gzdoom/wadsrc/static
2017-08-13 13:49:02 +02:00
..
filter
glstuff
graphics
maparrows
mapinfo Removed obsolete mapinfo entry from common Doom GAMEINFO definition 2017-07-30 12:24:04 +03:00
sbarinfo - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
shaders - Added linear and nearest shadowmap filters (enabled with defines) 2017-08-13 13:49:02 +02:00
sounds
sprites
textures
xlat
zscript - fixed: FastProjectile's movement code was missong a portal check. 2017-08-12 13:58:16 +02:00
althudcf.txt
animdefs.txt - simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional. 2017-03-26 18:41:24 +02:00
compatibility.txt - added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525 2017-08-09 00:11:43 -04:00
confont.lmp
dbigfont.lmp
decaldef.txt
defbinds.txt
dehsupp.txt
etc.h.txt
fontdefs.txt - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - added Blade of Agony (Chapter 2) as an IWAD 2017-06-10 10:57:45 -04:00
language.eng Fixed name and placement of 'All except doors' localized string 2017-03-02 10:12:11 +02:00
language.enu Add vid_scalemode support to GL framebuffer 2017-07-23 00:33:56 +02:00
language.fr
language.ita
language.ptb
lockdefs.txt
menudef.txt - add 1280x800 scale mode 2017-07-27 12:19:41 -04:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs - include strifehelp.acs when building gzdoom.pk3. 2017-04-23 14:12:02 +02:00
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt
zscript.txt - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00