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https://github.com/ZDoom/gzdoom.git
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c7644ca34e
- Added DECORATE support for setting an actor's args. If this is done it will also disable the actor's special that can be set in a map. This is for actors that want to use A_CountdownArg or similar functions that use the args for something different than the special's parameters. - Converted a_sharedmisc.cpp to DECORATE. - Added a new NActorIterator that can search for classes specified by name. - Added a new constructor to TThinkerIterator that can search for DECORATE defined subclasses that are not represented by a real C++ class. - Fixed: BuildInfoDefaults must set the parent symbol table so that all actors can get to the global symbols stored in AActor. - Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition. - Fixed: A_VileAttack moved the flame without relinking it into the sector lists. It also forgot to set the z-position correctly. (original Doom bug.) - Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling. SVN r401 (trunk)
63 lines
913 B
Text
63 lines
913 B
Text
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// Heretic Sound sequences -----------------------------------------------------------
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ACTOR HereticSoundSequence1 : SoundSequence 1200
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{
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Game Heretic
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Args 0
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}
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ACTOR HereticSoundSequence2 : SoundSequence 1201
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{
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Game Heretic
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Args 1
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}
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ACTOR HereticSoundSequence3 : SoundSequence 1202
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{
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Game Heretic
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Args 2
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}
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ACTOR HereticSoundSequence4 : SoundSequence 1203
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{
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Game Heretic
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Args 3
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}
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ACTOR HereticSoundSequence5 : SoundSequence 1204
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{
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Game Heretic
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Args 4
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}
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ACTOR HereticSoundSequence6 : SoundSequence 1205
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{
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Game Heretic
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Args 5
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}
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ACTOR HereticSoundSequence7 : SoundSequence 1206
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{
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Game Heretic
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Args 6
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}
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ACTOR HereticSoundSequence8 : SoundSequence 1207
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{
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Game Heretic
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Args 7
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}
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ACTOR HereticSoundSequence9 : SoundSequence 1208
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{
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Game Heretic
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Args 8
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}
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ACTOR HereticSoundSequence10 : SoundSequence 1209
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{
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Game Heretic
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Args 9
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}
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