char *)&buffer[2]);
TabbedLast = false;
TabbedList = false;
break;
case '`':
case GK_ESCAPE:
// Close console and clear command line. But if we're in the
// fullscreen console mode, there's nothing to fall back on
// if it's closed, so open the main menu instead.
if (gamestate == GS_STARTUP)
{
return false;
}
else if (gamestate == GS_FULLCONSOLE)
{
C_DoCommand ("menu_main");
}
else
{
buffer[0] = buffer[1] = buffer[len+4] = 0;
HistPos = NULL;
C_ToggleConsole ();
}
break;
case 'C':
case 'V':
TabbedLast = false;
TabbedList = false;
if (ev->data3 & GKM_CTRL)
{
if (data1 == 'C')
{ // copy to clipboard
if (buffer[0] > 0)
{
buffer[2 + buffer[0]] = 0;
I_PutInClipboard ((char *)&buffer[2]);
}
break;
}
else
{ // paste from clipboard
char *clip = I_GetFromClipboard ();
if (clip != NULL)
{
strtok (clip, "\r\n\b");
int cliplen = (int)strlen (clip);
cliplen = MIN(len, cliplen);
if (buffer[0] + cliplen > len)
{
cliplen = len - buffer[0];
}
if (cliplen > 0)
{
if (buffer[1] < buffer[0])
{
memmove (&buffer[2 + buffer[1] + cliplen],
&buffer[2 + buffer[1]], buffer[0] - buffer[1]);
}
memcpy (&buffer[2 + buffer[1]], clip, cliplen);
buffer[0] += cliplen;
buffer[1] += cliplen;
makestartposgood ();
HistPos = NULL;
}
delete[] clip;
}
break;
}
}
break;
}
}
// Ensure that the cursor is always visible while typing
CursorTicker = C_BLINKRATE;
cursoron = 1;
return true;
}
bool C_Responder (event_t *ev)
{
if (ev->type != EV_GUI_Event ||
ConsoleState == c_up ||
ConsoleState == c_rising ||
menuactive != MENU_Off)
{
return false;
}
return C_HandleKey (ev, CmdLine, 255);
}
CCMD (history)
{
struct History *hist = HistTail;
while (hist)
{
Printf (" %s\n", hist->String);
hist = hist->Newer;
}
}
CCMD (clear)
{
C_FlushDisplay ();
ClearConsole ();
}
CCMD (echo)
{
int last = argv.argc()-1;
for (int i = 1; i <= last; ++i)
{
strbin (argv[i]);
Printf ("%s%s", argv[i], i!=last ? " " : "\n");
}
}
/* Printing in the middle of the screen */
CVAR (Float, con_midtime, 3.f, CVAR_ARCHIVE)
static const char bar1[] = TEXTCOLOR_RED "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
"\36\36\36\36\36\36\36\36\36\36\36\36\37" TEXTCOLOR_TAN "\n";
static const char bar2[] = TEXTCOLOR_RED "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
"\36\36\36\36\36\36\36\36\36\36\36\36\37" TEXTCOLOR_GREEN "\n";
static const char bar3[] = TEXTCOLOR_RED "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
"\36\36\36\36\36\36\36\36\36\36\36\36\37" TEXTCOLOR_NORMAL "\n";
static const char logbar[] = "\n<------------------------------->\n";
void C_MidPrint (const char *msg)
{
if (StatusBar == NULL)
return;
if (msg)
{
AddToConsole (-1, bar1);
AddToConsole (-1, msg);
AddToConsole (-1, bar3);
if (Logfile)
{
fputs (logbar, Logfile);
fputs (msg, Logfile);
fputs (logbar, Logfile);
fflush (Logfile);
}
StatusBar->AttachMessage (new DHUDMessage (msg, 1.5f, 0.375f, 0, 0,
(EColorRange)PrintColors[PRINTLEVELS], con_midtime), MAKE_ID('C','N','T','R'));
}
else
{
StatusBar->DetachMessage (MAKE_ID('C','N','T','R'));
}
}
void C_MidPrintBold (const char *msg)
{
if (msg)
{
AddToConsole (-1, bar2);
AddToConsole (-1, msg);
AddToConsole (-1, bar3);
if (Logfile)
{
fputs (logbar, Logfile);
fputs (msg, Logfile);
fputs (logbar, Logfile);
fflush (Logfile);
}
StatusBar->AttachMessage (new DHUDMessage (msg, 1.5f, 0.375f, 0, 0,
(EColorRange)PrintColors[PRINTLEVELS+1], con_midtime), MAKE_ID('C','N','T','R'));
}
else
{
StatusBar->DetachMessage (MAKE_ID('C','N','T','R'));
}
}
/****** Tab completion code ******/
struct TabData
{
int UseCount;
FName TabName;
TabData()
: UseCount(0)
{
}
TabData(const char *name)
: UseCount(1), TabName(name)
{
}
TabData(const TabData &other)
: UseCount(other.UseCount), TabName(other.TabName)
{
}
};
static TArray<TabData> TabCommands (TArray<TabData>::NoInit);
static int TabPos; // Last TabCommand tabbed to
static int TabStart; // First char in CmdLine to use for tab completion
static int TabSize; // Size of tab string
static bool FindTabCommand (const char *name, int *stoppos, int len)
{
FName aname(name);
unsigned int i;
int cval = 1;
for (i = 0; i < TabCommands.Size(); i++)
{
if (TabCommands[i].TabName == aname)
{
*stoppos = i;
return true;
}
cval = strnicmp (TabCommands[i].TabName.GetChars(), name, len);
if (cval >= 0)
break;
}
*stoppos = i;
return (cval == 0);
}
void C_AddTabCommand (const char *name)
{
int pos;
if (FindTabCommand (name, &pos, INT_MAX))
{
TabCommands[pos].UseCount++;
}
else
{
TabData tab(name);
TabCommands.Insert (pos, tab);
}
}
void C_RemoveTabCommand (const char *name)
{
FName aname(name, true);
if (aname == NAME_None)
{
return;
}
for (unsigned int i = 0; i < TabCommands.Size(); ++i)
{
if (TabCommands[i].TabName == aname)
{
if (--TabCommands[i].UseCount == 0)
{
TabCommands.Delete(i);
}
break;
}
}
}
void C_ClearTabCommands ()
{
TabCommands.Clear();
}
static int FindDiffPoint (FName name1, const char *str2)
{
const char *str1 = name1.GetChars();
int i;
for (i = 0; tolower(str1[i]) == tolower(str2[i]); i++)
if (str1[i] == 0 || str2[i] == 0)
break;
return i;
}
static void C_TabComplete (bool goForward)
{
int i;
int diffpoint;
if (!TabbedLast)
{
bool cancomplete;
// Skip any spaces at beginning of command line
if (CmdLine[2] == ' ')
{
for (i = 0; i < CmdLine[0]; i++)
if (CmdLine[2+i] != ' ')
break;
TabStart = i + 2;
}
else
{
TabStart = 2;
}
if (TabStart == CmdLine[0] + 2)
return; // Line was nothing but spaces
TabSize = CmdLine[0] - TabStart + 2;
if (!FindTabCommand ((char *)(CmdLine + TabStart), &TabPos, TabSize))
return; // No initial matches
// Show a list of possible completions, if more than one.
if (TabbedList || con_notablist)
{
cancomplete = true;
}
else
{
cancomplete = C_TabCompleteList ();
TabbedList = true;
}
if (goForward)
{ // Position just before the list of completions so that when TabPos
// gets advanced below, it will be at the first one.
--TabPos;
}
else
{ // Find the last matching tab, then go one past it.
while (++TabPos < (int)TabCommands.Size())
{
if (FindDiffPoint (TabCommands[TabPos].TabName, (char *)(CmdLine + TabStart)) < TabSize)
{
break;
}
}
}
TabbedLast = true;
if (!cancomplete)
{
return;
}
}
if ((goForward && ++TabPos == (int)TabCommands.Size()) ||
(!goForward && --TabPos < 0))
{
TabbedLast = false;
CmdLine[0] = CmdLine[1] = TabSize;
}
else
{
diffpoint = FindDiffPoint (TabCommands[TabPos].TabName, (char *)(CmdLine + TabStart));
if (diffpoint < TabSize)
{
// No more matches
TabbedLast = false;
CmdLine[0] = CmdLine[1] = TabSize + TabStart - 2;
}
else
{
strcpy ((char *)(CmdLine + TabStart), TabCommands[TabPos].TabName.GetChars());
CmdLine[0] = CmdLine[1] = (BYTE)strlen ((char *)(CmdLine + 2)) + 1;
CmdLine[CmdLine[0] + 1] = ' ';
}
}
makestartposgood ();
}
static bool C_TabCompleteList ()
{
int nummatches, i;
size_t maxwidth;
int commonsize = INT_MAX;
nummatches = 0;
maxwidth = 0;
for (i = TabPos; i < (int)TabCommands.Size(); ++i)
{
if (FindDiffPoint (TabCommands[i].TabName, (char *)(CmdLine + TabStart)) < TabSize)
{
break;
}
else
{
if (i > TabPos)
{
// This keeps track of the longest common prefix for all the possible
// completions, so we can fill in part of the command for the user if
// the longest common prefix is longer than what the user already typed.
int diffpt = FindDiffPoint (TabCommands[i-1].TabName, TabCommands[i].TabName.GetChars());
if (diffpt < commonsize)
{
commonsize = diffpt;
}
}
nummatches++;
maxwidth = MAX (maxwidth, strlen (TabCommands[i].TabName.GetChars()));
}
}
if (nummatches > 1)
{
size_t x = 0;
maxwidth += 3;
Printf (TEXTCOLOR_BLUE "Completions for %s:\n", CmdLine+2);
for (i = TabPos; nummatches > 0; ++i, --nummatches)
{
Printf ("%-*s", int(maxwidth), TabCommands[i].TabName.GetChars());
x += maxwidth;
if (x > ConCols - maxwidth)
{
x = 0;
Printf ("\n");
}
}
if (x != 0)
{
Printf ("\n");
}
// Fill in the longest common prefix, if it's longer than what was typed.
if (TabSize != commonsize)
{
TabSize = commonsize;
strncpy ((char *)CmdLine + TabStart, TabCommands[TabPos].TabName.GetChars(), commonsize);
CmdLine[0] = TabStart + commonsize - 2;
CmdLine[1] = CmdLine[0];
}
return false;
}
return true;
}