gzdoom/wadsrc/decorate
Christoph Oelckers b97c417101 - Fixed: P_StartScript was missing a NULL pointer check for the error
message. When trying to puke a script outside a map it crashed.
- Fixed: The random number generator for large numbers must mask out the
  sign bit before performing a modulo.
- Now that the conversation states are pointers there is no need to make
  AActor::ConversationAnimation virtual. No class overrides this method 
  anymore.
- Replaced AMacil1::TakeSpecialDamage with MF5_NODAMAGE.
- Fixed: AMacil2::TakeSpecialDamage and AOracle::TakeSpecialDamage didn't
  check whether inflictor was NULL and crashed when used with 'kill monsters'.
- Fixed: Some Strife decorations didn't loop their animation


SVN r113 (trunk)
2006-05-13 21:22:08 +00:00
..
doom - Fixed: P_StartScript was missing a NULL pointer check for the error 2006-05-13 21:22:08 +00:00
heretic May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
hexen - Fixed: PClass::CreateNew didn't check whether the class had valid 2006-05-10 16:43:46 +00:00
raven May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
shared May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
strife - Fixed: P_StartScript was missing a NULL pointer check for the error 2006-05-13 21:22:08 +00:00
decorate.txt - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00