gzdoom/src/gl/system
2017-07-25 07:56:19 -04:00
..
gl_cvars.h - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_debug.cpp - The mandatory include compile error fix for unix 2017-06-03 18:28:12 +02:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_extlist.txt Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
gl_framebuffer.cpp Add vid_scalemode support to GL framebuffer 2017-07-23 00:33:56 +02:00
gl_framebuffer.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
gl_interface.cpp - made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it. 2017-06-28 17:57:04 +02:00
gl_interface.h Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
gl_load.c - Use SDL_GL_GetProcAddress on platforms where the SDL is being used. Since SDL initialized OpenGL for us, it is the only reliable way of retrieving proc addresses. 2017-04-06 23:33:56 -04:00
gl_load.h - remove Windows includes from gl_load.h 2017-03-09 13:03:49 +01:00
gl_menu.cpp - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
gl_swframebuffer.cpp - Added 0.75x scale mode 2017-07-24 08:35:27 +02:00
gl_swframebuffer.h - Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer 2017-05-27 02:31:15 +02:00
gl_swwipe.cpp - Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer 2017-05-27 02:31:15 +02:00
gl_system.h OpenBSD support 2017-07-25 07:56:19 -04:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00