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https://github.com/ZDoom/gzdoom.git
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912f8666d7
- Fixed: The FMOD stream player must specify whether it wants to play the sound looped or not when playback is started, not when the stream is created. - Fixed: A_Saw didn't use the puff's damage type. - Fixed: The AxeBlood's death state was using the wrong sprite frame. - Fixed: The Mancubus had an attack sound defined even though it shouldn't. SVN r565 (trunk)
82 lines
1.3 KiB
C++
82 lines
1.3 KiB
C++
#include "i_musicinterns.h"
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void StreamSong::SetVolume (float volume)
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{
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if (m_Stream!=NULL) m_Stream->SetVolume (volume);
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}
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void StreamSong::Play (bool looping)
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{
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m_Status = STATE_Stopped;
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m_Looping = looping;
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if (m_Stream->Play (m_Looping, snd_musicvolume))
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{
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m_Status = STATE_Playing;
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m_LastPos = 0;
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}
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}
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void StreamSong::Pause ()
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{
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if (m_Status == STATE_Playing && m_Stream != NULL)
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{
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if (m_Stream->SetPaused (true))
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m_Status = STATE_Paused;
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}
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}
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void StreamSong::Resume ()
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{
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if (m_Status == STATE_Paused && m_Stream != NULL)
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{
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if (m_Stream->SetPaused (false))
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m_Status = STATE_Playing;
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}
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}
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void StreamSong::Stop ()
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{
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if (m_Status != STATE_Stopped && m_Stream)
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{
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m_Stream->Stop ();
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}
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m_Status = STATE_Stopped;
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}
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StreamSong::~StreamSong ()
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{
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Stop ();
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if (m_Stream != NULL)
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{
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delete m_Stream;
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m_Stream = NULL;
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}
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}
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StreamSong::StreamSong (const char *filename_or_data, int offset, int len)
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{
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m_Stream = GSnd->OpenStream (filename_or_data, SoundStream::Loop, offset, len);
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}
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bool StreamSong::IsPlaying ()
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{
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if (m_Status != STATE_Stopped)
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{
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if (m_Looping)
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return true;
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int pos = m_Stream->GetPosition ();
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if (pos < m_LastPos)
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{
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Stop ();
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return false;
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}
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m_LastPos = pos;
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return true;
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}
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return false;
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}
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