gzdoom/wadsrc_extra/static
Christoph Oelckers aa550310f6 - allow the language table to supersede the title patches, if appropriate
For the Doom IWADs the provided font looks almost identical to the characters used on the title patches. So, for any level name that got replaced in some language, it will now check if the retrieved name comes from the default table, and if not, ignore the title patch and print the name with the specified font.

This also required removing the 'en' label from the default table,  because with this present, the text would always be picked from 'en' instead of 'default'. Since 'en' and 'default' had the same contents, in any English locale the 'default' table was never hit, so this won't make any difference for the texts being chosen.

Last but not least, wminfo has been made a local variable in G_DoCompleted. There were two places where this was accessed from outside the summary screen or its setup code, and both were incorrect.
2019-02-15 00:29:24 +01:00
..
filter - added German Umlauts for the BigFont and fixed the character substitution logic. 2019-02-17 23:18:28 +01:00
graphics - removed redundant content from wadsrc_extra, i.e. all files which were identical with the ones in wadsrc. 2017-09-30 08:02:37 +02:00
sounds - removed the original dog sounds as they are questionable in terms of copyright and there's no reason to prefer them over their replacements. 2017-09-30 15:23:44 +02:00
sprites - new rocket smoke sprites by Talon1024. 2018-01-28 08:37:56 +01:00
language.enu - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00