.. |
asm_ia32
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2016-03-01 09:47:10 -06:00 |
asm_x86_64
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2016-03-01 09:47:10 -06:00 |
fragglescript
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- float stuff in g_raven.
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2016-03-22 02:29:43 +01:00 |
g_doom
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- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
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2016-03-21 14:00:05 +01:00 |
g_heretic
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |
g_hexen
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- fixed some leftover fixed point remnants in g_hexen.
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2016-03-22 00:30:56 +01:00 |
g_raven
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
g_shared
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
g_strife
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
intermission
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |
math
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
menu
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |
oplsynth
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- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
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2016-03-10 22:36:28 +01:00 |
posix
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- first stage of converting actor angles to float complete
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2016-03-16 12:41:26 +01:00 |
r_data
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |
resourcefiles
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Added detection for broken WAD files
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2016-03-04 11:32:15 +01:00 |
sfmt
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2016-03-01 09:47:10 -06:00 |
sound
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
textures
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |
thingdef
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
timidity
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2016-03-01 09:47:10 -06:00 |
wildmidi
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Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
win32
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- floatification of some alpha parameters.
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2016-03-22 13:35:16 +01:00 |
xlat
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Merge branch 'master' into floatcvt
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2016-03-21 01:28:50 +01:00 |
zscript
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Merge branch 'master' into floatcvt
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2016-03-21 01:28:50 +01:00 |
__autostart.cpp
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2016-03-01 09:47:10 -06:00 |
actionspecials.h
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- some redesign of P_CheckSight to handle portals.
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2016-03-07 21:59:32 +01:00 |
actor.h
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
actorptrselect.cpp
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2016-03-01 09:47:10 -06:00 |
actorptrselect.h
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2016-03-01 09:47:10 -06:00 |
am_map.cpp
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |
am_map.h
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2016-03-01 09:47:10 -06:00 |
announcer.h
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2016-03-01 09:47:10 -06:00 |
autosegs.h
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2016-03-01 09:47:10 -06:00 |
b_bot.cpp
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2016-03-01 09:47:10 -06:00 |
b_bot.h
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2016-03-01 09:47:10 -06:00 |
b_func.cpp
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- g_hexen almost done except for 3 things that require more extensive changes.
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2016-03-21 22:20:10 +01:00 |
b_game.cpp
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- fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively.
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2016-03-03 11:11:25 +01:00 |
b_move.cpp
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
b_think.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
basicinlines.h
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2016-03-01 09:47:10 -06:00 |
basictypes.h
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- made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal.
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2016-03-06 21:58:36 +01:00 |
bbannouncer.cpp
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2016-03-01 09:47:10 -06:00 |
c_bind.cpp
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2016-03-01 09:47:10 -06:00 |
c_bind.h
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2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
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- conversion of floorz to double.
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2016-03-20 19:52:35 +01:00 |
c_console.cpp
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2016-03-01 09:47:10 -06:00 |
c_console.h
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2016-03-01 09:47:10 -06:00 |
c_consolebuffer.cpp
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
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2016-03-01 09:47:10 -06:00 |
c_cvars.h
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2016-03-01 09:47:10 -06:00 |
c_dispatch.cpp
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2016-03-01 09:47:10 -06:00 |
c_dispatch.h
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2016-03-01 09:47:10 -06:00 |
c_expr.cpp
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2016-03-01 09:47:10 -06:00 |
CMakeLists.txt
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Merge branch 'master' into floatcvt
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2016-03-21 01:28:50 +01:00 |
cmdlib.cpp
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2016-03-01 09:47:10 -06:00 |
cmdlib.h
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2016-03-01 09:47:10 -06:00 |
colormatcher.cpp
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2016-03-01 09:47:10 -06:00 |
colormatcher.h
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2016-03-01 09:47:10 -06:00 |
compatibility.cpp
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2016-03-01 09:47:10 -06:00 |
compatibility.h
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2016-03-01 09:47:10 -06:00 |
configfile.cpp
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2016-03-01 09:47:10 -06:00 |
configfile.h
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2016-03-01 09:47:10 -06:00 |
ct_chat.cpp
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2016-03-01 09:47:10 -06:00 |
d_dehacked.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
d_dehacked.h
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2016-03-01 09:47:10 -06:00 |
d_event.h
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2016-03-01 09:47:10 -06:00 |
d_gui.h
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2016-03-01 09:47:10 -06:00 |
d_iwad.cpp
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- second part of last commit. This file was accidentally unselected.
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2016-03-08 14:35:36 +01:00 |
d_main.cpp
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Don't use _FPU_GETCW if it won't do what we want
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2016-03-08 22:00:16 -06:00 |
d_main.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_net.cpp
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- converted AActor::height to double.
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2016-03-20 20:55:06 +01:00 |
d_net.h
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2016-03-01 09:47:10 -06:00 |
d_netinf.h
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2016-03-01 09:47:10 -06:00 |
d_netinfo.cpp
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2016-03-01 09:47:10 -06:00 |
d_player.h
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
d_protocol.cpp
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2016-03-01 09:47:10 -06:00 |
d_protocol.h
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2016-03-01 09:47:10 -06:00 |
d_ticcmd.h
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2016-03-01 09:47:10 -06:00 |
decallib.cpp
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2016-03-01 09:47:10 -06:00 |
decallib.h
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2016-03-01 09:47:10 -06:00 |
dobject.cpp
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2016-03-01 09:47:10 -06:00 |
dobject.h
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2016-03-01 09:47:10 -06:00 |
dobjgc.cpp
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2016-03-01 09:47:10 -06:00 |
dobjtype.cpp
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Store known but uncompiled nodes in the symbol table
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2016-03-18 19:34:32 -05:00 |
dobjtype.h
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Store known but uncompiled nodes in the symbol table
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2016-03-18 19:34:32 -05:00 |
doomdata.h
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- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
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2016-03-22 00:06:58 +01:00 |
doomdef.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomdef.h
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- made AActor::radius a double.
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2016-03-20 15:04:13 +01:00 |
doomerrors.h
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2016-03-01 09:47:10 -06:00 |
doomstat.cpp
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2016-03-01 09:47:10 -06:00 |
doomstat.h
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |
doomtype.h
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Merge branch 'master' into float
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2016-03-15 00:16:13 +01:00 |
dscript.h
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2016-03-01 09:47:10 -06:00 |
dsectoreffect.cpp
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2016-03-01 09:47:10 -06:00 |
dsectoreffect.h
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2016-03-01 09:47:10 -06:00 |
dthinker.cpp
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- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
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2016-03-10 14:22:18 +01:00 |
dthinker.h
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2016-03-01 09:47:10 -06:00 |
edata.cpp
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |
edata.h
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
empty.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
errors.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
f_wipe.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
f_wipe.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
farchive.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
farchive.h
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
files.cpp
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2016-03-01 09:47:10 -06:00 |
files.h
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2016-03-01 09:47:10 -06:00 |
g_doomedmap.cpp
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2016-03-01 09:47:10 -06:00 |
g_game.cpp
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- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
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2016-03-22 00:06:58 +01:00 |
g_game.h
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2016-03-01 09:47:10 -06:00 |
g_hub.cpp
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2016-03-01 09:47:10 -06:00 |
g_hub.h
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2016-03-01 09:47:10 -06:00 |
g_level.cpp
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- made AActor::floorclip a double.
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2016-03-20 23:42:27 +01:00 |
g_level.h
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- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
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2016-03-22 00:06:58 +01:00 |
g_mapinfo.cpp
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- g_hexen almost done except for 3 things that require more extensive changes.
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2016-03-21 22:20:10 +01:00 |
g_skill.cpp
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- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
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2016-03-22 00:06:58 +01:00 |
gameconfigfile.cpp
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2016-03-01 09:47:10 -06:00 |
gameconfigfile.h
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2016-03-01 09:47:10 -06:00 |
gametype.h
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2016-03-01 09:47:10 -06:00 |
gccinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gi.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
gi.h
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
gitinfo.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
gstrings.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
GuillotineBinPack.cpp
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*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
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2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
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Use a better packing algorithm for the texture atlases
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2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
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2016-03-01 09:47:10 -06:00 |
hu_stuff.h
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2016-03-01 09:47:10 -06:00 |
i_cd.h
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2016-03-01 09:47:10 -06:00 |
i_movie.h
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2016-03-01 09:47:10 -06:00 |
i_net.cpp
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Don't spam Dropped packet messages for disconnected players
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2015-04-22 22:35:38 -05:00 |
i_net.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_video.h
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2016-03-01 09:47:10 -06:00 |
info.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
info.h
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
keysections.cpp
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2016-03-01 09:47:10 -06:00 |
lists.h
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.cpp
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.h
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2016-03-01 09:47:10 -06:00 |
m_alloc.cpp
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2016-03-01 09:47:10 -06:00 |
m_alloc.h
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2016-03-01 09:47:10 -06:00 |
m_argv.cpp
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2016-03-01 09:47:10 -06:00 |
m_argv.h
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2016-03-01 09:47:10 -06:00 |
m_bbox.cpp
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2016-03-01 09:47:10 -06:00 |
m_bbox.h
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- made AActor::radius a double.
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2016-03-20 15:04:13 +01:00 |
m_cheat.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
m_cheat.h
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2016-03-01 09:47:10 -06:00 |
m_crc32.h
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2016-03-01 09:47:10 -06:00 |
m_fixed.h
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2016-03-01 09:47:10 -06:00 |
m_joy.cpp
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- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
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2016-03-10 22:36:28 +01:00 |
m_joy.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_misc.cpp
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2016-03-01 09:47:10 -06:00 |
m_misc.h
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2016-03-01 09:47:10 -06:00 |
m_png.cpp
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2016-03-01 09:47:10 -06:00 |
m_png.h
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2016-03-01 09:47:10 -06:00 |
m_random.cpp
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2016-03-01 09:47:10 -06:00 |
m_random.h
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2016-03-01 09:47:10 -06:00 |
m_specialpaths.cpp
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
m_swap.h
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2016-03-01 09:47:10 -06:00 |
md5.cpp
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2016-03-01 09:47:10 -06:00 |
md5.h
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2016-03-01 09:47:10 -06:00 |
memarena.cpp
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2016-03-01 09:47:10 -06:00 |
memarena.h
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2016-03-01 09:47:10 -06:00 |
mscinlines.h
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2016-03-01 09:47:10 -06:00 |
mus2midi.cpp
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2016-03-01 09:47:10 -06:00 |
mus2midi.h
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2016-03-01 09:47:10 -06:00 |
name.cpp
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2016-03-01 09:47:10 -06:00 |
name.h
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2016-03-01 09:47:10 -06:00 |
namedef.h
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Add float casts to DECORATE for the sake of completeness
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2016-03-01 11:36:15 -06:00 |
nodebuild.cpp
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2016-03-01 09:47:10 -06:00 |
nodebuild.h
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2016-03-01 09:47:10 -06:00 |
nodebuild_classify_nosse2.cpp
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2016-03-01 09:47:10 -06:00 |
nodebuild_classify_sse2.cpp
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2016-03-01 09:47:10 -06:00 |
nodebuild_events.cpp
|
- added custom math routines for reliability.
|
2016-03-11 15:45:47 +01:00 |
nodebuild_extract.cpp
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2016-03-01 09:47:10 -06:00 |
nodebuild_gl.cpp
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2016-03-01 09:47:10 -06:00 |
nodebuild_utility.cpp
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- added custom math routines for reliability.
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2016-03-11 15:45:47 +01:00 |
p_3dfloors.cpp
|
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
p_3dfloors.h
|
- made AActor::floorclip a double.
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2016-03-20 23:42:27 +01:00 |
p_3dmidtex.cpp
|
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
p_3dmidtex.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_acs.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
|
2016-03-22 16:35:41 +01:00 |
p_acs.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_blockmap.h
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- refactored P_CollectConnectedGroups to avoid frequent heap allocations for the common cases
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2016-02-16 12:51:10 +01:00 |
p_buildmap.cpp
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |
p_ceiling.cpp
|
Fixed some incorrectness with some Hexen crushing specials
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2016-03-07 10:24:30 -06:00 |
p_checkposition.h
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- conversion of floorz to double.
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2016-03-20 19:52:35 +01:00 |
p_conversation.cpp
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- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
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2016-03-21 14:00:05 +01:00 |
p_conversation.h
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2016-03-01 09:47:10 -06:00 |
p_doors.cpp
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2016-03-01 09:47:10 -06:00 |
p_effect.cpp
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- use one of the new floating point special variables to store the portal plane height of the skybox things.
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2016-03-21 00:05:44 +01:00 |
p_effect.h
|
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
p_enemy.cpp
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
p_enemy.h
|
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
p_floor.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_glnodes.cpp
|
- added custom math routines for reliability.
|
2016-03-11 15:45:47 +01:00 |
p_interaction.cpp
|
- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
|
2016-03-22 00:06:58 +01:00 |
p_lights.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_linkedsectors.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_lnspec.cpp
|
- made AActor::alpha a floating point value
|
2016-03-21 12:18:46 +01:00 |
p_lnspec.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_local.h
|
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
|
2016-03-22 12:42:27 +01:00 |
p_map.cpp
|
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
|
2016-03-22 12:42:27 +01:00 |
p_maputl.cpp
|
- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
|
2016-03-22 00:06:58 +01:00 |
p_maputl.h
|
- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
|
2016-03-22 00:06:58 +01:00 |
p_mobj.cpp
|
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
|
2016-03-22 12:42:27 +01:00 |
p_pillar.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_plats.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_pspr.cpp
|
- make weapon sprite offsets floats.
|
2016-03-21 01:16:34 +01:00 |
p_pspr.h
|
- make weapon sprite offsets floats.
|
2016-03-21 01:16:34 +01:00 |
p_saveg.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_saveg.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_sectors.cpp
|
- use one of the new floating point special variables to store the portal plane height of the skybox things.
|
2016-03-21 00:05:44 +01:00 |
p_setup.cpp
|
- made AActor::alpha a floating point value
|
2016-03-21 12:18:46 +01:00 |
p_setup.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_sight.cpp
|
- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
|
2016-03-22 00:06:58 +01:00 |
p_slopes.cpp
|
- use typedefs for TVector<double> etc.
|
2016-03-10 20:45:45 +01:00 |
p_spec.cpp
|
- use one of the new floating point special variables to store the portal plane height of the skybox things.
|
2016-03-21 00:05:44 +01:00 |
p_spec.h
|
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
|
2016-03-22 12:42:27 +01:00 |
p_states.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
p_switch.cpp
|
- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
|
2016-03-22 00:06:58 +01:00 |
p_tags.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_tags.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_teleport.cpp
|
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
|
2016-03-22 12:42:27 +01:00 |
p_terrain.cpp
|
- made AActor::floorclip a double.
|
2016-03-20 23:42:27 +01:00 |
p_terrain.h
|
- made AActor::floorclip a double.
|
2016-03-20 23:42:27 +01:00 |
p_things.cpp
|
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
|
2016-03-22 12:42:27 +01:00 |
p_tick.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_tick.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_trace.cpp
|
- use one of the new floating point special variables to store the portal plane height of the skybox things.
|
2016-03-21 00:05:44 +01:00 |
p_trace.h
|
- made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal.
|
2016-03-06 21:58:36 +01:00 |
p_udmf.cpp
|
- made AActor::alpha a floating point value
|
2016-03-21 12:18:46 +01:00 |
p_udmf.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_usdf.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_user.cpp
|
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
|
2016-03-22 12:42:27 +01:00 |
p_writemap.cpp
|
- replaced AActor::vel and player_t::Vel with a floating point version.
|
2016-03-20 00:54:18 +01:00 |
p_xlat.cpp
|
- made AActor::alpha a floating point value
|
2016-03-21 12:18:46 +01:00 |
parsecontext.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
parsecontext.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
- conversion of floorz to double.
|
2016-03-20 19:52:35 +01:00 |
po_man.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
portal.cpp
|
- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
|
2016-03-22 00:06:58 +01:00 |
portal.h
|
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
|
2016-03-22 12:42:27 +01:00 |
r_3dfloors.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
|
- Fix brokenness of preceding commit.
|
2011-04-14 04:24:07 +00:00 |
r_bsp.cpp
|
- made AActor::alpha a floating point value
|
2016-03-21 12:18:46 +01:00 |
r_bsp.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_defs.h
|
- floatification of some alpha parameters.
|
2016-03-22 13:35:16 +01:00 |
r_draw.cpp
|
- made AActor::alpha a floating point value
|
2016-03-21 12:18:46 +01:00 |
r_draw.h
|
- floatification of some alpha parameters.
|
2016-03-22 13:35:16 +01:00 |
r_drawt.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_local.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_main.cpp
|
- first stage of converting actor angles to float complete
|
2016-03-16 12:41:26 +01:00 |
r_main.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_plane.cpp
|
- made AActor::alpha a floating point value
|
2016-03-21 12:18:46 +01:00 |
r_plane.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_renderer.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_segs.cpp
|
- made AActor::alpha a floating point value
|
2016-03-21 12:18:46 +01:00 |
r_segs.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_sky.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_sky.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_state.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_swrenderer.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_swrenderer.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_things.cpp
|
- floatification of some alpha parameters.
|
2016-03-22 13:35:16 +01:00 |
r_things.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
r_utility.cpp
|
- use one of the new floating point special variables to store the portal plane height of the skybox things.
|
2016-03-21 00:05:44 +01:00 |
r_utility.h
|
- first stage of converting actor angles to float complete
|
2016-03-16 12:41:26 +01:00 |
Rect.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
|
- converted scale variables in AActor, FMapThing and skin to float.
|
2016-03-20 12:13:00 +01:00 |
s_environment.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_playlist.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_playlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sndseq.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sndseq.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sound.cpp
|
- replaced AActor::vel and player_t::Vel with a floating point version.
|
2016-03-20 00:54:18 +01:00 |
s_sound.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
sc_man.cpp
|
Add new state options to parser and actually enable them
|
2016-03-03 18:33:07 -06:00 |
sc_man.h
|
Add new state options to parser and actually enable them
|
2016-03-03 18:33:07 -06:00 |
sc_man_scanner.re
|
Add new state options to parser and actually enable them
|
2016-03-03 18:33:07 -06:00 |
sc_man_tokens.h
|
Add new state options to parser and actually enable them
|
2016-03-03 18:33:07 -06:00 |
skins.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
skins.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
Switch to the bottom-left picker for the Skyline Bin Packer
|
2016-01-10 21:54:28 -06:00 |
st_start.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
statistics.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
statnums.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stats.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stats.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stringtable.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stringtable.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tables.h
|
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
|
2016-03-21 14:00:05 +01:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
teaminfo.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
teaminfo.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
templates.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tflags.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_blend.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_collection.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_collection.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_draw.cpp
|
- floatification of some alpha parameters.
|
2016-03-22 13:35:16 +01:00 |
v_font.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_font.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_palette.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_palette.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_text.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_text.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_video.cpp
|
Fix 21:9 base width and height values
|
2016-03-03 18:00:06 -06:00 |
v_video.h
|
- floatification of some alpha parameters.
|
2016-03-22 13:35:16 +01:00 |
valgrind.inc
|
- Added self-modifying code notifications for Valgrind.
|
2008-06-08 02:31:30 +00:00 |
vectors.h
|
- g_hexen almost done except for 3 things that require more extensive changes.
|
2016-03-21 22:20:10 +01:00 |
version.h
|
- replaced AActor::vel and player_t::Vel with a floating point version.
|
2016-03-20 00:54:18 +01:00 |
w_wad.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_wad.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_zip.h
|
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
|
2016-03-13 01:14:08 -05:00 |
weightedlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
wi_stuff.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
wi_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
x86.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
x86.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
xs_Float.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zstrformat.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zstring.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zstring.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zzautozend.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |