mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-18 10:21:42 +00:00
371712c53a
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
71 lines
1 KiB
Text
71 lines
1 KiB
Text
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// Dark Servant Artifact ----------------------------------------------------
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class ArtiDarkServant : Inventory native
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{
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Default
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{
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+COUNTITEM
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+FLOATBOB
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Inventory.RespawnTics 4230;
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Inventory.DefMaxAmount;
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.INVBAR
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon "ARTISUMN";
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Inventory.PickupSound "misc/p_pkup";
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Inventory.PickupMessage "$TXT_ARTISUMMON";
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Tag "$TAG_ARTISUMMON";
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}
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States
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{
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Spawn:
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SUMN A 350;
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Loop;
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}
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}
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// Summoning Doll -----------------------------------------------------------
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class SummoningDoll : Actor
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{
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Default
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{
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Speed 20;
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+NOBLOCKMAP +DROPOFF +MISSILE
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+NOTELEPORT
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}
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native void A_Summon();
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States
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{
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Spawn:
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SUMN A 4;
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Loop;
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Death:
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SUMN AA 4;
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SUMN A 4 A_Summon;
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Stop;
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}
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}
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// Minotaur Smoke -----------------------------------------------------------
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class MinotaurSmoke : Actor
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{
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Default
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{
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+NOBLOCKMAP +NOGRAVITY
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+NOTELEPORT
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RenderStyle "Translucent";
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Alpha 0.6;
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}
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States
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{
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Spawn:
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MNSM ABCDEFGHIJKLMNOPQ 3;
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Stop;
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}
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}
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