mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
22 lines
555 B
GLSL
22 lines
555 B
GLSL
//created by Evil Space Tomato
|
|
uniform float timer;
|
|
|
|
vec4 ProcessTexel()
|
|
{
|
|
vec2 texCoord = vTexCoord.st;
|
|
vec4 basicColor = getTexel(texCoord);
|
|
|
|
texCoord.x = float( int(texCoord.x * 128.0) ) / 128.0;
|
|
texCoord.y = float( int(texCoord.y * 128.0) ) / 128.0;
|
|
|
|
float texX = texCoord.x / 3.0 + 0.66;
|
|
float texY = 0.34 - texCoord.y / 3.0;
|
|
float vX = (texX/texY)*21.0;
|
|
float vY = (texY/texX)*13.0;
|
|
float test = mod(timer*2.0+(vX + vY), 0.5);
|
|
|
|
basicColor.a = basicColor.a * test;
|
|
basicColor.r = basicColor.g = basicColor.b = 0.0;
|
|
|
|
return basicColor;
|
|
}
|