mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-20 03:01:31 +00:00
a901875925
This gets lost when several portals are drawn sequentially and this is the only portal type which needs this information but doesn't go through the normal setup. If this is not done, fog on the horizon plane can break. |
||
---|---|---|
.. | ||
data | ||
dynlights | ||
hqnx | ||
hqnx_asm | ||
models | ||
renderer | ||
scene | ||
shaders | ||
stereo3d | ||
system | ||
textures | ||
unused | ||
utility | ||
gl_functions.h |