gzdoom/src/sound/music_stream.cpp
Christoph Oelckers 912f8666d7 November 11, 2007 (Changes by Graf Zahl)
- Fixed: The FMOD stream player must specify whether it wants to play the
  sound looped or not when playback is started, not when the stream is created.
- Fixed: A_Saw didn't use the puff's damage type.
- Fixed: The AxeBlood's death state was using the wrong sprite frame.
- Fixed: The Mancubus had an attack sound defined even though it shouldn't.


SVN r565 (trunk)
2007-11-11 09:02:04 +00:00

82 lines
1.3 KiB
C++

#include "i_musicinterns.h"
void StreamSong::SetVolume (float volume)
{
if (m_Stream!=NULL) m_Stream->SetVolume (volume);
}
void StreamSong::Play (bool looping)
{
m_Status = STATE_Stopped;
m_Looping = looping;
if (m_Stream->Play (m_Looping, snd_musicvolume))
{
m_Status = STATE_Playing;
m_LastPos = 0;
}
}
void StreamSong::Pause ()
{
if (m_Status == STATE_Playing && m_Stream != NULL)
{
if (m_Stream->SetPaused (true))
m_Status = STATE_Paused;
}
}
void StreamSong::Resume ()
{
if (m_Status == STATE_Paused && m_Stream != NULL)
{
if (m_Stream->SetPaused (false))
m_Status = STATE_Playing;
}
}
void StreamSong::Stop ()
{
if (m_Status != STATE_Stopped && m_Stream)
{
m_Stream->Stop ();
}
m_Status = STATE_Stopped;
}
StreamSong::~StreamSong ()
{
Stop ();
if (m_Stream != NULL)
{
delete m_Stream;
m_Stream = NULL;
}
}
StreamSong::StreamSong (const char *filename_or_data, int offset, int len)
{
m_Stream = GSnd->OpenStream (filename_or_data, SoundStream::Loop, offset, len);
}
bool StreamSong::IsPlaying ()
{
if (m_Status != STATE_Stopped)
{
if (m_Looping)
return true;
int pos = m_Stream->GetPosition ();
if (pos < m_LastPos)
{
Stop ();
return false;
}
m_LastPos = pos;
return true;
}
return false;
}