..
chex
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
doom
- moved the global spot state into FLevelLocals.
2019-01-05 10:04:27 +01:00
heretic
- moved the global spot state into FLevelLocals.
2019-01-05 10:04:27 +01:00
hexen
- fixed random number generation in SpawnFizzle.
2018-12-23 12:40:26 +01:00
inventory
- fixed armor bonus giving in A_CustomPunch
2019-01-23 21:49:18 +01:00
menu
- make the file name of savegame nodes read only.
2019-01-31 17:57:39 +01:00
raven
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
scriptutil
- fixed: ScriptUtil.PlayerAmmo must be declared static.
2019-01-23 21:50:11 +01:00
shared
- swapped order of checks for picking up an item.
2019-01-23 21:50:10 +01:00
statscreen
Make StatusScreen::End virtual
2018-09-15 13:21:13 +02:00
statusbar
- replaced TexMan.operator() with two functions.
2018-12-07 02:53:18 +01:00
strife
- gave the strifehumanoid's burn states dynamic lights.
2018-12-22 16:11:18 +01:00
actor.txt
- fixed A_Chase default detection.
2019-01-03 23:43:15 +01:00
actor_actions.txt
- exported all native components of APlayerPawn.
2019-01-03 18:01:58 +01:00
actor_attacks.txt
- fixed condition to produce blood splatter during line attack
2019-01-23 21:23:35 +01:00
actor_checks.txt
- removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code.
2018-12-03 17:41:05 +01:00
actor_interaction.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
actor_inventory.txt
- fixed last PR.
2019-01-23 20:43:23 +01:00
base.txt
Make LevelLocals::ExecuteSpecial return int
2019-01-23 21:15:33 +01:00
compatibility.txt
- deprecated a few functions that depend on AAPTR_* to be useful.
2018-12-05 18:33:59 +01:00
constants.txt
- scriptified G_PlayerFinishLevel.
2018-12-02 16:26:02 +01:00
destructible.txt
Exported destructible geometry to ZScript
2018-11-07 00:12:37 +01:00
dynarrays.txt
- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
2018-01-19 19:49:42 +01:00
events.txt
Added CheckReplacee.
2019-01-31 19:05:44 +01:00
level_compatibility.txt
- DOOM.WAD fixes
2019-01-31 19:03:57 +01:00
mapdata.txt
Expand UDMF and ZScript API for side's own additive colors
2018-12-26 16:58:27 +01:00
sounddata.txt
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00
zscript_license.txt
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00