gzdoom/src/g_shared
2018-06-10 22:57:34 +02:00
..
a_action.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_decals.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_dynlight.cpp - fixed: ADynamicLight's shadowmap index must be reset when loading a savegame. 2018-06-10 22:57:34 +02:00
a_dynlight.h Fixed initialization issues with dynamic lights. 2018-04-25 09:14:01 +02:00
a_flashfader.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_lightning.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_morph.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_morph.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
a_quake.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_sharedglobal.h - Fade cancelling should only always be active for A_SetBlend fades, not always for everything else (such as ACS fades). 2017-12-27 23:34:44 -05:00
a_specialspot.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_specialspot.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
hudmessages.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
shared_hud.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00