gzdoom/src
2016-03-22 16:35:41 +01:00
..
asm_ia32 Normalize line endings 2016-03-01 09:47:10 -06:00
asm_x86_64 Normalize line endings 2016-03-01 09:47:10 -06:00
fragglescript - float stuff in g_raven. 2016-03-22 02:29:43 +01:00
g_doom - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
g_heretic - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
g_hexen - fixed some leftover fixed point remnants in g_hexen. 2016-03-22 00:30:56 +01:00
g_raven - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
g_shared - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
g_strife - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
intermission - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
math - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
menu - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
oplsynth - some rework of vectors.h, mostly to remove all those silenced double->float conversions. 2016-03-10 22:36:28 +01:00
posix - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
r_data - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
resourcefiles Added detection for broken WAD files 2016-03-04 11:32:15 +01:00
sfmt Normalize line endings 2016-03-01 09:47:10 -06:00
sound - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
textures - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
thingdef - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
timidity Normalize line endings 2016-03-01 09:47:10 -06:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 - floatification of some alpha parameters. 2016-03-22 13:35:16 +01:00
xlat Merge branch 'master' into floatcvt 2016-03-21 01:28:50 +01:00
zscript Merge branch 'master' into floatcvt 2016-03-21 01:28:50 +01:00
__autostart.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actionspecials.h - some redesign of P_CheckSight to handle portals. 2016-03-07 21:59:32 +01:00
actor.h - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
actorptrselect.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actorptrselect.h Normalize line endings 2016-03-01 09:47:10 -06:00
am_map.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
am_map.h Normalize line endings 2016-03-01 09:47:10 -06:00
announcer.h Normalize line endings 2016-03-01 09:47:10 -06:00
autosegs.h Normalize line endings 2016-03-01 09:47:10 -06:00
b_bot.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
b_bot.h Normalize line endings 2016-03-01 09:47:10 -06:00
b_func.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
b_game.cpp - fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively. 2016-03-03 11:11:25 +01:00
b_move.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
b_think.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
basicinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
basictypes.h - made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal. 2016-03-06 21:58:36 +01:00
bbannouncer.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
c_bind.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
c_bind.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_cmds.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
c_console.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
c_console.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_cvars.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
c_cvars.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_dispatch.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
c_dispatch.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_expr.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
CMakeLists.txt Merge branch 'master' into floatcvt 2016-03-21 01:28:50 +01:00
cmdlib.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
cmdlib.h Normalize line endings 2016-03-01 09:47:10 -06:00
colormatcher.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
colormatcher.h Normalize line endings 2016-03-01 09:47:10 -06:00
compatibility.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
compatibility.h Normalize line endings 2016-03-01 09:47:10 -06:00
configfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
configfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
ct_chat.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
d_dehacked.cpp - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
d_dehacked.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_event.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_gui.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_iwad.cpp - second part of last commit. This file was accidentally unselected. 2016-03-08 14:35:36 +01:00
d_main.cpp Don't use _FPU_GETCW if it won't do what we want 2016-03-08 22:00:16 -06:00
d_main.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_net.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
d_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinf.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinfo.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
d_player.h - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
d_protocol.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
d_protocol.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_ticcmd.h Normalize line endings 2016-03-01 09:47:10 -06:00
decallib.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
decallib.h Normalize line endings 2016-03-01 09:47:10 -06:00
dobject.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
dobject.h Normalize line endings 2016-03-01 09:47:10 -06:00
dobjgc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
dobjtype.cpp Store known but uncompiled nodes in the symbol table 2016-03-18 19:34:32 -05:00
dobjtype.h Store known but uncompiled nodes in the symbol table 2016-03-18 19:34:32 -05:00
doomdata.h - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
doomdef.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
doomdef.h - made AActor::radius a double. 2016-03-20 15:04:13 +01:00
doomerrors.h Normalize line endings 2016-03-01 09:47:10 -06:00
doomstat.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
doomstat.h - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
doomtype.h Merge branch 'master' into float 2016-03-15 00:16:13 +01:00
dscript.h Normalize line endings 2016-03-01 09:47:10 -06:00
dsectoreffect.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
dsectoreffect.h Normalize line endings 2016-03-01 09:47:10 -06:00
dthinker.cpp - did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem. 2016-03-10 14:22:18 +01:00
dthinker.h Normalize line endings 2016-03-01 09:47:10 -06:00
edata.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
edata.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
empty.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
f_wipe.h Normalize line endings 2016-03-01 09:47:10 -06:00
farchive.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
farchive.h - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
files.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
files.h Normalize line endings 2016-03-01 09:47:10 -06:00
g_doomedmap.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
g_game.cpp - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
g_game.h Normalize line endings 2016-03-01 09:47:10 -06:00
g_hub.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
g_hub.h Normalize line endings 2016-03-01 09:47:10 -06:00
g_level.cpp - made AActor::floorclip a double. 2016-03-20 23:42:27 +01:00
g_level.h - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
g_mapinfo.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
g_skill.cpp - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
gameconfigfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
gameconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
gametype.h Normalize line endings 2016-03-01 09:47:10 -06:00
gccinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
gi.cpp - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
gi.h - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
gitinfo.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gstrings.h Normalize line endings 2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
hu_stuff.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_cd.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_movie.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_net.cpp Don't spam Dropped packet messages for disconnected players 2015-04-22 22:35:38 -05:00
i_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_video.h Normalize line endings 2016-03-01 09:47:10 -06:00
info.cpp - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
info.h - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
keysections.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lists.h Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_bbox.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_bbox.h - made AActor::radius a double. 2016-03-20 15:04:13 +01:00
m_cheat.cpp - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
m_cheat.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_crc32.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_fixed.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_joy.cpp - some rework of vectors.h, mostly to remove all those silenced double->float conversions. 2016-03-10 22:36:28 +01:00
m_joy.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_misc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_misc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_png.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_png.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_random.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_random.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_specialpaths.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
m_swap.h Normalize line endings 2016-03-01 09:47:10 -06:00
md5.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
md5.h Normalize line endings 2016-03-01 09:47:10 -06:00
memarena.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
memarena.h Normalize line endings 2016-03-01 09:47:10 -06:00
mscinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
mus2midi.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
mus2midi.h Normalize line endings 2016-03-01 09:47:10 -06:00
name.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
name.h Normalize line endings 2016-03-01 09:47:10 -06:00
namedef.h Add float casts to DECORATE for the sake of completeness 2016-03-01 11:36:15 -06:00
nodebuild.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild.h Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_classify_nosse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_events.cpp - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_gl.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_utility.cpp - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
p_3dfloors.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
p_3dfloors.h - made AActor::floorclip a double. 2016-03-20 23:42:27 +01:00
p_3dmidtex.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
p_3dmidtex.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_acs.cpp - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
p_acs.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_blockmap.h - refactored P_CollectConnectedGroups to avoid frequent heap allocations for the common cases 2016-02-16 12:51:10 +01:00
p_buildmap.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
p_ceiling.cpp Fixed some incorrectness with some Hexen crushing specials 2016-03-07 10:24:30 -06:00
p_checkposition.h - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
p_conversation.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
p_conversation.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_doors.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_effect.cpp - use one of the new floating point special variables to store the portal plane height of the skybox things. 2016-03-21 00:05:44 +01:00
p_effect.h - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
p_enemy.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
p_enemy.h - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
p_floor.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_glnodes.cpp - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
p_interaction.cpp - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
p_lights.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_linkedsectors.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_lnspec.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
p_lnspec.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_local.h - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
p_map.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
p_maputl.cpp - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
p_maputl.h - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
p_mobj.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
p_pillar.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_plats.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_pspr.cpp - make weapon sprite offsets floats. 2016-03-21 01:16:34 +01:00
p_pspr.h - make weapon sprite offsets floats. 2016-03-21 01:16:34 +01:00
p_saveg.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_saveg.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_sectors.cpp - use one of the new floating point special variables to store the portal plane height of the skybox things. 2016-03-21 00:05:44 +01:00
p_setup.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
p_setup.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_sight.cpp - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
p_slopes.cpp - use typedefs for TVector<double> etc. 2016-03-10 20:45:45 +01:00
p_spec.cpp - use one of the new floating point special variables to store the portal plane height of the skybox things. 2016-03-21 00:05:44 +01:00
p_spec.h - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
p_states.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_switch.cpp - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
p_tags.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_tags.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_teleport.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
p_terrain.cpp - made AActor::floorclip a double. 2016-03-20 23:42:27 +01:00
p_terrain.h - made AActor::floorclip a double. 2016-03-20 23:42:27 +01:00
p_things.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
p_tick.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_tick.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_trace.cpp - use one of the new floating point special variables to store the portal plane height of the skybox things. 2016-03-21 00:05:44 +01:00
p_trace.h - made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal. 2016-03-06 21:58:36 +01:00
p_udmf.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
p_udmf.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_usdf.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_user.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
p_writemap.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
p_xlat.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
parsecontext.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
parsecontext.h Normalize line endings 2016-03-01 09:47:10 -06:00
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
po_man.h Normalize line endings 2016-03-01 09:47:10 -06:00
portal.cpp - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
portal.h - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
r_3dfloors.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_3dfloors.h - Fix brokenness of preceding commit. 2011-04-14 04:24:07 +00:00
r_bsp.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
r_bsp.h Normalize line endings 2016-03-01 09:47:10 -06:00
r_defs.h - floatification of some alpha parameters. 2016-03-22 13:35:16 +01:00
r_draw.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
r_draw.h - floatification of some alpha parameters. 2016-03-22 13:35:16 +01:00
r_drawt.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
r_local.h Normalize line endings 2016-03-01 09:47:10 -06:00
r_main.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
r_main.h Normalize line endings 2016-03-01 09:47:10 -06:00
r_plane.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
r_plane.h Normalize line endings 2016-03-01 09:47:10 -06:00
r_renderer.h Normalize line endings 2016-03-01 09:47:10 -06:00
r_segs.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
r_segs.h Normalize line endings 2016-03-01 09:47:10 -06:00
r_sky.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
r_sky.h Normalize line endings 2016-03-01 09:47:10 -06:00
r_state.h Normalize line endings 2016-03-01 09:47:10 -06:00
r_swrenderer.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
r_swrenderer.h Normalize line endings 2016-03-01 09:47:10 -06:00
r_things.cpp - floatification of some alpha parameters. 2016-03-22 13:35:16 +01:00
r_things.h Normalize line endings 2016-03-01 09:47:10 -06:00
r_utility.cpp - use one of the new floating point special variables to store the portal plane height of the skybox things. 2016-03-21 00:05:44 +01:00
r_utility.h - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp - converted scale variables in AActor, FMapThing and skin to float. 2016-03-20 12:13:00 +01:00
s_environment.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
s_playlist.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
s_playlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
s_sndseq.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
s_sndseq.h Normalize line endings 2016-03-01 09:47:10 -06:00
s_sound.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
s_sound.h Normalize line endings 2016-03-01 09:47:10 -06:00
sc_man.cpp Add new state options to parser and actually enable them 2016-03-03 18:33:07 -06:00
sc_man.h Add new state options to parser and actually enable them 2016-03-03 18:33:07 -06:00
sc_man_scanner.re Add new state options to parser and actually enable them 2016-03-03 18:33:07 -06:00
sc_man_tokens.h Add new state options to parser and actually enable them 2016-03-03 18:33:07 -06:00
skins.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
skins.h Normalize line endings 2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.h Normalize line endings 2016-03-01 09:47:10 -06:00
statistics.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
statnums.h Normalize line endings 2016-03-01 09:47:10 -06:00
stats.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stats.h Normalize line endings 2016-03-01 09:47:10 -06:00
stringtable.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stringtable.h Normalize line endings 2016-03-01 09:47:10 -06:00
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
tables.h - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h Normalize line endings 2016-03-01 09:47:10 -06:00
teaminfo.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
teaminfo.h Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.h Normalize line endings 2016-03-01 09:47:10 -06:00
templates.h Normalize line endings 2016-03-01 09:47:10 -06:00
tflags.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_blend.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_collection.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_collection.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_draw.cpp - floatification of some alpha parameters. 2016-03-22 13:35:16 +01:00
v_font.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_font.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_palette.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_palette.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_text.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_text.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_video.cpp Fix 21:9 base width and height values 2016-03-03 18:00:06 -06:00
v_video.h - floatification of some alpha parameters. 2016-03-22 13:35:16 +01:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
version.h - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
w_wad.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
w_wad.h Normalize line endings 2016-03-01 09:47:10 -06:00
w_zip.h - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures. 2016-03-13 01:14:08 -05:00
weightedlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
wi_stuff.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
wi_stuff.h Normalize line endings 2016-03-01 09:47:10 -06:00
x86.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
x86.h Normalize line endings 2016-03-01 09:47:10 -06:00
xs_Float.h Normalize line endings 2016-03-01 09:47:10 -06:00
zstrformat.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
zstring.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
zstring.h Normalize line endings 2016-03-01 09:47:10 -06:00
zzautozend.cpp Normalize line endings 2016-03-01 09:47:10 -06:00