GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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2017-08-13 16:15:31 +03:00
bzip2
cmake
docs
dumb
game-music-emu
gdtoa
jpeg-6b
lzma
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Fix spelling mistake in documentation 2017-05-14 18:12:21 +02:00
src Fixed crash when morph item is used from ACS 2017-08-13 16:15:31 +03:00
tools Made Lemon's dynamic stack size compatible with C++ 2017-07-23 11:54:16 +03:00
wadsrc - Added linear and nearest shadowmap filters (enabled with defines) 2017-08-13 13:49:02 +02:00
wadsrc_bm
wadsrc_lights
zlib
.appveyor.yml Added VS2017 Release targets to AppVeyor configuration 2017-05-29 14:50:39 +03:00
.gitattributes
.gitignore Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom" 2017-05-28 07:12:41 -04:00
.travis.yml Removed sudo requirements from Travis configuration 2017-06-18 09:23:52 +03:00
CMakeLists.txt - Rename QZDoom back to GZDoom again for merge. 2017-07-19 06:13:05 -04:00