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207 lines
5.4 KiB
C++
207 lines
5.4 KiB
C++
// Fast SNES SPC-700 DSP emulator (about 3x speed of accurate one)
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// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#ifndef SPC_DSP_H
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#define SPC_DSP_H
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#include "blargg_common.h"
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struct Spc_Dsp {
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public:
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// Setup
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// Initializes DSP and has it use the 64K RAM provided
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void init( void* ram_64k );
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// Sets destination for output samples. If out is NULL or out_size is 0,
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// doesn't generate any.
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typedef short sample_t;
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void set_output( sample_t* out, int out_size );
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// Number of samples written to output since it was last set, always
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// a multiple of 2. Undefined if more samples were generated than
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// output buffer could hold.
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int sample_count() const;
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// Emulation
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// Resets DSP to power-on state
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void reset();
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// Emulates pressing reset switch on SNES
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void soft_reset();
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// Reads/writes DSP registers. For accuracy, you must first call spc_run_dsp()
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// to catch the DSP up to present.
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int read ( int addr ) const;
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void write( int addr, int data );
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// Runs DSP for specified number of clocks (~1024000 per second). Every 32 clocks
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// a pair of samples is be generated.
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void run( int clock_count );
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// Sound control
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// Mutes voices corresponding to non-zero bits in mask (overrides VxVOL with 0).
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// Reduces emulation accuracy.
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enum { voice_count = 8 };
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void mute_voices( int mask );
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// If true, prevents channels and global volumes from being phase-negated
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void disable_surround( bool disable = true );
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// State
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// Resets DSP and uses supplied values to initialize registers
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enum { register_count = 128 };
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void load( uint8_t const regs [register_count] );
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// DSP register addresses
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// Global registers
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enum {
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r_mvoll = 0x0C, r_mvolr = 0x1C,
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r_evoll = 0x2C, r_evolr = 0x3C,
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r_kon = 0x4C, r_koff = 0x5C,
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r_flg = 0x6C, r_endx = 0x7C,
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r_efb = 0x0D, r_pmon = 0x2D,
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r_non = 0x3D, r_eon = 0x4D,
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r_dir = 0x5D, r_esa = 0x6D,
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r_edl = 0x7D,
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r_fir = 0x0F // 8 coefficients at 0x0F, 0x1F ... 0x7F
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};
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// Voice registers
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enum {
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v_voll = 0x00, v_volr = 0x01,
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v_pitchl = 0x02, v_pitchh = 0x03,
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v_srcn = 0x04, v_adsr0 = 0x05,
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v_adsr1 = 0x06, v_gain = 0x07,
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v_envx = 0x08, v_outx = 0x09
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};
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public:
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enum { extra_size = 16 };
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sample_t* extra() { return m.extra; }
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sample_t const* out_pos() const { return m.out; }
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public:
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BLARGG_DISABLE_NOTHROW
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enum { echo_hist_size = 8 };
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enum env_mode_t { env_release, env_attack, env_decay, env_sustain };
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enum { brr_buf_size = 12 };
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struct voice_t
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{
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int buf [brr_buf_size*2];// decoded samples (twice the size to simplify wrap handling)
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int* buf_pos; // place in buffer where next samples will be decoded
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int interp_pos; // relative fractional position in sample (0x1000 = 1.0)
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int brr_addr; // address of current BRR block
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int brr_offset; // current decoding offset in BRR block
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int kon_delay; // KON delay/current setup phase
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env_mode_t env_mode;
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int env; // current envelope level
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int hidden_env; // used by GAIN mode 7, very obscure quirk
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int volume [2]; // copy of volume from DSP registers, with surround disabled
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int enabled; // -1 if enabled, 0 if muted
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};
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private:
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struct state_t
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{
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uint8_t regs [register_count];
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// Echo history keeps most recent 8 samples (twice the size to simplify wrap handling)
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int echo_hist [echo_hist_size * 2] [2];
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int (*echo_hist_pos) [2]; // &echo_hist [0 to 7]
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int every_other_sample; // toggles every sample
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int kon; // KON value when last checked
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int noise;
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int echo_offset; // offset from ESA in echo buffer
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int echo_length; // number of bytes that echo_offset will stop at
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int phase; // next clock cycle to run (0-31)
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unsigned counters [4];
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int new_kon;
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int t_koff;
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voice_t voices [voice_count];
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unsigned* counter_select [32];
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// non-emulation state
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uint8_t* ram; // 64K shared RAM between DSP and SMP
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int mute_mask;
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int surround_threshold;
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sample_t* out;
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sample_t* out_end;
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sample_t* out_begin;
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sample_t extra [extra_size];
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};
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state_t m;
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void init_counter();
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void run_counter( int );
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void soft_reset_common();
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void write_outline( int addr, int data );
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void update_voice_vol( int addr );
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};
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#include <assert.h>
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inline int Spc_Dsp::sample_count() const { return m.out - m.out_begin; }
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inline int Spc_Dsp::read( int addr ) const
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{
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assert( (unsigned) addr < register_count );
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return m.regs [addr];
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}
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inline void Spc_Dsp::update_voice_vol( int addr )
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{
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int l = (int8_t) m.regs [addr + v_voll];
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int r = (int8_t) m.regs [addr + v_volr];
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if ( l * r < m.surround_threshold )
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{
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// signs differ, so negate those that are negative
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l ^= l >> 7;
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r ^= r >> 7;
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}
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voice_t& v = m.voices [addr >> 4];
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int enabled = v.enabled;
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v.volume [0] = l & enabled;
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v.volume [1] = r & enabled;
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}
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inline void Spc_Dsp::write( int addr, int data )
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{
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assert( (unsigned) addr < register_count );
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m.regs [addr] = (uint8_t) data;
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int low = addr & 0x0F;
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if ( low < 0x2 ) // voice volumes
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{
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update_voice_vol( low ^ addr );
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}
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else if ( low == 0xC )
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{
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if ( addr == r_kon )
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m.new_kon = (uint8_t) data;
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if ( addr == r_endx ) // always cleared, regardless of data written
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m.regs [r_endx] = 0;
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}
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}
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inline void Spc_Dsp::disable_surround( bool disable )
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{
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m.surround_threshold = disable ? 0 : -0x4000;
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}
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#define SPC_NO_COPY_STATE_FUNCS 1
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#define SPC_LESS_ACCURATE 1
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#endif
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