..
bots
- fixed compilation of optimized GCC and Clang targets
2020-04-12 11:03:25 +03:00
fragglescript
- some fixes for the console.
2020-10-25 09:17:31 +01:00
mapthinkers
- Fix crash with wind effect on special water sectors.
2021-03-10 13:37:57 +01:00
a_action.cpp
a_decals.cpp
Add some new optional parameters to A_SprayDecal:
2021-05-22 10:20:52 -04:00
a_dynlight.cpp
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00
a_dynlight.h
- moved a few leftover utility classes to 'common'.
2020-04-29 17:51:04 +02:00
a_flashfader.cpp
- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
2020-04-11 20:20:53 +02:00
a_morph.cpp
a_morph.h
a_pickups.cpp
Add mapinfo option to disable merging of identical pickup messages on same tic
2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h
Add some new optional parameters to A_SprayDecal:
2021-05-22 10:20:52 -04:00
a_specialspot.cpp
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h
Add Polyobj_StopSound special
2021-04-24 15:31:04 -03:00
actor.h
Add sprite shadows for the software renderer
2021-04-24 22:40:54 -04:00
actorinlines.h
make various getter and pure-math methods clearscope, and where applicable, const
2020-06-07 09:39:30 +02:00
actorptrselect.cpp
actorptrselect.h
d_player.h
Revert "- fixed some uses of postincre,ment/decrements on narrow types."
2021-05-17 18:13:30 +02:00
dthinker.cpp
- fixed: Actors moved to STAT_TRAVELLING need to preserve their JUSTSPAWNED flag.
2020-09-26 19:37:30 +02:00
dthinker.h
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
p_3dfloors.cpp
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
2020-04-19 13:40:21 +02:00
p_3dfloors.h
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
2020-04-19 10:57:46 +02:00
p_3dmidtex.h
p_acs.cpp
Allow ACS SpawnDecal zoffset and distance args to be fixed point
2021-04-24 14:37:20 -04:00
p_acs.h
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
p_actionfunctions.cpp
Add some new optional parameters to A_SprayDecal:
2021-05-22 10:20:52 -04:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp
Begin TICRATE conversion.
2020-04-12 22:43:33 +02:00
p_effect.h
Begin TICRATE conversion.
2020-04-12 22:43:33 +02:00
p_enemy.cpp
- only return at the end of the MAP07SPECIAL block.
2020-10-24 21:19:52 +02:00
p_enemy.h
- moved around some pieces of code to make sharing with Raze easier.
2020-04-11 20:20:52 +02:00
p_interaction.cpp
- Fixed crash with voodoo dolls in MP after players quit the game.
2021-03-19 20:10:39 +01:00
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp
Add Polyobj_StopSound special
2021-04-24 15:31:04 -03:00
p_lnspec.h
p_local.h
- fixed: IceGuyFX2 set its owner too late.
2020-11-25 07:37:17 +01:00
p_map.cpp
Account for portals when spawning missiles in A_FireBullets/A_CustomBulletAttack
2021-05-20 19:42:29 +02:00
p_maputl.cpp
- cleanup of m_fixed.h.
2020-11-22 10:25:04 +01:00
p_maputl.h
- started cleanup of model code.
2020-04-27 00:03:23 +02:00
p_mobj.cpp
Add GetCharacterName() to retrieve an NPC's name as defined in its dialogue script, if it exists. Otherwise it will just return the same output as GetTag().
2021-03-15 21:31:16 +01:00
p_pspr.cpp
- fixed compilation warnings reported by GCC and Clang
2020-10-31 13:37:51 +02:00
p_pspr.h
Converted scale and pivot to vectors, and rotation to an angle.
2020-10-25 15:42:12 +01:00
p_secnodes.cpp
- started cleanup of model code.
2020-04-27 00:03:23 +02:00
p_sectors.cpp
- reworking some lower level texture code.
2020-04-19 10:57:46 +02:00
p_sight.cpp
- let a sight check that gets lost return failure.
2019-12-28 16:33:20 +01:00
p_spec.cpp
Add alternate "Full" mode for PowerIronFeet that prevents leaky damage.
2021-01-16 17:09:57 +01:00
p_spec.h
p_switch.cpp
- change switch checking back to vanilla order.
2021-05-19 19:25:32 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp
Add Pre/PostTeleport virtuals, for special handling of actor teleportation.
2020-09-02 12:02:09 +02:00
p_things.cpp
Move the modified behaviour to a new "resetvel" parameter
2021-03-19 20:12:20 +01:00
p_trace.cpp
- fixed: TRF_ALLACTORS did not consider actors without any flag being set.
2020-05-25 19:33:14 +02:00
p_trace.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_user.cpp
Fixed the previous commit not accounting for mods that already fixed this internally.
2020-11-14 14:53:43 -03:00
po_man.cpp
- fixed missing sound for Polyobj_MoveTo.
2020-05-25 16:24:36 +02:00
po_man.h
portal.cpp
- Line_QuickPortal must check the partner line's special.
2021-03-05 16:40:12 +01:00
portal.h
- added initialization for line and sector portals
2020-08-25 21:54:36 +03:00
statnums.h