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11 lines
167 B
Text
11 lines
167 B
Text
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#version 330
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in vec4 PositionInProjection;
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out vec2 TexCoord;
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void main()
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{
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gl_Position = PositionInProjection;
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TexCoord = PositionInProjection.xy * 0.5 + 0.5;
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}
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