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aef34f9aa5
xlat_parser.y because both files had the same time stamp after an update, and Lemon only rewrites the header file if it's changed. - Added $volume SNDINFO command. This is multiplied with the volume the sound is played at to arrive at the final volume (before distance attenuation). - Added the CHAN_AREA flag to disable 3D panning within the min distance of a sound. Sector sound sequences (except doors) use this flag. - Added the CHAN_LOOP flag to replace the S_Looped* sound functions. - Restored the sound limiting. SVN r849 (trunk)
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
#ifndef FMODSOUND_H
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#define FMODSOUND_H
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#include "i_sound.h"
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#include "fmod_wrap.h"
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class FMODSoundRenderer : public SoundRenderer
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{
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public:
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FMODSoundRenderer ();
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~FMODSoundRenderer ();
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bool IsValid ();
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void SetSfxVolume (float volume);
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void SetMusicVolume (float volume);
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void LoadSound (sfxinfo_t *sfx);
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void UnloadSound (sfxinfo_t *sfx);
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unsigned int GetMSLength(sfxinfo_t *sfx);
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// Streaming sounds.
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SoundStream *CreateStream (SoundStreamCallback callback, int buffsamples, int flags, int samplerate, void *userdata);
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SoundStream *OpenStream (const char *filename, int flags, int offset, int length);
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long PlayStream (SoundStream *stream, int volume);
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void StopStream (SoundStream *stream);
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// Starts a sound.
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FSoundChan *StartSound (sfxinfo_t *sfx, float vol, int pitch, int chanflags);
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FSoundChan *StartSound3D (sfxinfo_t *sfx, float vol, float distscale, int pitch, int priority, float pos[3], float vel[3], int chanflags);
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// Stops a sound channel.
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void StopSound (FSoundChan *chan);
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// Pauses or resumes all sound effect channels.
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void SetSfxPaused (bool paused);
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// Updates the position of a sound channel.
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void UpdateSoundParams3D (FSoundChan *chan, float pos[3], float vel[3]);
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// For use by I_PlayMovie
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void MovieDisableSound ();
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void MovieResumeSound ();
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void UpdateListener ();
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void UpdateSounds ();
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void PrintStatus ();
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void PrintDriversList ();
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FString GatherStats ();
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void ResetEnvironment ();
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private:
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unsigned int DriverCaps;
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int OutputType;
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bool SFXPaused;
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bool InitSuccess;
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static FMOD_RESULT F_CALLBACK ChannelEndCallback
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(FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, int cmd, unsigned int data1, unsigned int data2);
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static float F_CALLBACK RolloffCallback(FMOD_CHANNEL *channel, float distance);
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FSoundChan *CommonChannelSetup(FMOD::Channel *chan) const;
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FMOD_MODE SetChanHeadSettings(FMOD::Channel *chan, sfxinfo_t *sfx, float pos[3], int chanflags, FMOD_MODE oldmode) const;
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void DoLoad (void **slot, sfxinfo_t *sfx);
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void getsfx (sfxinfo_t *sfx);
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bool Init ();
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void Shutdown ();
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void DumpDriverCaps(FMOD_CAPS caps, int minfrequency, int maxfrequency);
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FMOD::System *Sys;
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FMOD::ChannelGroup *SfxGroup, *PausableSfx;
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FMOD::ChannelGroup *MusicGroup;
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// Just for snd_status display
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int Driver_MinFrequency;
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int Driver_MaxFrequency;
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FMOD_CAPS Driver_Caps;
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friend class FMODStreamCapsule;
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};
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#endif
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