gzdoom/src/st_stuff.cpp
Christoph Oelckers 45dc9a7b47 - renamed the level variables.
currentUILevel is now primaryLevel.
For ZScript, currentVMLevel was added. This is also exported as 'level' and will change as needed.
This also means that no breaking deprecations will be needed in the future, because in order to sandbox a level only 4 variables need to be handled: level, players, playeringame and consoleplayer.
The remaining global variables are not relevant for the level state.

The static 'level' has been mostly removed from the code except some places that still need work.
2019-02-02 00:25:51 +01:00

524 lines
18 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1994-1996 Raven Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// Cheat code. See *_sbar.cpp for status bars.
//
//-----------------------------------------------------------------------------
#include "d_protocol.h"
#include "gstrings.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "d_event.h"
#include "gi.h"
#include "d_net.h"
#include "doomstat.h"
#include "g_level.h"
#include "g_levellocals.h"
EXTERN_CVAR (Bool, ticker);
EXTERN_CVAR (Bool, noisedebug);
EXTERN_CVAR (Int, am_cheat);
struct cheatseq_t
{
uint8_t *Sequence;
uint8_t *Pos;
uint8_t DontCheck;
uint8_t CurrentArg;
uint8_t Args[2];
bool (*Handler)(cheatseq_t *);
};
static bool CheatCheckList (event_t *ev, cheatseq_t *cheats, int numcheats);
static bool CheatAddKey (cheatseq_t *cheat, uint8_t key, bool *eat);
static bool Cht_Generic (cheatseq_t *);
static bool Cht_Music (cheatseq_t *);
static bool Cht_BeholdMenu (cheatseq_t *);
static bool Cht_PumpupMenu (cheatseq_t *);
static bool Cht_AutoMap (cheatseq_t *);
static bool Cht_ChangeLevel (cheatseq_t *);
static bool Cht_ChangeStartSpot (cheatseq_t *);
static bool Cht_WarpTransLevel (cheatseq_t *);
static bool Cht_MyPos (cheatseq_t *);
static bool Cht_Sound (cheatseq_t *);
static bool Cht_Ticker (cheatseq_t *);
uint8_t CheatPowerup[7][10] =
{
{ 'i','d','b','e','h','o','l','d','v', 255 },
{ 'i','d','b','e','h','o','l','d','s', 255 },
{ 'i','d','b','e','h','o','l','d','i', 255 },
{ 'i','d','b','e','h','o','l','d','r', 255 },
{ 'i','d','b','e','h','o','l','d','a', 255 },
{ 'i','d','b','e','h','o','l','d','l', 255 },
{ 'i','d','b','e','h','o','l','d', 255 },
};
uint8_t CheatPowerup1[11][7] =
{
{ 'g','i','m','m','e','a',255 },
{ 'g','i','m','m','e','b',255 },
{ 'g','i','m','m','e','c',255 },
{ 'g','i','m','m','e','d',255 },
{ 'g','i','m','m','e','e',255 },
{ 'g','i','m','m','e','f',255 },
{ 'g','i','m','m','e','g',255 },
{ 'g','i','m','m','e','h',255 },
{ 'g','i','m','m','e','i',255 },
{ 'g','i','m','m','e','j',255 },
{ 'g','i','m','m','e','z',255 },
};
uint8_t CheatPowerup2[8][10] =
{
{ 'p','u','m','p','u','p','b',255 },
{ 'p','u','m','p','u','p','i',255 },
{ 'p','u','m','p','u','p','m',255 },
{ 'p','u','m','p','u','p','h',255 },
{ 'p','u','m','p','u','p','p',255 },
{ 'p','u','m','p','u','p','s',255 },
{ 'p','u','m','p','u','p','t',255 },
{ 'p','u','m','p','u','p',255 },
};
// Smashing Pumpkins Into Small Piles Of Putrid Debris.
static uint8_t CheatNoclip[] = { 'i','d','s','p','i','s','p','o','p','d',255 };
static uint8_t CheatNoclip2[] = { 'i','d','c','l','i','p',255 };
static uint8_t CheatMus[] = { 'i','d','m','u','s',0,0,255 };
static uint8_t CheatChoppers[] = { 'i','d','c','h','o','p','p','e','r','s',255 };
static uint8_t CheatGod[] = { 'i','d','d','q','d',255 };
static uint8_t CheatAmmo[] = { 'i','d','k','f','a',255 };
static uint8_t CheatAmmoNoKey[] = { 'i','d','f','a',255 };
static uint8_t CheatClev[] = { 'i','d','c','l','e','v',0,0,255 };
static uint8_t CheatMypos[] = { 'i','d','m','y','p','o','s',255 };
static uint8_t CheatAmap[] = { 'i','d','d','t',255 };
static uint8_t CheatQuicken[] = { 'q','u','i','c','k','e','n',255 };
static uint8_t CheatKitty[] = { 'k','i','t','t','y',255 };
static uint8_t CheatRambo[] = { 'r','a','m','b','o',255 };
static uint8_t CheatShazam[] = { 's','h','a','z','a','m',255 };
static uint8_t CheatPonce[] = { 'p','o','n','c','e',255 };
static uint8_t CheatSkel[] = { 's','k','e','l',255 };
static uint8_t CheatNoise[] = { 'n','o','i','s','e',255 };
static uint8_t CheatTicker[] = { 't','i','c','k','e','r',255 };
static uint8_t CheatEngage[] = { 'e','n','g','a','g','e',0,0,255 };
static uint8_t CheatChicken[] = { 'c','o','c','k','a','d','o','o','d','l','e','d','o','o',255 };
static uint8_t CheatMassacre[] = { 'm','a','s','s','a','c','r','e',255 };
static uint8_t CheatRavMap[] = { 'r','a','v','m','a','p',255 };
static uint8_t CheatSatan[] = { 's','a','t','a','n',255 };
static uint8_t CheatCasper[] = { 'c','a','s','p','e','r',255 };
static uint8_t CheatNRA[] = { 'n','r','a',255 };
static uint8_t CheatClubMed[] = { 'c','l','u','b','m','e','d',255 };
static uint8_t CheatLocksmith[] = { 'l','o','c','k','s','m','i','t','h',255 };
static uint8_t CheatIndiana[] = { 'i','n','d','i','a','n','a',255 };
static uint8_t CheatSherlock[] = { 's','h','e','r','l','o','c','k',255 };
static uint8_t CheatVisit[] = { 'v','i','s','i','t',0,0,255 };
static uint8_t CheatPig[] = { 'd','e','l','i','v','e','r','a','n','c','e',255 };
static uint8_t CheatButcher[] = { 'b','u','t','c','h','e','r',255 };
static uint8_t CheatConan[] = { 'c','o','n','a','n',255 };
static uint8_t CheatMapsco[] = { 'm','a','p','s','c','o',255 };
static uint8_t CheatWhere[] = { 'w','h','e','r','e',255 };
#if 0
static uint8_t CheatClass1[] = { 's','h','a','d','o','w','c','a','s','t','e','r',255 };
static uint8_t CheatClass2[] = { 's','h','a','d','o','w','c','a','s','t','e','r',0,255 };
static uint8_t CheatInit[] = { 'i','n','i','t',255 };
static uint8_t CheatScript1[] = { 'p','u','k','e',255 };
static uint8_t CheatScript2[] = { 'p','u','k','e',0,255 };
static uint8_t CheatScript3[] = { 'p','u','k','e',0,0,255 };
#endif
static uint8_t CheatSpin[] = { 's','p','i','n',0,0,255 };
static uint8_t CheatRift[] = { 'r','i','f','t',0,0,255 };
static uint8_t CheatGPS[] = { 'g','p','s',255 };
static uint8_t CheatGripper[] = { 'g','r','i','p','p','e','r',255 };
static uint8_t CheatLego[] = { 'l','e','g','o',255 };
static uint8_t CheatDots[] = { 'd','o','t','s',255 };
static uint8_t CheatScoot[] = { 's','c','o','o','t',0,255 };
static uint8_t CheatDonnyTrump[] = { 'd','o','n','n','y','t','r','u','m','p',255 };
static uint8_t CheatOmnipotent[] = { 'o','m','n','i','p','o','t','e','n','t',255 };
static uint8_t CheatJimmy[] = { 'j','i','m','m','y',255 };
static uint8_t CheatBoomstix[] = { 'b','o','o','m','s','t','i','x',255 };
static uint8_t CheatStoneCold[] = { 's','t','o','n','e','c','o','l','d',255 };
static uint8_t CheatElvis[] = { 'e','l','v','i','s',255 };
static uint8_t CheatTopo[] = { 't','o','p','o',255 };
//[BL] Graf will probably get rid of this
static uint8_t CheatJoelKoenigs[] = { 'j','o','e','l','k','o','e','n','i','g','s',255 };
static uint8_t CheatDavidBrus[] = { 'd','a','v','i','d','b','r','u','s',255 };
static uint8_t CheatScottHolman[] = { 's','c','o','t','t','h','o','l','m','a','n',255 };
static uint8_t CheatMikeKoenigs[] = { 'm','i','k','e','k','o','e','n','i','g','s',255 };
static uint8_t CheatCharlesJacobi[] = { 'c','h','a','r','l','e','s','j','a','c','o','b','i',255 };
static uint8_t CheatAndrewBenson[] = { 'a','n','d','r','e','w','b','e','n','s','o','n',255 };
static uint8_t CheatDeanHyers[] = { 'd','e','a','n','h','y','e','r','s',255 };
static uint8_t CheatMaryBregi[] = { 'm','a','r','y','b','r','e','g','i',255 };
static uint8_t CheatAllen[] = { 'a','l','l','e','n',255 };
static uint8_t CheatDigitalCafe[] = { 'd','i','g','i','t','a','l','c','a','f','e',255 };
static uint8_t CheatJoshuaStorms[] = { 'j','o','s','h','u','a','s','t','o','r','m','s',255 };
static uint8_t CheatLeeSnyder[] = { 'l','e','e','s','n','y','d','e','r',0,0,255 };
static uint8_t CheatKimHyers[] = { 'k','i','m','h','y','e','r','s',255 };
static uint8_t CheatShrrill[] = { 's','h','e','r','r','i','l','l',255 };
static uint8_t CheatTNTem[] = { 't','n','t','e','m',255 };
static cheatseq_t DoomCheats[] =
{
{ CheatMus, 0, 1, 0, {0,0}, Cht_Music },
{ CheatPowerup[6], 0, 1, 0, {0,0}, Cht_BeholdMenu },
{ CheatMypos, 0, 1, 0, {0,0}, Cht_MyPos },
{ CheatAmap, 0, 0, 0, {0,0}, Cht_AutoMap },
{ CheatGod, 0, 0, 0, {CHT_IDDQD,0}, Cht_Generic },
{ CheatAmmo, 0, 0, 0, {CHT_IDKFA,0}, Cht_Generic },
{ CheatAmmoNoKey, 0, 0, 0, {CHT_IDFA,0}, Cht_Generic },
{ CheatNoclip, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
{ CheatNoclip2, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
{ CheatPowerup[0], 0, 0, 0, {CHT_BEHOLDV,0}, Cht_Generic },
{ CheatPowerup[1], 0, 0, 0, {CHT_BEHOLDS,0}, Cht_Generic },
{ CheatPowerup[2], 0, 0, 0, {CHT_BEHOLDI,0}, Cht_Generic },
{ CheatPowerup[3], 0, 0, 0, {CHT_BEHOLDR,0}, Cht_Generic },
{ CheatPowerup[4], 0, 0, 0, {CHT_BEHOLDA,0}, Cht_Generic },
{ CheatPowerup[5], 0, 0, 0, {CHT_BEHOLDL,0}, Cht_Generic },
{ CheatChoppers, 0, 0, 0, {CHT_CHAINSAW,0}, Cht_Generic },
{ CheatClev, 0, 1, 0, {0,0}, Cht_ChangeLevel }
};
static cheatseq_t HereticCheats[] =
{
{ CheatNoise, 0, 1, 0, {0,0}, Cht_Sound },
{ CheatTicker, 0, 1, 0, {0,0}, Cht_Ticker },
{ CheatRavMap, 0, 0, 0, {0,0}, Cht_AutoMap },
{ CheatQuicken, 0, 0, 0, {CHT_GOD,0}, Cht_Generic },
{ CheatKitty, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
{ CheatRambo, 0, 0, 0, {CHT_IDFA,0}, Cht_Generic },
{ CheatShazam, 0, 0, 0, {CHT_POWER,0}, Cht_Generic },
{ CheatPonce, 0, 0, 0, {CHT_HEALTH,0}, Cht_Generic },
{ CheatSkel, 0, 0, 0, {CHT_KEYS,0}, Cht_Generic },
{ CheatChicken, 0, 0, 0, {CHT_MORPH,0}, Cht_Generic },
{ CheatMassacre, 0, 0, 0, {CHT_MASSACRE,0}, Cht_Generic },
{ CheatEngage, 0, 1, 0, {0,0}, Cht_ChangeLevel },
{ CheatPowerup1[0], 0, 0, 0, {CHT_GIMMIEA,0}, Cht_Generic },
{ CheatPowerup1[1], 0, 0, 0, {CHT_GIMMIEB,0}, Cht_Generic },
{ CheatPowerup1[2], 0, 0, 0, {CHT_GIMMIEC,0}, Cht_Generic },
{ CheatPowerup1[3], 0, 0, 0, {CHT_GIMMIED,0}, Cht_Generic },
{ CheatPowerup1[4], 0, 0, 0, {CHT_GIMMIEE,0}, Cht_Generic },
{ CheatPowerup1[5], 0, 0, 0, {CHT_GIMMIEF,0}, Cht_Generic },
{ CheatPowerup1[6], 0, 0, 0, {CHT_GIMMIEG,0}, Cht_Generic },
{ CheatPowerup1[7], 0, 0, 0, {CHT_GIMMIEH,0}, Cht_Generic },
{ CheatPowerup1[8], 0, 0, 0, {CHT_GIMMIEI,0}, Cht_Generic },
{ CheatPowerup1[9], 0, 0, 0, {CHT_GIMMIEJ,0}, Cht_Generic },
{ CheatPowerup1[10], 0, 0, 0, {CHT_GIMMIEZ,0}, Cht_Generic },
{ CheatAmmo, 0, 0, 0, {CHT_TAKEWEAPS,0}, Cht_Generic },
{ CheatGod, 0, 0, 0, {CHT_NOWUDIE,0}, Cht_Generic },
};
static cheatseq_t HexenCheats[] =
{
{ CheatSatan, 0, 0, 0, {CHT_GOD,0}, Cht_Generic },
{ CheatCasper, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
{ CheatNRA, 0, 0, 0, {CHT_IDFA,0}, Cht_Generic },
{ CheatClubMed, 0, 0, 0, {CHT_HEALTH,0}, Cht_Generic },
{ CheatLocksmith, 0, 0, 0, {CHT_KEYS,0}, Cht_Generic },
{ CheatIndiana, 0, 0, 0, {CHT_ALLARTI,0}, Cht_Generic },
{ CheatSherlock, 0, 0, 0, {CHT_PUZZLE,0}, Cht_Generic },
{ CheatVisit, 0, 0, 0, {0,0}, Cht_WarpTransLevel },
{ CheatPig, 0, 0, 0, {CHT_MORPH,0}, Cht_Generic },
{ CheatButcher, 0, 0, 0, {CHT_MASSACRE,0}, Cht_Generic },
{ CheatConan, 0, 0, 0, {CHT_TAKEWEAPS,0}, Cht_Generic },
{ CheatWhere, 0, 1, 0, {0,0}, Cht_MyPos },
{ CheatMapsco, 0, 0, 0, {0,0}, Cht_AutoMap }
};
static cheatseq_t StrifeCheats[] =
{
{ CheatSpin, 0, 1, 0, {0,0}, Cht_Music },
{ CheatGPS, 0, 1, 0, {0,0}, Cht_MyPos },
{ CheatTopo, 0, 0, 0, {0,0}, Cht_AutoMap },
{ CheatDots, 0, 1, 0, {0,0}, Cht_Ticker },
{ CheatOmnipotent, 0, 0, 0, {CHT_IDDQD,0}, Cht_Generic },
{ CheatGripper, 0, 0, 0, {CHT_NOVELOCITY,0},Cht_Generic },
{ CheatJimmy, 0, 0, 0, {CHT_KEYS,0}, Cht_Generic },
{ CheatBoomstix, 0, 0, 0, {CHT_IDFA,0}, Cht_Generic },
{ CheatElvis, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
{ CheatStoneCold, 0, 0, 0, {CHT_MASSACRE,0}, Cht_Generic },
{ CheatPowerup2[7], 0, 1, 0, {0,0}, Cht_PumpupMenu },
{ CheatPowerup2[0], 0, 0, 0, {CHT_BEHOLDS,0}, Cht_Generic },
{ CheatPowerup2[1], 0, 0, 0, {CHT_PUMPUPI,0}, Cht_Generic },
{ CheatPowerup2[2], 0, 0, 0, {CHT_PUMPUPM,0}, Cht_Generic },
{ CheatPowerup2[3], 0, 0, 0, {CHT_PUMPUPH,0}, Cht_Generic },
{ CheatPowerup2[4], 0, 0, 0, {CHT_PUMPUPP,0}, Cht_Generic },
{ CheatPowerup2[5], 0, 0, 0, {CHT_PUMPUPS,0}, Cht_Generic },
{ CheatPowerup2[6], 0, 0, 0, {CHT_PUMPUPT,0}, Cht_Generic },
{ CheatRift, 0, 1, 0, {0,0}, Cht_ChangeLevel },
{ CheatDonnyTrump, 0, 0, 0, {CHT_DONNYTRUMP,0},Cht_Generic },
{ CheatScoot, 0, 0, 0, {0,0}, Cht_ChangeStartSpot },
{ CheatLego, 0, 0, 0, {CHT_LEGO,0}, Cht_Generic },
};
static cheatseq_t ChexCheats[] =
{
{ CheatKimHyers, 0, 1, 0, {0,0}, Cht_MyPos },
{ CheatShrrill, 0, 0, 0, {0,0}, Cht_AutoMap },
{ CheatDavidBrus, 0, 0, 0, {CHT_IDDQD,0}, Cht_Generic },
{ CheatScottHolman, 0, 0, 0, {CHT_IDKFA,0}, Cht_Generic },
{ CheatMikeKoenigs, 0, 0, 0, {CHT_IDFA,0}, Cht_Generic },
{ CheatCharlesJacobi, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
{ CheatAndrewBenson, 0, 0, 0, {CHT_BEHOLDV,0}, Cht_Generic },
{ CheatDeanHyers, 0, 0, 0, {CHT_BEHOLDS,0}, Cht_Generic },
{ CheatMaryBregi, 0, 0, 0, {CHT_BEHOLDI,0}, Cht_Generic },
{ CheatAllen, 0, 0, 0, {CHT_BEHOLDR,0}, Cht_Generic },
{ CheatDigitalCafe, 0, 0, 0, {CHT_BEHOLDA,0}, Cht_Generic },
{ CheatJoshuaStorms, 0, 0, 0, {CHT_BEHOLDL,0}, Cht_Generic },
{ CheatJoelKoenigs, 0, 0, 0, {CHT_CHAINSAW,0}, Cht_Generic },
{ CheatLeeSnyder, 0, 1, 0, {0,0}, Cht_ChangeLevel },
{ CheatMus, 0, 1, 0, {0,0}, Cht_Music },
};
static cheatseq_t SpecialCheats[] =
{
{ CheatTNTem, 0, 0, 0, {CHT_MASSACRE,0}, Cht_Generic }
};
CVAR(Bool, allcheats, false, CVAR_ARCHIVE)
// Respond to keyboard input events, intercept cheats.
// [RH] Cheats eat the last keypress used to trigger them
bool ST_Responder (event_t *ev)
{
bool eat = false;
if (!allcheats)
{
cheatseq_t *cheats;
int numcheats;
switch (gameinfo.gametype)
{
case GAME_Doom:
cheats = DoomCheats;
numcheats = countof(DoomCheats);
break;
case GAME_Heretic:
cheats = HereticCheats;
numcheats = countof(HereticCheats);
break;
case GAME_Hexen:
cheats = HexenCheats;
numcheats = countof(HexenCheats);
break;
case GAME_Strife:
cheats = StrifeCheats;
numcheats = countof(StrifeCheats);
break;
case GAME_Chex:
cheats = ChexCheats;
numcheats = countof(ChexCheats);
break;
default:
return false;
}
return CheatCheckList(ev, cheats, numcheats);
}
else
{
static cheatseq_t *cheatlists[] = { DoomCheats, HereticCheats, HexenCheats, StrifeCheats, ChexCheats, SpecialCheats };
static int counts[] = { countof(DoomCheats), countof(HereticCheats)-2, countof(HexenCheats),
countof(StrifeCheats), countof(ChexCheats)-1, countof(SpecialCheats) };
for (size_t i=0; i<countof(cheatlists); i++)
{
if (CheatCheckList(ev, cheatlists[i], counts[i])) return true;
}
}
return false;
}
static bool CheatCheckList (event_t *ev, cheatseq_t *cheats, int numcheats)
{
bool eat = false;
if (ev->type == EV_KeyDown)
{
int i;
for (i = 0; i < numcheats; i++, cheats++)
{
if (CheatAddKey (cheats, (uint8_t)ev->data2, &eat))
{
if (cheats->DontCheck || !CheckCheatmode ())
{
eat |= cheats->Handler (cheats);
}
}
else if (cheats->Pos - cheats->Sequence > 2)
{ // If more than two characters into the sequence,
// eat the keypress, just so that the Hexen cheats
// with T in them will work without unbinding T.
eat = true;
}
}
}
return eat;
}
//--------------------------------------------------------------------------
//
// FUNC CheatAddkey
//
// Returns true if the added key completed the cheat, false otherwise.
//
//--------------------------------------------------------------------------
static bool CheatAddKey (cheatseq_t *cheat, uint8_t key, bool *eat)
{
if (cheat->Pos == NULL)
{
cheat->Pos = cheat->Sequence;
cheat->CurrentArg = 0;
}
if (*cheat->Pos == 0)
{
*eat = true;
cheat->Args[cheat->CurrentArg++] = key;
cheat->Pos++;
}
else if (key == *cheat->Pos)
{
cheat->Pos++;
}
else
{
cheat->Pos = cheat->Sequence;
cheat->CurrentArg = 0;
}
if (*cheat->Pos == 0xff)
{
cheat->Pos = cheat->Sequence;
cheat->CurrentArg = 0;
return true;
}
return false;
}
//--------------------------------------------------------------------------
//
// CHEAT FUNCTIONS
//
//--------------------------------------------------------------------------
static bool Cht_Generic (cheatseq_t *cheat)
{
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (cheat->Args[0]);
return true;
}
static bool Cht_Music (cheatseq_t *cheat)
{
char buf[9] = "idmus xx";
buf[6] = cheat->Args[0];
buf[7] = cheat->Args[1];
C_DoCommand (buf);
return true;
}
static bool Cht_BeholdMenu (cheatseq_t *cheat)
{
Printf ("%s\n", GStrings("STSTR_BEHOLD"));
return false;
}
static bool Cht_PumpupMenu (cheatseq_t *cheat)
{
// How many people knew about the PUMPUPT cheat, since
// it isn't printed in the list?
Printf ("Bzrk, Inviso, Mask, Health, Pack, Stats\n");
return false;
}
static bool Cht_AutoMap (cheatseq_t *cheat)
{
if (automapactive)
{
am_cheat = (am_cheat + 1) % 3;
return true;
}
else
{
return false;
}
}
static bool Cht_ChangeLevel (cheatseq_t *cheat)
{
char cmd[10] = "idclev xx";
cmd[7] = cheat->Args[0];
cmd[8] = cheat->Args[1];
C_DoCommand (cmd);
return true;
}
static bool Cht_ChangeStartSpot (cheatseq_t *cheat)
{
char cmd[64];
mysnprintf (cmd, countof(cmd), "changemap %s %c", primaryLevel->MapName.GetChars(), cheat->Args[0]);
C_DoCommand (cmd);
return true;
}
static bool Cht_WarpTransLevel (cheatseq_t *cheat)
{
char cmd[11] = "hxvisit xx";
cmd[8] = cheat->Args[0];
cmd[9] = cheat->Args[1];
C_DoCommand (cmd);
return true;
}
static bool Cht_MyPos (cheatseq_t *cheat)
{
C_DoCommand ("toggle idmypos");
return true;
}
static bool Cht_Ticker (cheatseq_t *cheat)
{
ticker = !ticker;
Printf ("%s\n", GStrings(ticker ? "TXT_CHEATTICKERON" : "TXT_CHEATTICKEROFF"));
return true;
}
static bool Cht_Sound (cheatseq_t *cheat)
{
noisedebug = !noisedebug;
Printf ("%s\n", GStrings(noisedebug ? "TXT_CHEATSOUNDON" : "TXT_CHEATSOUNDOFF"));
return true;
}