gzdoom/wadsrc/static/zscript
2020-10-03 07:53:55 +02:00
..
actors Add MaxSlopeSteepness actor property 2020-10-03 07:53:55 +02:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui Add grayed-out support to sliders 2020-09-30 18:27:50 +02:00
base.zs - backported all new scaling and rotation options for the 2D drawer from Raze. 2020-09-27 09:17:41 +02:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed. 2020-09-26 22:26:26 +02:00
destructible.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
dictionary.zs fix Dictionary and DictionaryIterator memory leaks 2020-03-08 18:46:37 +01:00
dynarrays.zs - exposed Append() method to ZScript dynamic array 2019-08-10 16:37:40 +03:00
events.zs Add PlayerSpawned() event (#1118) 2020-08-25 11:54:20 -04:00
level_compatibility.zs - manually merged PR for kill count in Requiem MAP23. 2020-06-06 16:25:51 +02:00
level_postprocessor.zs - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does 2019-11-24 06:40:01 -05:00
mapdata.zs - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
zscript_license.txt - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00