gzdoom/src/p_setup.h
Christoph Oelckers 6c21616c85 - Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name.
- Added UDMF line trigger types MonsterUse and MonsterPush.
- Separated skill and class filter bits from FMapThing::flags so that
  UDMF can define up to 16 of each. Also separated easy/baby and
  hard/nightmare and changed default MAPINFO definitions.
- Changed: Crosshair drawing uses the current player class's default health instead
  of 100 to calculate the color for the crosshair.
- Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated
  all user settable flags from MoreFlags into their own Flags variable.


SVN r964 (trunk)
2008-05-11 21:16:32 +00:00

102 lines
2.3 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Setup a game, startup stuff.
//
//-----------------------------------------------------------------------------
#ifndef __P_SETUP__
#define __P_SETUP__
#include "w_wad.h"
#include "files.h"
#include "doomdata.h"
struct MapData
{
wadlump_t MapLumps[ML_MAX];
bool HasBehavior;
bool CloseOnDestruct;
bool Encrypted;
bool isText;
int lumpnum;
FileReader * file;
MapData()
{
memset(MapLumps, 0, sizeof(MapLumps));
file = NULL;
lumpnum = -1;
HasBehavior = false;
CloseOnDestruct = true;
Encrypted = false;
isText = false;
}
~MapData()
{
if (CloseOnDestruct && file != NULL) delete file;
file = NULL;
}
void Seek(unsigned int lumpindex)
{
if (lumpindex<countof(MapLumps))
{
file->Seek(MapLumps[lumpindex].FilePos, SEEK_SET);
}
}
void Read(unsigned int lumpindex, void * buffer)
{
if (lumpindex<countof(MapLumps))
{
file->Seek(MapLumps[lumpindex].FilePos, SEEK_SET);
file->Read(buffer, MapLumps[lumpindex].Size);
}
}
DWORD Size(unsigned int lumpindex)
{
if (lumpindex<countof(MapLumps))
{
return MapLumps[lumpindex].Size;
}
return 0;
}
};
MapData * P_OpenMapData(const char * mapname);
bool P_CheckMapData(const char * mapname);
// NOT called by W_Ticker. Fixme. [RH] Is that bad?
//
// [RH] The only parameter used is mapname, so I removed playermask and skill.
// On September 1, 1998, I added the position to indicate which set
// of single-player start spots should be spawned in the level.
void P_SetupLevel (char *mapname, int position);
void P_FreeLevelData();
void P_FreeExtraLevelData();
// Called by startup code.
void P_Init (void);
#endif