mirror of
https://github.com/ZDoom/gzdoom.git
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6c21616c85
of type MiscPatch with the same name. - Added UDMF line trigger types MonsterUse and MonsterPush. - Separated skill and class filter bits from FMapThing::flags so that UDMF can define up to 16 of each. Also separated easy/baby and hard/nightmare and changed default MAPINFO definitions. - Changed: Crosshair drawing uses the current player class's default health instead of 100 to calculate the color for the crosshair. - Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated all user settable flags from MoreFlags into their own Flags variable. SVN r964 (trunk)
102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Setup a game, startup stuff.
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//
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//-----------------------------------------------------------------------------
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#ifndef __P_SETUP__
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#define __P_SETUP__
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#include "w_wad.h"
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#include "files.h"
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#include "doomdata.h"
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struct MapData
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{
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wadlump_t MapLumps[ML_MAX];
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bool HasBehavior;
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bool CloseOnDestruct;
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bool Encrypted;
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bool isText;
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int lumpnum;
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FileReader * file;
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MapData()
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{
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memset(MapLumps, 0, sizeof(MapLumps));
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file = NULL;
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lumpnum = -1;
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HasBehavior = false;
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CloseOnDestruct = true;
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Encrypted = false;
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isText = false;
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}
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~MapData()
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{
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if (CloseOnDestruct && file != NULL) delete file;
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file = NULL;
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}
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void Seek(unsigned int lumpindex)
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{
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if (lumpindex<countof(MapLumps))
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{
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file->Seek(MapLumps[lumpindex].FilePos, SEEK_SET);
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}
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}
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void Read(unsigned int lumpindex, void * buffer)
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{
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if (lumpindex<countof(MapLumps))
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{
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file->Seek(MapLumps[lumpindex].FilePos, SEEK_SET);
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file->Read(buffer, MapLumps[lumpindex].Size);
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}
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}
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DWORD Size(unsigned int lumpindex)
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{
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if (lumpindex<countof(MapLumps))
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{
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return MapLumps[lumpindex].Size;
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}
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return 0;
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}
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};
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MapData * P_OpenMapData(const char * mapname);
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bool P_CheckMapData(const char * mapname);
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// NOT called by W_Ticker. Fixme. [RH] Is that bad?
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//
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// [RH] The only parameter used is mapname, so I removed playermask and skill.
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// On September 1, 1998, I added the position to indicate which set
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// of single-player start spots should be spawned in the level.
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void P_SetupLevel (char *mapname, int position);
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void P_FreeLevelData();
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void P_FreeExtraLevelData();
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// Called by startup code.
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void P_Init (void);
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#endif
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